Code review comment for lp:~dandrader/unity8/miral

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Daniel d'Andrada (dandrader) wrote :

On 18/11/2016 12:29, Michael Zanetti wrote:
>> +public Q_SLOTS:
>> >+ /**
>> >+ * @brief Returns the surface at the given index
>> >+ *
>> >+ * It will be a nullptr if the application is still starting up and thus hasn't yet created
>> >+ * and drawn into a surface.
>> >+ *
>> >+ * Same as windowAt(index).surface()
>> >+ */
>> >+ unity::shell::application::MirSurfaceInterface *surfaceAt(int index) const;
>> >+
>> >+ /**
>> >+ * @brief Returns the window at the given index
>> >+ *
>> >+ * Will always be valid
>> >+ */
>> >+ Window *windowAt(int index) const;
>> >+
>> >+ /**
>> >+ * @brief Returns the application at the given index
>> >+ */
>> >+ unity::shell::application::ApplicationInfoInterface *applicationAt(int index) const;
>> >+
>> >+ /**
>> >+ * @brief Returns the unique id of the element at the given index
>> >+ */
>> >+ int idAt(int index) const;
>> >+
>> >+ /**
>> >+ * @brief Returns the index where the row with the given id is located
>> >+ *
>> >+ * Returns -1 if there's no row with the given id.
>> >+ */
>> >+ int indexForId(int id) const;
> slots with return value are weird. All the above should be public Q_INVOKABLE instead IMO.

Which uglifies the header file. Not great either.

Done.

>
>> >+
>> >+ /**
>> >+ * @brief Raises the row with the given id to the top of the window stack (index == count-1)
>> >+ */
>> >+ void raiseId(int id);
> this makes sense as slot indeed
>
But it's only a slot so it can be called from QML. Made it a Q_INVOKABLE
as well to match the others.

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