Merge lp:~dlh/armagetronad/0.2.8-armagetronad-ladderlog_script into lp:armagetronad/0.2.8
Status: | Work in progress |
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Proposed branch: | lp:~dlh/armagetronad/0.2.8-armagetronad-ladderlog_script |
Merge into: | lp:armagetronad/0.2.8 |
Diff against target: |
475 lines (+261/-124) 6 files modified
NEWS (+4/-0) config/settings_dedicated.cfg (+8/-0) language/english_base.txt (+6/-4) scripts/examples/echo.sh (+7/-0) src/engine/ePlayer.cpp (+210/-104) src/engine/ePlayer.h (+26/-16) |
To merge this branch: | bzr merge lp:~dlh/armagetronad/0.2.8-armagetronad-ladderlog_script |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
dlh | Needs Resubmitting | ||
Review via email: mp+125082@code.launchpad.net |
Description of the change
• New commands LADDERLOG_
• The CONSOLE_LADDER_LOG setting has been removed. Its functionality has been reimplemented in scripts/
Useful for enabling events only for spawned scripts, so that they don't spam your ladderlog.txt. For example: I don't really need the CHAT, COMMAND, or GAME_TIME events to be written to ladderlog.txt, but I have a script that uses them. I also have a ladderlog sync program where it would be helpful to enable all the events I'm interested in sending.
Translatable strings
=======
• Removed: console_
• Added: ladderlog_
• Modified: ladderlog_
Unmerged revisions
- 1410. By dlh
-
Merge from 0.2.8
- 1409. By dlh
-
* New commands LADDERLOG_
SCRIPT_ WRITE, and LADDERLOG_ SCRIPT_ WRITE_ALL that allow better control over which events are sent to spawned scripts.
* The CONSOLE_LADDER_LOG setting has been removed. Its functionality has been reimplemented in scripts/examples/ echo.sh.