lp:~dandrader/qtmir/resolveMirCursorNames
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- bzr branch lp:~dandrader/qtmir/resolveMirCursorNames
Branch merges
- Unity8 CI Bot (community): Approve (continuous-integration)
- Albert Astals Cid (community): Approve
-
Diff: 64 lines (+22/-19)1 file modifiedsrc/modules/Unity/Application/mirsurface.cpp (+22/-19)
Related bugs
Bug #1662827: Some named cursors are not working anymore | Undecided | Invalid |
Related blueprints
Branch information
Recent revisions
- 596. By Daniel d'Andrada
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Resolve mir cursor names using mir symbols instead of plain strings
Since those names under the API symbols change regularly and should be considered opaque.
- 594. By Daniel d'Andrada
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Fix initialSurfaceSize
It got broken in the move to use miral
Approved by: Gerry Boland
- 593. By Daniel d'Andrada
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Changes need for child windows support
- MirSurface:
:parentSurface
- MirSurface::childSurfaceLi st
- MirSurface::position in local coordinates (LP: #1656727) Approved by: Gerry Boland, Unity8 CI Bot
- 592. By Daniel d'Andrada
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MirSurface: Make frame dropper work even when there's no texture around
Approved by: Gerry Boland, Unity8 CI Bot
- 591. By Daniel d'Andrada
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WindowManagemen
tPolicy: Avoid activating windows unnecessarily That generates quite some noise throught the stack
Approved by: Gerry Boland, Unity8 CI Bot
- 587. By Gerry Boland
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Recalculate MirSurface.visible after first frame swap by client
Fixes issue where OSK would be invisible at startup (LP: #1649077)
Approved by: Nick Dedekind, Unity8 CI Bot
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:qtmir