lp:~dandrader/qtmir/frameDropperNoTexture
Created by
Daniel d'Andrada
on
2017-01-30
and last modified on
2017-02-02
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- bzr branch lp:~dandrader/qtmir/frameDropperNoTexture
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Branch merges
- Unity8 CI Bot: Approve (continuous-integration) on 2017-02-01
- Gerry Boland: Approve on 2017-01-31
-
Diff: 184 lines (+92/-17)4 files modifiedsrc/modules/Unity/Application/mirsurface.cpp (+38/-15)
tests/framework/mock_renderable.h (+2/-1)
tests/framework/stub_buffer.h (+41/-0)
tests/modules/WindowManager/mirsurface_test.cpp (+11/-1)
Branch information
Recent revisions
- 591. By Daniel d'Andrada on 2017-02-02
-
MirSurface: Make frame dropper work even when there's no texture around
- 589. By Cemil Azizoglu on 2017-01-27
-
Mir 0.26 compatibility branch for QtMir.
Approved by: Gerry Boland
- 587. By Gerry Boland on 2017-01-24
-
Recalculate MirSurface.visible after first frame swap by client
Fixes issue where OSK would be invisible at startup (LP: #1649077)
Approved by: Nick Dedekind, Unity8 CI Bot
- 586. By Lukáš Tinkl on 2017-01-24
-
Apply default device keymap (LP: #1626435)
Approved by: Gerry Boland, Unity8 CI Bot
- 585. By Lukáš Tinkl on 2017-01-24
-
Some assorted cleanups and small optimizations
Approved by: Gerry Boland, Unity8 CI Bot
- 582. By Albert Astals Cid on 2017-01-04
-
Specify C++14 in a more CMake-ish way
Works better when building with Qt 5.7 otherwise one would say C++14, the other C++11 and things would not work out (LP: #1653902)
Approved by: Gerry Boland
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:qtmir
