lp:~dlh/armagetronad/armagetronad-fortress_launch_monitor

Created by dlh and last modified

In a fortress game, it is useful to know if your tail has been cleared out from your base zone. This branch adds a new cockpit datasource, fortress_launch_distance_to_travel, that gives you the distance left to clear your zone.

See http://generalconsumption.org/armagetronad/resource/dlh/cockpit/minimal-5.aacockpit.xml for an example of its usage.

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Branch information

Owner:
dlh
Project:
Armagetron Advanced
Status:
Development

Recent revisions

943. By dlh

Return an error code

942. By dlh

Added new cockpit data source: fortress_launch_distance_to_travel

In a fortress game, it is useful to know when your tail clears out from your base zone.

941. By dlh

Fixed build for when authentication is not enabled

940. By dlh

Don't crash when a map contains an effect that isn't registered.

939. By Yann Kaiser

Fixed compilation with newest protobuf.

938. By Manuel Moos

Two new swap modes:
 -Late Finish calls glFinish when the game simulation is done, just
  before the rendering starts.
 -Fence uses NVidia or Apple extensions to sync GPU and CPU via fences
  to get no more than one frame of rendering delay.

937. By Manuel Moos

Updated somewhat.

936. By z-man

Merging branch 0.2.8 from revision 9219 to 9258:
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 r9257 | bazaarmagetron | 2009-09-11 12:39:48 +0200 (Fri, 11 Sep 2009) | 163 lines

 author: Bazaarmagetron
 Automatic merging of commits that would change history order:
    ------------------------------------------------------------
    revno: 1136.5.3
    committer: Manuel Moos <email address hidden>
    branch nick: armagetronad
    timestamp: Fri 2009-09-11 10:46:10 +0200
    message:
      Clarified purpose of directory generation loop.
    ------------------------------------------------------------
    revno: 1136.5.2
    committer: Manuel Moos <email address hidden>
    branch nick: armagetronad
    timestamp: Fri 2009-09-11 10:45:50 +0200
    message:
      Fixed crash in server polling, mostly hitting master servers.
    ------------------------------------------------------------
    revno: 1136.5.1
    committer: Bazaarmagetron <email address hidden>
    branch nick: 0.2.8-armagetronad-sync
    timestamp: Fri 2009-09-11 00:20:29 +0200
    message:
      Automatic merging of commits that would change history order:
      ------------------------------------------------------------
      Use --include-merges or -n0 to see merged revisions.
    ------------------------------------------------------------
    revno: 1136.4.1
    committer: Bazaarmagetron <email address hidden>
    branch nick: 0.2.8-armagetronad-sync
    timestamp: Thu 2009-09-10 23:16:09 +0200
    message:
      Automatic merging of commits that would change history order:
      ------------------------------------------------------------
      Use --include-merges or -n0 to see merged revisions.
    ------------------------------------------------------------
    revno: 1136.1.12
    committer: Manuel Moos <email address hidden>
    branch nick: armagetronad
    timestamp: Wed 2009-09-09 11:37:28 +0200
    message:
      No longer updating player names on login/logout event to prevent name change abuse.
    ------------------------------------------------------------
    revno: 1136.1.11
    committer: Manuel Moos <email address hidden>
    branch nick: armagetronad
    timestamp: Wed 2009-09-09 09:34:05 +0200
    message:
      Implemented model cache to avoid long round start times where model loading is slow.
    ------------------------------------------------------------
    revno: 1136.1.10
    committer: epsy <email address hidden>
    branch nick: 0.2.8
    timestamp: Sat 2009-09-05 11:47:43 +0200
    message:
      Finally set GAME_TYPE in the example fortress config.
    ------------------------------------------------------------
    revno: 1136.1.9
    committer: Daniel Lee Harple <email address hidden>
    branch nick: 0.2.8-armagetronad-work
    timestamp: Tue 2009-07-28 01:33:02 -0400
    message:
      Write the players on the team for ROUND_WINNER and MATCH_WINNER.

      Perhaps a better solution would be to have PLAYER_JOIN_TEAM, PLAYER_LEAVE_TEAM, and TEAM_RENAMED ladderlog entries.
    ------------------------------------------------------------
    revno: 1136.1.8
    committer: Daniel Lee Harple <email address hidden>
    branch nick: 0.2.8-armagetronad-work
    timestamp: Mon 2009-07-27 12:17:19 -0400
    message:
      Added a custom language file. Create language/custom.txt in your user data directory, with contents:

          language Custom
          # custom language strings...

      Set LANGUAGE_FIRST Custom and LANGUAGE_Second <your-primary-language>

      No need to modify game-provided config files anymore.
    ------------------------------------------------------------
    revno: 1136.1.7
    committer: Daniel Lee Harple <email address hidden>
    branch nick: 0.2.8-armagetronad-work
    timestamp: Sun 2009-07-26 10:54:01 -0400
    message:
      Use tSettingItem for these.
    ------------------------------------------------------------
    revno: 1136.1.6
    committer: Daniel Lee Harple <email address hidden>
    branch nick: 0.2.8-armagetronad-work
    timestamp: Sun 2009-07-19 06:38:10 -0400
    message:
      After dying in in-cam mode, switch to the players initial camera preference.
    ------------------------------------------------------------
    revno: 1136.1.5
    committer: Manuel Moos <email address hidden>
    branch nick: armagetronad
    timestamp: Sun 2009-07-05 21:47:38 +0200
    message:
      fixed typo.
    ------------------------------------------------------------
    revno: 1136.1.4
    committer: Manuel Moos <email address hidden>
    branch nick: armagetronad
    timestamp: Sun 2009-07-05 13:06:16 +0200
    message:
      Avoiding client drops due to stalling authentication queue between rounds.
    ------------------------------------------------------------
    revno: 1136.1.3
    committer: Daniel Lee Harple <email address hidden>
    branch nick: 0.2.8-armagetronad-work
    timestamp: Sat 2009-06-20 05:29:52 +0200
    message:
      Merge from 0.2.8-armagetronad-shufflespam
        ------------------------------------------------------------
        revno: 1136.3.4
        committer: Daniel Lee Harple <email address hidden>
        branch nick: 0.2.8-armagetronad-shufflespam
        timestamp: Fri 2009-06-19 17:41:24 +0200
        message:
          Language tweak
        ------------------------------------------------------------
        revno: 1136.3.3
        committer: Daniel Lee Harple <email address hidden>
        branch nick: 0.2.8-armagetronad-shufflespam
        timestamp: Fri 2009-06-19 11:43:44 +0200
        message:
          Documented negative/zero value for SHUFFLE_SPAM_MESSAGES_PER_ROUND.
        ------------------------------------------------------------
        revno: 1136.3.2
        committer: Daniel Lee Harple <email address hidden>
        branch nick: 0.2.8-armagetronad-shufflespam
        timestamp: Fri 2009-06-19 00:00:05 +0200
        message:
          Removed double semicolon typo
        ------------------------------------------------------------
        revno: 1136.3.1
        committer: Daniel Lee Harple <email address hidden>
        branch nick: 0.2.8-armagetronad-shufflespam
        timestamp: Thu 2009-06-18 23:53:26 +0200
        message:
          Players can no longer spam chat with /shuffle messages. Added new setting SHUFFLE_SPAM_MESSAGES_PER_ROUND, a per round, per player limit on the number of shuffle messages displayed.
    ------------------------------------------------------------
    revno: 1136.1.2
    committer: Daniel Lee Harple <email address hidden>
    branch nick: 0.2.8-armagetronad-work
    timestamp: Sat 2009-06-20 05:29:06 +0200
    message:
      Merged from 0.2.8-armagetronad-suspend_fix
        ------------------------------------------------------------
        revno: 1136.2.1
        committer: Daniel Lee Harple <email address hidden>
        branch nick: 0.2.8-armagetronad-work
        timestamp: Thu 2009-06-18 14:30:43 +0200
        message:
          A player is now removed from the game immediately when suspended.
    ------------------------------------------------------------
    revno: 1136.1.1
    committer: Manuel Moos <email address hidden>
    branch nick: armagetronad
    timestamp: Mon 2009-05-04 20:23:53 +0200
    message:
      Fixed crash when getting disconnected from a server with higher MAXCLIENTS than the client has.

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 r9256 | bazaarmagetron | 2009-09-11 00:23:35 +0200 (Fri, 11 Sep 2009) | 4 lines

 Automatic merging of commits that would change history order:
 ------------------------------------------------------------
 Use --include-merges or -n0 to see merged revisions.

 ------------------------------------------------------------------------
 r9227 | bazaarmagetron | 2009-04-25 09:31:13 +0200 (Sat, 25 Apr 2009) | 2 lines

 Manuel Moos: Updated with changes.

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 r9226 | bazaarmagetron | 2009-04-25 09:30:35 +0200 (Sat, 25 Apr 2009) | 2 lines

 Manuel Moos: Translated user ban/unban messages.

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 r9225 | bazaarmagetron | 2009-04-25 09:18:59 +0200 (Sat, 25 Apr 2009) | 2 lines

 Manuel Moos: Added DDMJ's change requests: no CPUs, conquest timeout in team sumo.

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 r9224 | bazaarmagetron | 2009-04-25 09:18:11 +0200 (Sat, 25 Apr 2009) | 2 lines

 Manuel Moos: Got rid of extra space in new round message.

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 r9223 | bazaarmagetron | 2009-04-23 01:17:41 +0200 (Thu, 23 Apr 2009) | 2 lines

 Manuel Moos: Pausing sound between rounds to avoid stuttering.
 (Not merged, does not apply)

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 r9221 | bazaarmagetron | 2009-04-20 12:30:00 +0200 (Mon, 20 Apr 2009) | 2 lines

 Manuel Moos: Removed hardcoded 10000 vertex limit for .ase files that wasn't checked and caused crashes on violation.

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935. By Manuel Moos

Automatic merging of commits that would change history order:
------------------------------------------------------------
Use --include-merges or -n0 to see merged revisions.

934. By Yann Kaiser

This is not needed anymore, as bug 307753 has been fixed.

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