lp:~dandrader/unity8/runningAppsEndClose

Created by Daniel d'Andrada and last modified
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Owner:
Daniel d'Andrada
Project:
Unity 8
Status:
Merged

Recent revisions

555. By Daniel d'Andrada

Add a Q_ASSERT to state that we really don't expect it to be null

as opposed to "we forget to handle the null case"

554. By Daniel d'Andrada

Put canEnableTerminationMode stuff back

To cover a minor "visual glitch" in a specific corner case

553. By Daniel d'Andrada

Dash: disable app termination mode on click outside thumbnails

To leave the termination mode you can now just mouse/touch press anywhere
outside the running applications' thumbnails

The other way, which still works, is long-pressing a thumbnail once more.

552. By Daniel d'Andrada

Some string-related improvements

- Use QString instead of raw char array
- s/QLatin1String/QStringLiteral to optimize code

551. By Daniel d'Andrada

More GestureTest and tst_DirectionalDragArea refactoring

- Move more stuff to GestureTest base class
- add tryFoo make command
- Let the qml file dictate the scene/window size, not the c++ code

550. By Daniel d'Andrada

Refactor Ubuntu.Gesture tests to share common logic

Take the common part out of tst_DirectionalDragArea and put
it into a separate base class, GestureTest, so that it can
be shared with other, future, tests.

In CMakeLists.txt, create a macro out of DirectionalDragArea build script
to be used by future tests with similar requirements and structure.

Also add the "m_" prefix to member variables.

549. By Mirco Müller

Fixes bug #1200569. Fixes: https://bugs.launchpad.net/bugs/1200569.

Approved by PS Jenkins bot, Michael Zanetti.

548. By Lars Karlitski

Allow setting different indicator positions for different profiles.

Approved by PS Jenkins bot, Nick Dedekind.

547. By Michael Zanetti

drop all references to LighDM from the Lockscreen

This should make it generic enough to allow reusing it for SIM PIN entry
.

Approved by PS Jenkins bot, Mirco Müller.

546. By Albert Astals Cid

Don't do stuff if our parent context is gone

We'll be gone soon too (and crash probably) so don't do anything.
This looks a bit like a workaround, wait for 5.2 better painting/dispatching
loop to see if this is not needed anymore, we find a better way to do it,
or we decide this is fine.

Approved by PS Jenkins bot, Nick Dedekind.

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