lp:~dandrader/grail/slice_ref_loop
Created by
Daniel d'Andrada
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Diff: 362 lines (+65/-64)3 files modifiedsrc/v3/gesture.cpp (+5/-5)
src/v3/slice.cpp (+50/-48)
src/v3/slice.h (+10/-11)
Related bugs
Bug #965260: Needless memory growth from undeleted Gesture instances | Medium | Fix Released |
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Branch information
Recent revisions
- 212. By Daniel d'Andrada
-
Break reference loop between Slice and Gesture classes
Break it by removing the Gesture pointer variable from the Slice class.
Slice doesn't need to keep a pointer to the Gesture that originated it. - 211. By Daniel d'Andrada
-
AtomicRec
ognizer: :FindGestureToA ccept - handle negative time deltas It's possible that a touch start time is bigger than the event time.
- 210. By Daniel d'Andrada
-
Merge fixes to Recognizer:
:kCompositionTi me - Turn it into a real constant (add const keyword)
- Make it follow latest version of Unity's C++ Style Guide:
http://unity.ubuntu. com/wp- content/ uploads/ 2012/03/ cppguide. html#Constant_ Names - 205. By Daniel d'Andrada
-
Remove threaded recording playback from parallel-
atomic- gestures test as well This has been done already for the other tests by revision 200.4.4
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- lp:grail