Yep, I see what you're saying; I can't really think of any better way to handle older Keyring code that would throw RuntimeError to indicate a real error. I applied your patch, and should now be pushed here. Thanks!
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Yep, I see what you're saying; I can't really think of any better way to handle older Keyring code that would throw RuntimeError to indicate a real error. I applied your patch, and should now be pushed here. Thanks!