lp:~cwanstall/+junk/MonkeyRenderer

Created by Craig Wanstall and last modified

University of Brighton CS312 Monkey Renderer Assignment

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Owner:
Craig Wanstall
Status:
Development

Recent revisions

20. By Craig Wanstall <cwanstall@Linux-PC>

Implemented a -furDensity commandline parameter to control the fur
density when rendering fur.

Changed the view SDL init code to help prevent flickering on ATI
graphics cards on Linux. This appears to have been successful but
requires debugging on other graphics cards.

19. By Craig Wanstall <cwanstall@Linux-PC>

Added numberOfFurLayers commandline argument to control the number of
fur layers rendered. This gives the user control over the number of
layers, they can therefore reduce the default 80 if their graphics card
is not powerful enough to support this number.

18. By Craig Wanstall <cwanstall@Linux-PC>

Added commandline arguments:

-noFur to turn off rendering of fur on the model.
-modelPath to load a different model.

17. By Craig Wanstall <cwanstall@Linux-PC>

Modified the eclipse project to work on Ubuntu.

Modified the makefile to make the code compile on Ubuntu. Had to hard
code the -lGLU library as the pkg-config for glut is broken on Ubuntu.
Need to confirm that this also works in Fedora for the hand-in.

16. By Craig Wanstall <cwanstall@Fedora-Laptop>

Fixed the code to compile on Linux.

15. By craigwanstall

Implemented fur texturing using a shell texturing technique. This requires a high end graphics card to run. Will now port to run on Fedora and hence have access to more power graphics hardware.

14. By craigwanstall

Tidy up on fragment shader code formatting.

13. By craigwanstall

Basic Fragment shader that turns the textured monkey red. Using Nvidia Cg.

12. By craigwanstall

Playing with texturing.

11. By craigwanstall

Implemented a basic vertex shader that just changes the colour of the rendered monkey. Hopefully I will be able to expand on this shader in order to allow shell texturing and thus fur.

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