lp:~dlh/armagetronad/0.2.8-armagetronad-deadly_explosions

Created by dlh and last modified
Get this branch:
bzr branch lp:~dlh/armagetronad/0.2.8-armagetronad-deadly_explosions
Only dlh can upload to this branch. If you are dlh please log in for upload directions.

Branch merges

Related bugs

Related blueprints

Branch information

Owner:
dlh
Project:
Armagetron Advanced
Status:
Development

Recent revisions

1274. By dlh

Add SCORE_EXPLOSION and SCORE_EXPLOSION_OWNER settings.

1273. By dlh

Update NEWS with DEATH_EXPLOSION ladderlog event.

1272. By dlh

Use less strange indentation.

1271. By dlh

Use owner coordinates instead of explosion coordinates. Fixes cycles far away from a death from randomly exploding.

1270. By dlh

Added DEADLY_EXPLOSIONS setting. When enabled, cycles in the blast radius of an explosion will be killed.

1269. By dlh

Oh right. An empty string actually has Len() => 1.

1268. By dlh

GAME_END, NEW_MATCH, and NEW_ROUND ladderlog events include date and time. Is a feature of sty+ct, but additionally includes the timezone.

1267. By dlh

Remove duplicated sg_GetCurrentTime() and use st_GetCurrentTime(). This function was originally implemented as sg_GetCurrentTime() in svn r548, but copied to tString.h in svn r8453.

1266. By dlh

Use spectator status as a tiebreaker for sorting ePlayerNetIDs. Cleans up the score table by moving spectators with 0 points to the bottom.

1265. By dlh

Fix annoyance with score table display on client. After switching from a single player game (with greater than 1 player per team) to a multiplayer game (with 1 player per team), the Team scores would be displayed for one round. This included the no longer existing AI Team's score.

Branch metadata

Branch format:
Branch format 6
Repository format:
Bazaar pack repository format 1 with rich root (needs bzr 1.0)
This branch contains Public information 
Everyone can see this information.

Subscribers