~dokomix/dokomix/+git/taisei:makefile

Last commit made on 2021-08-29
Get this branch:
git clone -b makefile https://git.launchpad.net/~dokomix/dokomix/+git/taisei

Branch merges

Branch information

Name:
makefile
Repository:
lp:~dokomix/dokomix/+git/taisei

Recent commits

bd70c48... by Alice D <email address hidden>

remove docker stuff (moved to other branch), make commands consistent

12e1bc8... by Alice D <email address hidden>

pre-emptive PR changes, move to misc/ci/ as well

2c9cf7d... by Alice D <email address hidden>

initial commit of makefile

1ae8811... by Andrei Alexeyev <email address hidden>

lasers: improve collision; move to lasers/

Moved quantization out of the draw code. The laser is now quantized once
per frame, and the segment data is used for both collisions and
rendering. Player motion is now accounted for as well, preventing
phasing through thin lasers. The overall result is more precise *and*
faster collision detection.

20b360f... by Andrei Alexeyev <email address hidden>

geometry: rework lineseg_circle_intersect; add a few useful functions

Fixed a false negative in lineseg_circle_intersect that could occur when
the closest point lies outside the line segment, yet the segment is
still within the circle's radius. Optimized to avoid square roots. Added
functions for querying the closest point on a line segment without
distance restrictions.

593f756... by Andrei Alexeyev <email address hidden>

renderer/null: return a more sensible fake viewport value

Avoids an assertion failure in r_framebuffer_viewport_rect

9f2a363... by Andrei Alexeyev <email address hidden>

stage: fix --frameskip

4d1b4eb... by Andrei Alexeyev <email address hidden>

lasers: new renderer based on signed distance fields (#317)

* lasers: new SDF-based renderer (WIP)

* lasers: tweak sdf_apply shader

* lasers: fix incorrect rendering at 'unlucky' resolutions

* lasers: optimize rendering of multiple lasers

Try to coalesce render passes as much as possible

* lasers: fix warning

* lasers: move rendering into a new file

* lasers: correct "time" coordinate mapping for texturing

* lasers: wrote a novel about laser rendering [skip ci]

* lasers: fux tpyo

* remove references to old laser shape shaders

* lasers: fix some rendering edge cases

cbe07e5... by Alice D <email address hidden>

story: fix some typos and awkward wording (#316)

defb32f... by Andrei Alexeyev <email address hidden>

renderer: add function to retrieve the default quad model