~dokomix/dokomix/+git/taisei:bezier

Last commit made on 2020-05-25
Get this branch:
git clone -b bezier https://git.launchpad.net/~dokomix/dokomix/+git/taisei

Branch merges

Branch information

Name:
bezier
Repository:
lp:~dokomix/dokomix/+git/taisei

Recent commits

149c40e... by Andrei Alexeyev <email address hidden>

Add basic functions for cubic Bezier curves

9e7cbaf... by Alice D <email address hidden>

Small edits to the endings (#230)

* minor edits to the ending (proper smart-quotes, small style changes)

* more minor edits to the ending (PR changes)

* grammar tweaks

* line was too long

7b7af8c... by Andrei Alexeyev <email address hidden>

Enable rng deprecation warnings

b7233ce... by Andrei Alexeyev <email address hidden>

Fix sprites without .spr files having zero area

Regression introduced in a9775c06

1408904... by Andrei Alexeyev <email address hidden>

Add option to convert texture into linear color space on load

If "linearize = true" is specified in the .tex file, colors will be
converted from the sRGB color space into the linear RGB color space on
load. Ideally this should be the default, and we should be doing all
color manipulations in linear space, but there's too many things to fix
to make that a reality.

Additionally, "multiply_alpha = false" to prevent colors from being
multiplied by the alpha channel on load.

The texture_post_load shader will no longer be applied when the
preprocessing operation is a no-op.

cd11971... by Andrei Alexeyev <email address hidden>

tweak perfect freeze

db9cb15... by Andrei Alexeyev <email address hidden>

Split stage1 into multiple files (#228)

bd7bb3a... by Andrei Alexeyev <email address hidden>

fix segfault

7072fe4... by Andrei Alexeyev <email address hidden>

Revamp screen shake system (#225)

00e4837... by Andrei Alexeyev <email address hidden>

Separate StageInfo-related APIs from game-stage code (#227)