~devilutionx/+git/devilutionX:render

Last commit made on 2023-09-21
Get this branch:
git clone -b render https://git.launchpad.net/~devilutionx/+git/devilutionX

Branch merges

Branch information

Name:
render
Repository:
lp:~devilutionx/+git/devilutionX

Recent commits

dbfd1fc... by AJenbo

Revert "dun_render: Add `DunTileColorMap` for baked light"

This reverts commit 827eb9705d8d0dda670d6eec247b4d5c49139ea6.

31bd979... by AJenbo

Revert "Rendering: Unify and optimize pixel blitters"

This reverts commit 397529bf0f34c7f6e3bbd7dfa7917b1908a1d1af.

13b5fb8... by staphen <email address hidden>

Build ASIO without exceptions

c7fefd7... by Gleb Mazovetskiy

`LoggedFstream`: Fix `OpenFile` error check

Fixes #6626

13cd49b... by KPhoenix <email address hidden>

Automap: Draw grates as doted line

848f234... by Gleb Mazovetskiy

Add automap type cycling controls

Makes cycling the automap type separate from toggling it on/off.

The TAB key can still be used for quick on/off as usual, while
the new Cycle key ("m" by default) can be used to switch between available
display types.

`Get/NextDebugMonster` debug keybind changed to "v" to avoid a conflict.

4e6517e... by ephphatha <email address hidden>

load starting loadout dynamically

56a6889... by ephphatha <email address hidden>

Use generic code to create starting items for new characters

d13bed2... by ephphatha <email address hidden>

Fix broken test case

24a20ce... by ephphatha <email address hidden>

Extract uses of MyPlayer to prevent future crashes in tests/game init