Merge lp:~csirkeee/widelands-media/media_python_improvements into lp:widelands-media
- media_python_improvements
- Merge into widelands-media
Proposed by
Kiscsirke
Status: | Merged |
---|---|
Merged at revision: | not available |
Proposed branch: | lp:~csirkeee/widelands-media/media_python_improvements |
Merge into: | lp:widelands-media |
Diff against target: |
954 lines (+421/-161) 7 files modified
graphics/README.TXT (+3/-1) graphics/stock_sources/blender_set_templates/automask.py (+156/-0) graphics/tools/automask.py (+160/-0) graphics/tools/innerBuilding.py (+27/-0) graphics/tools/innerWorker.py (+27/-0) graphics/tools/menu.py (+48/-34) graphics/tools/playercolor.py (+0/-126) |
To merge this branch: | bzr merge lp:~csirkeee/widelands-media/media_python_improvements |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Alexia Death | Approve | ||
Review via email: mp+22760@code.launchpad.net |
Commit message
Description of the change
The changes to the blender python menu, and making all the blender files reference it. (So, biig revision, in the hopes that we won't need another big one in the future.)
Already includes SirVer's automasking changes.
Someone could test out the menu for example on an animal (oxen) to see if works everywhere. (I didn't add the playercolor materials where they were not yet present, so playercolors don't work on all workers, but they didn't work there before either.)
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1 | === modified file 'graphics/README.TXT' |
2 | --- graphics/README.TXT 2007-05-11 18:37:58 +0000 |
3 | +++ graphics/README.TXT 2010-04-03 18:34:14 +0000 |
4 | @@ -17,7 +17,9 @@ |
5 | |
6 | Source files should contain everything needed to render the image in the same folder. |
7 | |
8 | -TODO: add some more guidelines as they come along :) |
9 | +The scripts for rendering are in separate files in the "tools" folder. For blender to find these scripts, they need to be in a directory named "tools" somewhere above the .blend file you are working on. |
10 | + |
11 | +Instructions on how to make playercolors can be found in the relevant script file. |
12 | |
13 | Lowest level structure: |
14 | ----------------------- |
15 | |
16 | === added file 'graphics/stock_sources/blender_set_templates/automask.py' |
17 | --- graphics/stock_sources/blender_set_templates/automask.py 1970-01-01 00:00:00 +0000 |
18 | +++ graphics/stock_sources/blender_set_templates/automask.py 2010-04-03 18:34:14 +0000 |
19 | @@ -0,0 +1,156 @@ |
20 | +#automask python script (unstable) |
21 | +#Needs Blender 2.43 or release candidates |
22 | +#tested on linux build |
23 | + |
24 | +#CAUTION: Be sure to have saved/copied your model before |
25 | +#running this. No undo available. |
26 | + |
27 | +#HOWTO: Add your player color objects to a group named |
28 | +#PlayerColor in the 'Object and Links' Panel (F7). |
29 | +#Press Alt-P with mouse cursor over this window. |
30 | + |
31 | +#Note: This Code is awful. |
32 | +#Don't know why, but with any other attempt to relink materials |
33 | +#for more than 300 objects/meshes blender 243 segfaults unevitably. |
34 | +#Under 200 objects it seems to be no problem to change materials |
35 | +#with NMesh.setMaterials/Object.setMaterials. |
36 | +#So if you want to improve this code, use at |
37 | +#least helmsmith-animation for testing. |
38 | + |
39 | +#Nevertheless... |
40 | + |
41 | +import Blender as BL |
42 | + |
43 | +objects = BL.Object.Get() |
44 | + |
45 | +def blackout_materials(): |
46 | + materials = BL.Material.Get() |
47 | + for material in materials: |
48 | + print material.name |
49 | + |
50 | + #delete all material ipos |
51 | + mipo = material.getIpo() |
52 | + if mipo != None: |
53 | + material.clearIpo() |
54 | + |
55 | + #clear all material texture channels |
56 | + for i in [0,1,2,3,4,5,6,7,8,9]: |
57 | + material.clearTexture(i) |
58 | + |
59 | + #change all present materials to shadeless black |
60 | + material.setRGBCol(0.0,0.0,0.0) |
61 | + material.setMode("Shadeless") |
62 | + material.setAlpha(1.0) |
63 | + |
64 | + |
65 | +def blackout_objects(): |
66 | + #define new shadeless materials (black/white) |
67 | + shadelessblack = BL.Material.New() |
68 | + shadelessblack.setRGBCol(0.0,0.0,0.0) |
69 | + shadelessblack.setMode("Shadeless") |
70 | + |
71 | + #apply shadeless materials to objects with no materials |
72 | + for object in objects: |
73 | + objtype = object.getType() |
74 | + if objtype == "Mesh": |
75 | + nmesh = object.getData() |
76 | + if not nmesh.getMaterials(): |
77 | + if not object.getMaterials(): |
78 | + nmesh.materials.append( shadelessblack ) |
79 | + nmesh.update() |
80 | + else: |
81 | + nmesh.hasVertexColours(0) |
82 | + nmesh.hasFaceUV(0) |
83 | + nmesh.hasVertexUV(0) |
84 | + #nmesh.update() |
85 | + |
86 | + #remove all mesh color/uv layers |
87 | + meshes = BL.Mesh.Get() |
88 | + for mesh in meshes: |
89 | + collayers = mesh.getColorLayerNames() |
90 | + for coll in collayers: |
91 | + mesh.removeColorLayer(coll) |
92 | + mesh.update() |
93 | + uvlayers = mesh.getUVLayerNames() |
94 | + for uvl in uvlayers: |
95 | + mesh.removeUVLayer(uvl) |
96 | + mesh.update() |
97 | + |
98 | +def whiteout_objects_in_playercolor_group(): |
99 | + shadelesswhite = BL.Material.New() |
100 | + shadelesswhite.setRGBCol(1.0,1.0,1.0) |
101 | + shadelesswhite.setMode("Shadeless") |
102 | + |
103 | + #search for player color objects and make them shadeless white |
104 | + groups = BL.Group.Get() |
105 | + |
106 | + havepcgrp = 0 |
107 | + havepcobj = 0 |
108 | + for pcgroup in groups: |
109 | + if pcgroup.name == "PlayerColor": |
110 | + havepcgrp = 1 |
111 | + break |
112 | + |
113 | + if havepcgrp == 0: |
114 | + print "Please add group 'PlayerColor'" |
115 | + print "Use 'Object and Links' Panel (F7)" |
116 | + else: |
117 | + for obj in list(pcgroup.objects): |
118 | + if obj.getType() == "Mesh": |
119 | + havepcobj = 1 |
120 | + nmesh = obj.getData(0,0) |
121 | + if obj.getMaterials(): |
122 | + obj.setMaterials([shadelesswhite]) |
123 | + #FIXME: it sometimes happens, that faces |
124 | + #must be assigned to lower material indices. |
125 | + #Without that faces are rendered invisible |
126 | + #Should do this automatically here |
127 | + nmesh.setMaterials([shadelesswhite]) |
128 | + obj.colbits = (1<<0)+(1<<0)#... |
129 | + nmesh.update() |
130 | + else: |
131 | + print "Warning 'PlayerColor' object must be mesh type" |
132 | + if havepcobj == 0: |
133 | + print "Warning: no 'PlayerColor' object found" |
134 | + |
135 | +def whiteout_player_color_material(): |
136 | + """ |
137 | + This searches for a Material calles PlayerColor and makes it shadeless |
138 | + white |
139 | + """ |
140 | + try: |
141 | + m = BL.Material.Get("PlayerColor") |
142 | + m.setRGBCol(1.,1.,1.) |
143 | + m.setMode("Shadeless") |
144 | + except NameError: |
145 | + pass |
146 | + |
147 | + |
148 | +def setup_world(): |
149 | + #world and render settings |
150 | + world = BL.World.GetCurrent() |
151 | + world.setSkytype(0x04) |
152 | + world.setHor([0.0,0.0,0.0]) |
153 | + scene = BL.Scene.GetCurrent() |
154 | + context = scene.getRenderingContext() |
155 | + context.enableKey() |
156 | + context.enableOversampling(0) |
157 | + context.enableRGBColor() |
158 | + context.setImageType(BL.Scene.Render.PNG) |
159 | + |
160 | +def main(): |
161 | + # leave edit mode |
162 | + if BL.Window.EditMode(): |
163 | + BL.Window.EditMode(0) |
164 | + |
165 | + blackout_materials() |
166 | + blackout_objects() |
167 | + |
168 | + whiteout_objects_in_playercolor_group() |
169 | + whiteout_player_color_material() |
170 | + setup_world() |
171 | + |
172 | + |
173 | +if __name__ == '__main__': |
174 | + main() |
175 | + |
176 | |
177 | === renamed file 'graphics/stock_sources/blender_set_templates/automask.blend' => 'graphics/stock_sources/blender_set_templates/automask_testing.blend' |
178 | Binary files graphics/stock_sources/blender_set_templates/automask.blend 2009-05-27 18:04:22 +0000 and graphics/stock_sources/blender_set_templates/automask_testing.blend 2010-04-03 18:34:14 +0000 differ |
179 | === removed file 'graphics/stock_sources/blender_set_templates/direction_rendering.blend' |
180 | Binary files graphics/stock_sources/blender_set_templates/direction_rendering.blend 2009-05-27 18:04:22 +0000 and graphics/stock_sources/blender_set_templates/direction_rendering.blend 1970-01-01 00:00:00 +0000 differ |
181 | === added file 'graphics/stock_sources/blender_set_templates/empty_building_template.blend' |
182 | Binary files graphics/stock_sources/blender_set_templates/empty_building_template.blend 1970-01-01 00:00:00 +0000 and graphics/stock_sources/blender_set_templates/empty_building_template.blend 2010-04-03 18:34:14 +0000 differ |
183 | === added file 'graphics/stock_sources/blender_set_templates/empty_worker_template.blend' |
184 | Binary files graphics/stock_sources/blender_set_templates/empty_worker_template.blend 1970-01-01 00:00:00 +0000 and graphics/stock_sources/blender_set_templates/empty_worker_template.blend 2010-04-03 18:34:14 +0000 differ |
185 | === removed file 'graphics/stock_sources/blender_set_templates/static_scene_setup.blend' |
186 | Binary files graphics/stock_sources/blender_set_templates/static_scene_setup.blend 2009-05-27 18:04:22 +0000 and graphics/stock_sources/blender_set_templates/static_scene_setup.blend 1970-01-01 00:00:00 +0000 differ |
187 | === removed directory 'graphics/stock_sources/tools' |
188 | === removed file 'graphics/stock_sources/tools/automask.blend' |
189 | Binary files graphics/stock_sources/tools/automask.blend 2007-05-15 20:25:20 +0000 and graphics/stock_sources/tools/automask.blend 1970-01-01 00:00:00 +0000 differ |
190 | === removed file 'graphics/stock_sources/tools/direction_rendering.blend' |
191 | Binary files graphics/stock_sources/tools/direction_rendering.blend 2008-03-08 16:20:00 +0000 and graphics/stock_sources/tools/direction_rendering.blend 1970-01-01 00:00:00 +0000 differ |
192 | === removed file 'graphics/stock_sources/tools/static_scene_setup.blend' |
193 | Binary files graphics/stock_sources/tools/static_scene_setup.blend 2008-03-08 17:12:40 +0000 and graphics/stock_sources/tools/static_scene_setup.blend 1970-01-01 00:00:00 +0000 differ |
194 | === added file 'graphics/tools/automask.py' |
195 | --- graphics/tools/automask.py 1970-01-01 00:00:00 +0000 |
196 | +++ graphics/tools/automask.py 2010-04-03 18:34:14 +0000 |
197 | @@ -0,0 +1,160 @@ |
198 | +#automask python script (unstable) |
199 | +#Needs Blender 2.43 or release candidates |
200 | +#tested on linux build |
201 | + |
202 | +#CAUTION: Be sure to have saved/copied your model before |
203 | +#running this. No undo available. |
204 | + |
205 | +#HOWTO: Add your player color objects to a group named |
206 | +#PlayerColor in the 'Object and Links' Panel (F7). |
207 | +#Also, if you just want to use part of a mesh, add a |
208 | +#material named PlayerColor to it. Make sure there is |
209 | +#only one PlayerColor material and this same one is |
210 | +#added to all surfaces that need it. |
211 | +#Press Alt-P with mouse cursor over this window. |
212 | + |
213 | +#Note: This Code is awful. |
214 | +#Don't know why, but with any other attempt to relink materials |
215 | +#for more than 300 objects/meshes blender 243 segfaults unevitably. |
216 | +#Under 200 objects it seems to be no problem to change materials |
217 | +#with NMesh.setMaterials/Object.setMaterials. |
218 | +#So if you want to improve this code, use at |
219 | +#least helmsmith-animation for testing. |
220 | + |
221 | +#Nevertheless... |
222 | + |
223 | +import Blender as BL |
224 | + |
225 | +objects = BL.Object.Get() |
226 | + |
227 | +def blackout_materials(): |
228 | + materials = BL.Material.Get() |
229 | + for material in materials: |
230 | + print material.name |
231 | + |
232 | + #delete all material ipos |
233 | + mipo = material.getIpo() |
234 | + if mipo != None: |
235 | + material.clearIpo() |
236 | + |
237 | + #clear all material texture channels |
238 | + for i in [0,1,2,3,4,5,6,7,8,9]: |
239 | + material.clearTexture(i) |
240 | + |
241 | + #change all present materials to shadeless black |
242 | + material.setRGBCol(0.0,0.0,0.0) |
243 | + material.setMode("Shadeless") |
244 | + material.setAlpha(1.0) |
245 | + |
246 | + |
247 | +def blackout_objects(): |
248 | + #define new shadeless materials (black/white) |
249 | + shadelessblack = BL.Material.New() |
250 | + shadelessblack.setRGBCol(0.0,0.0,0.0) |
251 | + shadelessblack.setMode("Shadeless") |
252 | + |
253 | + #apply shadeless materials to objects with no materials |
254 | + for object in objects: |
255 | + objtype = object.getType() |
256 | + if objtype == "Mesh": |
257 | + nmesh = object.getData() |
258 | + if not nmesh.getMaterials(): |
259 | + if not object.getMaterials(): |
260 | + nmesh.materials.append( shadelessblack ) |
261 | + nmesh.update() |
262 | + else: |
263 | + nmesh.hasVertexColours(0) |
264 | + nmesh.hasFaceUV(0) |
265 | + nmesh.hasVertexUV(0) |
266 | + #nmesh.update() |
267 | + |
268 | + #remove all mesh color/uv layers |
269 | + meshes = BL.Mesh.Get() |
270 | + for mesh in meshes: |
271 | + collayers = mesh.getColorLayerNames() |
272 | + for coll in collayers: |
273 | + mesh.removeColorLayer(coll) |
274 | + mesh.update() |
275 | + uvlayers = mesh.getUVLayerNames() |
276 | + for uvl in uvlayers: |
277 | + mesh.removeUVLayer(uvl) |
278 | + mesh.update() |
279 | + |
280 | +def whiteout_objects_in_playercolor_group(): |
281 | + shadelesswhite = BL.Material.New() |
282 | + shadelesswhite.setRGBCol(1.0,1.0,1.0) |
283 | + shadelesswhite.setMode("Shadeless") |
284 | + |
285 | + #search for player color objects and make them shadeless white |
286 | + groups = BL.Group.Get() |
287 | + |
288 | + havepcgrp = 0 |
289 | + havepcobj = 0 |
290 | + for pcgroup in groups: |
291 | + if pcgroup.name == "PlayerColor": |
292 | + havepcgrp = 1 |
293 | + break |
294 | + |
295 | + if havepcgrp == 0: |
296 | + print "Please add group 'PlayerColor'" |
297 | + print "Use 'Object and Links' Panel (F7)" |
298 | + else: |
299 | + for obj in list(pcgroup.objects): |
300 | + if obj.getType() == "Mesh": |
301 | + havepcobj = 1 |
302 | + nmesh = obj.getData(0,0) |
303 | + if obj.getMaterials(): |
304 | + obj.setMaterials([shadelesswhite]) |
305 | + #FIXME: it sometimes happens, that faces |
306 | + #must be assigned to lower material indices. |
307 | + #Without that faces are rendered invisible |
308 | + #Should do this automatically here |
309 | + nmesh.setMaterials([shadelesswhite]) |
310 | + obj.colbits = (1<<0)+(1<<0)#... |
311 | + nmesh.update() |
312 | + else: |
313 | + print "Warning 'PlayerColor' object must be mesh type" |
314 | + if havepcobj == 0: |
315 | + print "Warning: no 'PlayerColor' object found" |
316 | + |
317 | +def whiteout_player_color_material(): |
318 | + """ |
319 | + This searches for a Material calles PlayerColor and makes it shadeless |
320 | + white |
321 | + """ |
322 | + try: |
323 | + m = BL.Material.Get("PlayerColor") |
324 | + m.setRGBCol(1.,1.,1.) |
325 | + m.setMode("Shadeless") |
326 | + except NameError: |
327 | + pass |
328 | + |
329 | + |
330 | +def setup_world(): |
331 | + #world and render settings |
332 | + world = BL.World.GetCurrent() |
333 | + world.setSkytype(0x04) |
334 | + world.setHor([0.0,0.0,0.0]) |
335 | + scene = BL.Scene.GetCurrent() |
336 | + context = scene.getRenderingContext() |
337 | + context.enableKey() |
338 | + context.enableOversampling(0) |
339 | + context.enableRGBColor() |
340 | + context.setImageType(BL.Scene.Render.PNG) |
341 | + |
342 | +def main(): |
343 | + # leave edit mode |
344 | + if BL.Window.EditMode(): |
345 | + BL.Window.EditMode(0) |
346 | + |
347 | + blackout_materials() |
348 | + blackout_objects() |
349 | + |
350 | + whiteout_objects_in_playercolor_group() |
351 | + whiteout_player_color_material() |
352 | + setup_world() |
353 | + |
354 | + |
355 | +if __name__ == '__main__': |
356 | + main() |
357 | + |
358 | |
359 | === added file 'graphics/tools/innerBuilding.py' |
360 | --- graphics/tools/innerBuilding.py 1970-01-01 00:00:00 +0000 |
361 | +++ graphics/tools/innerBuilding.py 2010-04-03 18:34:14 +0000 |
362 | @@ -0,0 +1,27 @@ |
363 | +# This script loads the scipts from the graphics/tools directory of the |
364 | +# widelands-media repository, so it needs to have the /tools directory |
365 | +# with its contents somewhere in the .blend file's tree. |
366 | +import os |
367 | +import sys |
368 | +import os.path as ph |
369 | +import Blender |
370 | + |
371 | +nowpath = (Blender.Get("filename")) |
372 | +while(not ph.isdir(ph.join(nowpath, "tools")) and nowpath != ph.dirname(nowpath)): |
373 | + nowpath = ph.dirname(nowpath) |
374 | + |
375 | +if(ph.isdir(ph.join(nowpath, "tools"))): |
376 | + sys.path.append(ph.join(nowpath, "tools")) |
377 | + |
378 | + |
379 | +try: |
380 | + import menu |
381 | + __has_tools = True |
382 | +except ImportError: |
383 | + __has_tools = False |
384 | + |
385 | +if(__has_tools): |
386 | + menu.RegisterBuildingMenu() |
387 | +else: |
388 | + Blender.Draw.PupBlock("Error", ["'tools' directory not found!", |
389 | + "Check the comment at the", "beginning of this script."]) |
390 | \ No newline at end of file |
391 | |
392 | === added file 'graphics/tools/innerWorker.py' |
393 | --- graphics/tools/innerWorker.py 1970-01-01 00:00:00 +0000 |
394 | +++ graphics/tools/innerWorker.py 2010-04-03 18:34:14 +0000 |
395 | @@ -0,0 +1,27 @@ |
396 | +# This script loads the scipts from the graphics/tools directory of the |
397 | +# widelands-media repository, so it needs to have the /tools directory |
398 | +# with its contents somewhere in the .blend file's tree. |
399 | +import os |
400 | +import sys |
401 | +import os.path as ph |
402 | +import Blender |
403 | + |
404 | +nowpath = (Blender.Get("filename")) |
405 | +while(not ph.isdir(ph.join(nowpath, "tools")) and nowpath != ph.dirname(nowpath)): |
406 | + nowpath = ph.dirname(nowpath) |
407 | + |
408 | +if(ph.isdir(ph.join(nowpath, "tools"))): |
409 | + sys.path.append(ph.join(nowpath, "tools")) |
410 | + |
411 | + |
412 | +try: |
413 | + import menu |
414 | + __has_tools = True |
415 | +except ImportError: |
416 | + __has_tools = False |
417 | + |
418 | +if(__has_tools): |
419 | + menu.RegisterStandardMenu() |
420 | +else: |
421 | + Blender.Draw.PupBlock("Error", ["'tools' directory not found!", |
422 | + "Check the comment at the", "beginning of this script."]) |
423 | \ No newline at end of file |
424 | |
425 | === modified file 'graphics/tools/menu.py' |
426 | --- graphics/tools/menu.py 2010-03-28 13:08:50 +0000 |
427 | +++ graphics/tools/menu.py 2010-04-03 18:34:14 +0000 |
428 | @@ -20,6 +20,8 @@ |
429 | WSW = 0.39270 |
430 | WNW = 1.17810 |
431 | |
432 | +OrigRotZ = maincontrol.RotZ |
433 | + |
434 | MenuItems = """Orientations %t|Orientations: %x0|%l| |
435 | SouthWest %x1|West %x2|NorthWest %x3|NorthEast %x4| |
436 | East %x5|SouthEast %x6|%l|North %x7|EastNorthEast %x8| |
437 | @@ -30,9 +32,9 @@ |
438 | orientation_text_list = ["SouthWest","West","NorthWest", |
439 | "NorthEast","East","SouthEast","North","EastNorthEast", |
440 | "EastSouthEast","South","WestSouthWest","WestNorthWest"] |
441 | -direction_list = ["sw","w","nw","ne","e","se","n","ene","ese","s","wsw","wnw"] |
442 | +direction_list = ["_sw","_w","_nw","_ne","_e","_se","_n","_ene","_ese","_s","_wsw","_wnw", ""] |
443 | |
444 | -togglebuttonstate = [1,1,1,1,1,1,0,0,0,0,0,0] |
445 | +togglebuttonstate = [1,1,1,1,1,1,0,0,0,0,0,0,0] |
446 | |
447 | dir_text = orientation_text_list[0] |
448 | orient = orientation_list[0] |
449 | @@ -53,7 +55,7 @@ |
450 | MENUEVENT_ORIENT = 2 |
451 | SLIDEREVENT_ANG = 4 |
452 | NUMBEREVENT_FRM = 7 |
453 | -togglebuttonevents = [8,9,10,11,12,13,14,15,16,17,18,19,20] |
454 | +togglebuttonevents = [8,9,10,11,12,13,14,15,16,17,18,19,20,21] |
455 | |
456 | togglereplace=1 |
457 | toggleplrclr=0 |
458 | @@ -72,6 +74,7 @@ |
459 | global numberfrmstate, togglesetstate, togglereplace#! |
460 | global path, prefix#! |
461 | global fileerror |
462 | + global OrigRotZ |
463 | #cdir = current direction |
464 | #cfrm = current frame |
465 | |
466 | @@ -80,12 +83,14 @@ |
467 | Redraw(1)#__external__ |
468 | return #__external__ |
469 | |
470 | - cdir=0 |
471 | - for tstate in togglebuttonstate: |
472 | + for cdir, tstate in enumerate(togglebuttonstate): |
473 | if tstate or togglesetstate: |
474 | #redraw scene |
475 | - maincontrol.RotZ = orientation_list[cdir] + angle*(2*3.14159/360) |
476 | - #0.147534698248 |
477 | + if(cdir<12): |
478 | + maincontrol.RotZ = orientation_list[cdir] + angle*(2*3.14159/360) |
479 | + #0.147534698248 |
480 | + else: |
481 | + maincontrol.RotZ = OrigRotZ |
482 | |
483 | objects = BL.Object.Get() |
484 | for object in objects: |
485 | @@ -105,9 +110,9 @@ |
486 | cfrm+=1 |
487 | context.currentFrame(cfrm) |
488 | if(not playercolor): |
489 | - fname = "%s_%s_%02d.png" %(prefix, direction_list[cdir], cfrm-1) |
490 | + fname = "%s%s_%02d.png" %(prefix, direction_list[cdir], cfrm-1) |
491 | else: |
492 | - fname = "%s_%s_%02d_pc.png" %(prefix, direction_list[cdir], cfrm-1) |
493 | + fname = "%s%s_%02d_pc.png" %(prefix, direction_list[cdir], cfrm-1) |
494 | if(os.path.exists("%s%s"%(path,fname))):#__external__ |
495 | if(togglereplace): |
496 | os.remove("%s%s"%(path,fname)) |
497 | @@ -118,7 +123,6 @@ |
498 | context.render() |
499 | context.saveRenderedImage( fname, 0 ) |
500 | #end rendering |
501 | - cdir+=1 |
502 | BL.Scene.Render.CloseRenderWindow() |
503 | |
504 | |
505 | @@ -136,36 +140,38 @@ |
506 | global BUTTONEVENT_SET, STRINGEVENT_PRE, STRINGEVENT_PTH, TOGGLEEVENT_REPLACE |
507 | global fileerror |
508 | |
509 | - top_y=210 |
510 | + top_y=230 |
511 | |
512 | #Menu items from top to bottom: |
513 | |
514 | pre_string = String("Prefix: ",STRINGEVENT_PRE,10,top_y-18,300,16,prefix,399,"Prefix of the image filenames") |
515 | pth_string = String("Path: ", STRINGEVENT_PTH,10,top_y-38,300,16,path,399,"Directory to save rendered pics to") |
516 | |
517 | - SW_t = Toggle("SW",togglebuttonevents[0], 10,top_y-75,50,16,togglebuttonstate[0],"SouthWest") |
518 | - W__t = Toggle("W", togglebuttonevents[1], 60,top_y-75,50,16,togglebuttonstate[1],"West") |
519 | - NW_t = Toggle("NW",togglebuttonevents[2],110,top_y-75,50,16,togglebuttonstate[2],"NorthWest") |
520 | - NE_t = Toggle("NE",togglebuttonevents[3], 10,top_y-58,50,16,togglebuttonstate[3],"NorthEast") |
521 | - E__t = Toggle("E", togglebuttonevents[4], 60,top_y-58,50,16,togglebuttonstate[4],"East") |
522 | - SE_t = Toggle("SE",togglebuttonevents[5],110,top_y-58,50,16,togglebuttonstate[5],"SouthEast") |
523 | - |
524 | - N__t = Toggle("N", togglebuttonevents[6], 160,top_y-75,50,16,togglebuttonstate[6],"North") |
525 | - ENEt = Toggle("ENE",togglebuttonevents[7], 210,top_y-75,50,16,togglebuttonstate[7],"EastNorthEast") |
526 | - ESEt = Toggle("ESE",togglebuttonevents[8], 260,top_y-75,50,16,togglebuttonstate[8],"EastSouthEast") |
527 | - S__t = Toggle("S", togglebuttonevents[9], 160,top_y-58,50,16,togglebuttonstate[9],"South") |
528 | - WSWt = Toggle("WSW",togglebuttonevents[10],210,top_y-58,50,16,togglebuttonstate[10],"WestSouthWest") |
529 | - WNWt = Toggle("WNW",togglebuttonevents[11],260,top_y-58,50,16,togglebuttonstate[11],"WestNorthWest") |
530 | - |
531 | - replace_toggle = Toggle("Replace",TOGGLEEVENT_REPLACE,10,top_y-95,100,16,togglereplace,"Whether to replace existing files") |
532 | - toggles = [SW_t,W__t,NW_t,NE_t,E__t,SE_t,N__t,ENEt,ESEt,S__t,WSWt,WNWt] |
533 | - set_toggle = Toggle("Set all", TOGGLEEVENT_SET, 110,top_y-95,100,16,togglesetstate,"Set/Unset all directions") |
534 | - frm_number = Number("Frames", NUMBEREVENT_FRM,210,top_y-95,100,16,numberfrmstate,1,100,"Number of frames used for rendering") |
535 | + OrigP_t = Toggle("Original camera pos (buildings)",togglebuttonevents[12], 10,top_y-58,300,16,togglebuttonstate[12],"Original camera position") |
536 | + |
537 | + SW_t = Toggle("SW",togglebuttonevents[0], 10,top_y-95,50,16,togglebuttonstate[0],"SouthWest") |
538 | + W__t = Toggle("W", togglebuttonevents[1], 60,top_y-95,50,16,togglebuttonstate[1],"West") |
539 | + NW_t = Toggle("NW",togglebuttonevents[2],110,top_y-95,50,16,togglebuttonstate[2],"NorthWest") |
540 | + NE_t = Toggle("NE",togglebuttonevents[3], 10,top_y-78,50,16,togglebuttonstate[3],"NorthEast") |
541 | + E__t = Toggle("E", togglebuttonevents[4], 60,top_y-78,50,16,togglebuttonstate[4],"East") |
542 | + SE_t = Toggle("SE",togglebuttonevents[5],110,top_y-78,50,16,togglebuttonstate[5],"SouthEast") |
543 | + |
544 | + N__t = Toggle("N", togglebuttonevents[6], 160,top_y-95,50,16,togglebuttonstate[6],"North") |
545 | + ENEt = Toggle("ENE",togglebuttonevents[7], 210,top_y-95,50,16,togglebuttonstate[7],"EastNorthEast") |
546 | + ESEt = Toggle("ESE",togglebuttonevents[8], 260,top_y-95,50,16,togglebuttonstate[8],"EastSouthEast") |
547 | + S__t = Toggle("S", togglebuttonevents[9], 160,top_y-78,50,16,togglebuttonstate[9],"South") |
548 | + WSWt = Toggle("WSW",togglebuttonevents[10],210,top_y-78,50,16,togglebuttonstate[10],"WestSouthWest") |
549 | + WNWt = Toggle("WNW",togglebuttonevents[11],260,top_y-78,50,16,togglebuttonstate[11],"WestNorthWest") |
550 | + |
551 | + replace_toggle = Toggle("Replace",TOGGLEEVENT_REPLACE,10,top_y-115,100,16,togglereplace,"Whether to replace existing files") |
552 | + toggles = [SW_t,W__t,NW_t,NE_t,E__t,SE_t,N__t,ENEt,ESEt,S__t,WSWt,WNWt,OrigP_t] |
553 | + set_toggle = Toggle("Set all", TOGGLEEVENT_SET, 110,top_y-115,100,16,togglesetstate,"Set/Unset all directions") |
554 | + frm_number = Number("Frames", NUMBEREVENT_FRM,210,top_y-115,100,16,numberfrmstate,1,100,"Number of frames used for rendering") |
555 | |
556 | BL.BGL.glColor3f(1.0,0.0,0.0) |
557 | - BL.BGL.glRasterPos2i(40,top_y-110) |
558 | + BL.BGL.glRasterPos2i(40,top_y-130) |
559 | Text("WARNING: save before using this!","small") |
560 | - plrclr_toggle = Toggle("PlayerColors",TOGGLEEVENT_PLRCLR,210,top_y-115,100,16,toggleplrclr,"Render a series with playercolors too") |
561 | + plrclr_toggle = Toggle("PlayerColors",TOGGLEEVENT_PLRCLR,210,top_y-135,100,16,toggleplrclr,"Render a series with playercolors too") |
562 | |
563 | |
564 | rnd_button = Button("Render",BUTTONEVENT_RND,10,70,300,21,"Render all frames in all given directions") |
565 | @@ -198,6 +204,7 @@ |
566 | global numberfrmstate, togglesetstate, togglereplace, toggleplrclr#! |
567 | global path, prefix#! |
568 | global fileerror |
569 | + global OrigRotZ |
570 | if(event == BUTTONEVENT_APL): |
571 | maincontrol.RotZ = orient + angle*(2*3.14159/360) |
572 | #+ 0.147534698248 |
573 | @@ -245,7 +252,7 @@ |
574 | if deg > 359.5: deg = 0 |
575 | ang_text = "%3.0f" %deg |
576 | Redraw(1) |
577 | - elif(event >= togglebuttonevents[0] and event <= togglebuttonevents[11]): |
578 | + elif(event >= togglebuttonevents[0] and event <= togglebuttonevents[12]): |
579 | togglebuttonstate[event-togglebuttonevents[0]] = toggles[event-togglebuttonevents[0]].val |
580 | elif(event == TOGGLEEVENT_SET): |
581 | togglesetstate = set_toggle.val |
582 | @@ -262,12 +269,19 @@ |
583 | path = pth_string.val |
584 | print path |
585 | elif(event == BUTTONEVENT_RND): |
586 | + OrigRotZ = maincontrol.RotZ |
587 | RenderDirs() |
588 | if(toggleplrclr): |
589 | - import playercolor |
590 | - playercolor.PlayerColorGroups() |
591 | + import automask |
592 | + automask.main() |
593 | RenderDirs(True) |
594 | |
595 | def RegisterStandardMenu(): |
596 | Register(DrawMenu, KeyEvents, ButtonEvents) |
597 | + |
598 | + |
599 | +def RegisterBuildingMenu(): |
600 | + global togglebuttonstate |
601 | + togglebuttonstate = [0,0,0,0,0,0,0,0,0,0,0,0,1] |
602 | + Register(DrawMenu, KeyEvents, ButtonEvents) |
603 | |
604 | |
605 | === removed file 'graphics/tools/playercolor.py' |
606 | --- graphics/tools/playercolor.py 2010-03-28 13:08:50 +0000 |
607 | +++ graphics/tools/playercolor.py 1970-01-01 00:00:00 +0000 |
608 | @@ -1,126 +0,0 @@ |
609 | -#automask python script (unstable) |
610 | -#Needs Blender 2.43 or release candidates |
611 | -#tested on linux build |
612 | - |
613 | -#CAUTION: Be sure to have saved/copied your model before |
614 | -#running this. No undo available. |
615 | - |
616 | -#HOWTO: Add your player color objects to a group named |
617 | -#PlayerColor in the 'Object and Links' Panel (F7). |
618 | -#Press Alt-P with mouse cursor over this window. |
619 | - |
620 | -#Note: This Code is awful. |
621 | -#Don't know why, but with any other attempt to relink materials |
622 | -#for more than 300 objects/meshes blender 243 segfaults unevitably. |
623 | -#Under 200 objects it seems to be no problem to change materials |
624 | -#with NMesh.setMaterials/Object.setMaterials. |
625 | -#So if you want to improve this code, use at |
626 | -#least helmsmith-animation for testing. |
627 | - |
628 | -#Nevertheless... |
629 | - |
630 | -import Blender as BL |
631 | - |
632 | -def PlayerColorGroups(): |
633 | - objects = BL.Object.Get() |
634 | - |
635 | - #leave edit mode |
636 | - if BL.Window.EditMode(): |
637 | - BL.Window.EditMode(0) |
638 | - |
639 | - materials = BL.Material.Get() |
640 | - for material in materials: |
641 | - |
642 | - #delete all material ipos |
643 | - mipo = material.getIpo() |
644 | - if mipo != None: |
645 | - material.clearIpo() |
646 | - |
647 | - #clear all material texture channels |
648 | - for i in [0,1,2,3,4,5,6,7,8,9]: |
649 | - material.clearTexture(i) |
650 | - |
651 | - #change all present materials to shadeless black |
652 | - material.setRGBCol(0.0,0.0,0.0) |
653 | - material.setMode("Shadeless") |
654 | - material.setAlpha(1.0) |
655 | - |
656 | - #define new shadeless materials (black/white) |
657 | - shadelessblack = BL.Material.New() |
658 | - shadelesswhite = BL.Material.New() |
659 | - shadelessblack.setRGBCol(0.0,0.0,0.0) |
660 | - shadelesswhite.setRGBCol(1.0,1.0,1.0) |
661 | - shadelessblack.setMode("Shadeless") |
662 | - shadelesswhite.setMode("Shadeless") |
663 | - |
664 | - #apply shadeless materials to objects with no materials |
665 | - for object in objects: |
666 | - objtype = object.getType() |
667 | - if objtype == "Mesh": |
668 | - nmesh = object.getData() |
669 | - if not nmesh.getMaterials(): |
670 | - if not object.getMaterials(): |
671 | - nmesh.materials.append( shadelessblack ) |
672 | - nmesh.update() |
673 | - else: |
674 | - nmesh.hasVertexColours(0) |
675 | - nmesh.hasFaceUV(0) |
676 | - nmesh.hasVertexUV(0) |
677 | - #nmesh.update() |
678 | - |
679 | - #remove all mesh color/uv layers |
680 | - meshes = BL.Mesh.Get() |
681 | - for mesh in meshes: |
682 | - collayers = mesh.getColorLayerNames() |
683 | - for coll in collayers: |
684 | - mesh.removeColorLayer(coll) |
685 | - mesh.update() |
686 | - uvlayers = mesh.getUVLayerNames() |
687 | - for uvl in uvlayers: |
688 | - mesh.removeUVLayer(uvl) |
689 | - mesh.update() |
690 | - |
691 | - #search for player color objects and make them shadeless white |
692 | - groups = BL.Group.Get() |
693 | - |
694 | - havepcgrp = 0 |
695 | - havepcobj = 0 |
696 | - for pcgroup in groups: |
697 | - if pcgroup.name == "PlayerColor": |
698 | - havepcgrp = 1 |
699 | - break |
700 | - |
701 | - if havepcgrp == 0: |
702 | - print "Please add group 'PlayerColor'" |
703 | - print "Use 'Object and Links' Panel (F7)" |
704 | - else: |
705 | - for obj in list(pcgroup.objects): |
706 | - if obj.getType() == "Mesh": |
707 | - havepcobj = 1 |
708 | - nmesh = obj.getData(0,0) |
709 | - if obj.getMaterials(): |
710 | - obj.setMaterials([shadelesswhite]) |
711 | - #FIXME: it sometimes happens, that faces |
712 | - #must be assigned to lower material indices. |
713 | - #Without that faces are rendered invisible |
714 | - #Should do this automatically here |
715 | - nmesh.setMaterials([shadelesswhite]) |
716 | - obj.colbits = (1<<0)+(1<<0)#... |
717 | - nmesh.update() |
718 | - else: |
719 | - print "Warning 'PlayerColor' object must be mesh type" |
720 | - if havepcobj == 0: |
721 | - print "Warning: no 'PlayerColor' object found" |
722 | - |
723 | -#world and render settings |
724 | -#world = BL.World.GetCurrent() |
725 | -#world.setSkytype(0x04) |
726 | -#world.setHor([0.0,0.0,0.0]) |
727 | -#scene = BL.Scene.GetCurrent() |
728 | -#context = scene.getRenderingContext() |
729 | -#context.enableKey() |
730 | -#context.enableOversampling(0) |
731 | -#context.enableRGBColor() |
732 | -#context.setImageType(BL.Scene.Render.PNG) |
733 | - |
734 | -#done |
735 | \ No newline at end of file |
736 | |
737 | === modified file 'graphics/tribes/atlanteans/buildings/armorsmith.blend' |
738 | Binary files graphics/tribes/atlanteans/buildings/armorsmith.blend 2009-05-27 18:04:22 +0000 and graphics/tribes/atlanteans/buildings/armorsmith.blend 2010-04-03 18:34:14 +0000 differ |
739 | === modified file 'graphics/tribes/atlanteans/buildings/bakery.blend' |
740 | Binary files graphics/tribes/atlanteans/buildings/bakery.blend 2008-10-25 16:11:50 +0000 and graphics/tribes/atlanteans/buildings/bakery.blend 2010-04-03 18:34:14 +0000 differ |
741 | === modified file 'graphics/tribes/atlanteans/buildings/blackroot_farm.blend' |
742 | Binary files graphics/tribes/atlanteans/buildings/blackroot_farm.blend 2008-10-19 13:22:54 +0000 and graphics/tribes/atlanteans/buildings/blackroot_farm.blend 2010-04-03 18:34:14 +0000 differ |
743 | === modified file 'graphics/tribes/atlanteans/buildings/burner.blend' |
744 | Binary files graphics/tribes/atlanteans/buildings/burner.blend 2009-05-27 18:04:22 +0000 and graphics/tribes/atlanteans/buildings/burner.blend 2010-04-03 18:34:14 +0000 differ |
745 | === modified file 'graphics/tribes/atlanteans/buildings/castle.blend' |
746 | Binary files graphics/tribes/atlanteans/buildings/castle.blend 2010-04-01 13:03:07 +0000 and graphics/tribes/atlanteans/buildings/castle.blend 2010-04-03 18:34:14 +0000 differ |
747 | === modified file 'graphics/tribes/atlanteans/buildings/coalmine.blend' |
748 | Binary files graphics/tribes/atlanteans/buildings/coalmine.blend 2009-05-27 18:04:22 +0000 and graphics/tribes/atlanteans/buildings/coalmine.blend 2010-04-03 18:34:14 +0000 differ |
749 | === modified file 'graphics/tribes/atlanteans/buildings/crystal_mine.blend' |
750 | Binary files graphics/tribes/atlanteans/buildings/crystal_mine.blend 2009-05-27 18:04:22 +0000 and graphics/tribes/atlanteans/buildings/crystal_mine.blend 2010-04-03 18:34:14 +0000 differ |
751 | === modified file 'graphics/tribes/atlanteans/buildings/dungeon.blend' |
752 | Binary files graphics/tribes/atlanteans/buildings/dungeon.blend 2008-10-14 17:52:16 +0000 and graphics/tribes/atlanteans/buildings/dungeon.blend 2010-04-03 18:34:14 +0000 differ |
753 | === modified file 'graphics/tribes/atlanteans/buildings/farm.blend' |
754 | Binary files graphics/tribes/atlanteans/buildings/farm.blend 2008-10-19 13:22:54 +0000 and graphics/tribes/atlanteans/buildings/farm.blend 2010-04-03 18:34:14 +0000 differ |
755 | === modified file 'graphics/tribes/atlanteans/buildings/fishbreeder.blend' |
756 | Binary files graphics/tribes/atlanteans/buildings/fishbreeder.blend 2008-10-25 16:11:50 +0000 and graphics/tribes/atlanteans/buildings/fishbreeder.blend 2010-04-03 18:34:14 +0000 differ |
757 | === modified file 'graphics/tribes/atlanteans/buildings/fisher.blend' |
758 | Binary files graphics/tribes/atlanteans/buildings/fisher.blend 2008-10-25 16:11:50 +0000 and graphics/tribes/atlanteans/buildings/fisher.blend 2010-04-03 18:34:14 +0000 differ |
759 | === modified file 'graphics/tribes/atlanteans/buildings/foresterhut.blend' |
760 | Binary files graphics/tribes/atlanteans/buildings/foresterhut.blend 2008-10-25 16:11:50 +0000 and graphics/tribes/atlanteans/buildings/foresterhut.blend 2010-04-03 18:34:14 +0000 differ |
761 | === modified file 'graphics/tribes/atlanteans/buildings/goldmine.blend' |
762 | Binary files graphics/tribes/atlanteans/buildings/goldmine.blend 2009-05-27 18:04:22 +0000 and graphics/tribes/atlanteans/buildings/goldmine.blend 2010-04-03 18:34:14 +0000 differ |
763 | === modified file 'graphics/tribes/atlanteans/buildings/goldweaver.blend' |
764 | Binary files graphics/tribes/atlanteans/buildings/goldweaver.blend 2009-05-27 18:04:22 +0000 and graphics/tribes/atlanteans/buildings/goldweaver.blend 2010-04-03 18:34:14 +0000 differ |
765 | === modified file 'graphics/tribes/atlanteans/buildings/guardhall.blend' |
766 | Binary files graphics/tribes/atlanteans/buildings/guardhall.blend 2008-10-14 17:52:16 +0000 and graphics/tribes/atlanteans/buildings/guardhall.blend 2010-04-03 18:34:14 +0000 differ |
767 | === modified file 'graphics/tribes/atlanteans/buildings/guardhouse.blend' |
768 | Binary files graphics/tribes/atlanteans/buildings/guardhouse.blend 2008-10-13 20:26:56 +0000 and graphics/tribes/atlanteans/buildings/guardhouse.blend 2010-04-03 18:34:14 +0000 differ |
769 | === modified file 'graphics/tribes/atlanteans/buildings/headquarters.blend' |
770 | Binary files graphics/tribes/atlanteans/buildings/headquarters.blend 2008-10-25 16:11:50 +0000 and graphics/tribes/atlanteans/buildings/headquarters.blend 2010-04-03 18:34:14 +0000 differ |
771 | === modified file 'graphics/tribes/atlanteans/buildings/high_tower.blend' |
772 | Binary files graphics/tribes/atlanteans/buildings/high_tower.blend 2008-10-25 16:11:50 +0000 and graphics/tribes/atlanteans/buildings/high_tower.blend 2010-04-03 18:34:14 +0000 differ |
773 | === modified file 'graphics/tribes/atlanteans/buildings/hunter.blend' |
774 | Binary files graphics/tribes/atlanteans/buildings/hunter.blend 2008-10-25 16:11:50 +0000 and graphics/tribes/atlanteans/buildings/hunter.blend 2010-04-03 18:34:14 +0000 differ |
775 | === modified file 'graphics/tribes/atlanteans/buildings/ironmine.blend' |
776 | Binary files graphics/tribes/atlanteans/buildings/ironmine.blend 2009-05-27 18:04:22 +0000 and graphics/tribes/atlanteans/buildings/ironmine.blend 2010-04-03 18:34:14 +0000 differ |
777 | === modified file 'graphics/tribes/atlanteans/buildings/labyrynth.blend' |
778 | Binary files graphics/tribes/atlanteans/buildings/labyrynth.blend 2008-10-13 20:26:56 +0000 and graphics/tribes/atlanteans/buildings/labyrynth.blend 2010-04-03 18:34:14 +0000 differ |
779 | === modified file 'graphics/tribes/atlanteans/buildings/lumberjack.blend' |
780 | Binary files graphics/tribes/atlanteans/buildings/lumberjack.blend 2008-10-25 16:11:50 +0000 and graphics/tribes/atlanteans/buildings/lumberjack.blend 2010-04-03 18:34:14 +0000 differ |
781 | === modified file 'graphics/tribes/atlanteans/buildings/mill.blend' |
782 | Binary files graphics/tribes/atlanteans/buildings/mill.blend 2008-10-19 13:22:54 +0000 and graphics/tribes/atlanteans/buildings/mill.blend 2010-04-03 18:34:14 +0000 differ |
783 | === modified file 'graphics/tribes/atlanteans/buildings/quarry.blend' |
784 | Binary files graphics/tribes/atlanteans/buildings/quarry.blend 2009-05-27 18:04:22 +0000 and graphics/tribes/atlanteans/buildings/quarry.blend 2010-04-03 18:34:14 +0000 differ |
785 | === modified file 'graphics/tribes/atlanteans/buildings/sawmill.blend' |
786 | Binary files graphics/tribes/atlanteans/buildings/sawmill.blend 2008-10-19 13:22:54 +0000 and graphics/tribes/atlanteans/buildings/sawmill.blend 2010-04-03 18:34:14 +0000 differ |
787 | === modified file 'graphics/tribes/atlanteans/buildings/scouts_house/scouts_house.blend' |
788 | Binary files graphics/tribes/atlanteans/buildings/scouts_house/scouts_house.blend 2010-04-03 08:35:20 +0000 and graphics/tribes/atlanteans/buildings/scouts_house/scouts_house.blend 2010-04-03 18:34:14 +0000 differ |
789 | === modified file 'graphics/tribes/atlanteans/buildings/scouts_house/scouts_house_b_00.blend' |
790 | Binary files graphics/tribes/atlanteans/buildings/scouts_house/scouts_house_b_00.blend 2010-04-03 08:35:20 +0000 and graphics/tribes/atlanteans/buildings/scouts_house/scouts_house_b_00.blend 2010-04-03 18:34:14 +0000 differ |
791 | === modified file 'graphics/tribes/atlanteans/buildings/scouts_house/scouts_house_b_01.blend' |
792 | Binary files graphics/tribes/atlanteans/buildings/scouts_house/scouts_house_b_01.blend 2010-04-03 08:35:20 +0000 and graphics/tribes/atlanteans/buildings/scouts_house/scouts_house_b_01.blend 2010-04-03 18:34:14 +0000 differ |
793 | === modified file 'graphics/tribes/atlanteans/buildings/scouts_house/scouts_house_b_02.blend' |
794 | Binary files graphics/tribes/atlanteans/buildings/scouts_house/scouts_house_b_02.blend 2010-04-03 08:35:20 +0000 and graphics/tribes/atlanteans/buildings/scouts_house/scouts_house_b_02.blend 2010-04-03 18:34:14 +0000 differ |
795 | === modified file 'graphics/tribes/atlanteans/buildings/small_tower.blend' |
796 | Binary files graphics/tribes/atlanteans/buildings/small_tower.blend 2008-10-13 20:26:56 +0000 and graphics/tribes/atlanteans/buildings/small_tower.blend 2010-04-03 18:34:14 +0000 differ |
797 | === modified file 'graphics/tribes/atlanteans/buildings/smelting_works.blend' |
798 | Binary files graphics/tribes/atlanteans/buildings/smelting_works.blend 2009-05-27 18:04:22 +0000 and graphics/tribes/atlanteans/buildings/smelting_works.blend 2010-04-03 18:34:14 +0000 differ |
799 | === modified file 'graphics/tribes/atlanteans/buildings/smokery.blend' |
800 | Binary files graphics/tribes/atlanteans/buildings/smokery.blend 2008-10-25 16:11:50 +0000 and graphics/tribes/atlanteans/buildings/smokery.blend 2010-04-03 18:34:14 +0000 differ |
801 | === modified file 'graphics/tribes/atlanteans/buildings/spider_farm.blend' |
802 | Binary files graphics/tribes/atlanteans/buildings/spider_farm.blend 2008-10-19 13:22:54 +0000 and graphics/tribes/atlanteans/buildings/spider_farm.blend 2010-04-03 18:34:14 +0000 differ |
803 | === modified file 'graphics/tribes/atlanteans/buildings/toolsmith.blend' |
804 | Binary files graphics/tribes/atlanteans/buildings/toolsmith.blend 2009-05-27 18:04:22 +0000 and graphics/tribes/atlanteans/buildings/toolsmith.blend 2010-04-03 18:34:14 +0000 differ |
805 | === modified file 'graphics/tribes/atlanteans/buildings/tower.blend' |
806 | Binary files graphics/tribes/atlanteans/buildings/tower.blend 2008-10-25 16:11:50 +0000 and graphics/tribes/atlanteans/buildings/tower.blend 2010-04-03 18:34:14 +0000 differ |
807 | === modified file 'graphics/tribes/atlanteans/buildings/warehouse.blend' |
808 | Binary files graphics/tribes/atlanteans/buildings/warehouse.blend 2008-10-19 13:22:54 +0000 and graphics/tribes/atlanteans/buildings/warehouse.blend 2010-04-03 18:34:14 +0000 differ |
809 | === modified file 'graphics/tribes/atlanteans/buildings/weaponsmith.blend' |
810 | Binary files graphics/tribes/atlanteans/buildings/weaponsmith.blend 2009-05-27 18:04:22 +0000 and graphics/tribes/atlanteans/buildings/weaponsmith.blend 2010-04-03 18:34:14 +0000 differ |
811 | === modified file 'graphics/tribes/atlanteans/buildings/weaving_mill.blend' |
812 | Binary files graphics/tribes/atlanteans/buildings/weaving_mill.blend 2008-10-19 13:22:54 +0000 and graphics/tribes/atlanteans/buildings/weaving_mill.blend 2010-04-03 18:34:14 +0000 differ |
813 | === modified file 'graphics/tribes/atlanteans/buildings/well.blend' |
814 | Binary files graphics/tribes/atlanteans/buildings/well.blend 2008-10-25 16:11:50 +0000 and graphics/tribes/atlanteans/buildings/well.blend 2010-04-03 18:34:14 +0000 differ |
815 | === modified file 'graphics/tribes/atlanteans/pics/flag.blend' |
816 | Binary files graphics/tribes/atlanteans/pics/flag.blend 2010-03-29 18:26:08 +0000 and graphics/tribes/atlanteans/pics/flag.blend 2010-04-03 18:34:14 +0000 differ |
817 | === modified file 'graphics/tribes/barbarians/buildings/helmsmith/helmsmith-animation.blend' |
818 | Binary files graphics/tribes/barbarians/buildings/helmsmith/helmsmith-animation.blend 2007-05-15 20:25:20 +0000 and graphics/tribes/barbarians/buildings/helmsmith/helmsmith-animation.blend 2010-04-03 18:34:14 +0000 differ |
819 | === modified file 'graphics/tribes/barbarians/pics/flag.blend' |
820 | Binary files graphics/tribes/barbarians/pics/flag.blend 2010-03-29 18:26:08 +0000 and graphics/tribes/barbarians/pics/flag.blend 2010-04-03 18:34:14 +0000 differ |
821 | === modified file 'graphics/tribes/barbarians/workers/carrier/carrier_idle.blend' |
822 | Binary files graphics/tribes/barbarians/workers/carrier/carrier_idle.blend 2008-03-10 18:55:15 +0000 and graphics/tribes/barbarians/workers/carrier/carrier_idle.blend 2010-04-03 18:34:14 +0000 differ |
823 | === modified file 'graphics/tribes/barbarians/workers/carrier/carrier_walk.blend' |
824 | Binary files graphics/tribes/barbarians/workers/carrier/carrier_walk.blend 2010-03-28 13:08:50 +0000 and graphics/tribes/barbarians/workers/carrier/carrier_walk.blend 2010-04-03 18:34:14 +0000 differ |
825 | === modified file 'graphics/tribes/barbarians/workers/carrier/carrier_walkload.blend' |
826 | Binary files graphics/tribes/barbarians/workers/carrier/carrier_walkload.blend 2008-03-10 18:55:15 +0000 and graphics/tribes/barbarians/workers/carrier/carrier_walkload.blend 2010-04-03 18:34:14 +0000 differ |
827 | === modified file 'graphics/tribes/barbarians/workers/gamekeeper/gamekeeper_releasein.blend' |
828 | Binary files graphics/tribes/barbarians/workers/gamekeeper/gamekeeper_releasein.blend 2008-03-15 20:49:46 +0000 and graphics/tribes/barbarians/workers/gamekeeper/gamekeeper_releasein.blend 2010-04-03 18:34:14 +0000 differ |
829 | === modified file 'graphics/tribes/barbarians/workers/gamekeeper/gamekeeper_releaseout.blend' |
830 | Binary files graphics/tribes/barbarians/workers/gamekeeper/gamekeeper_releaseout.blend 2008-03-15 20:49:46 +0000 and graphics/tribes/barbarians/workers/gamekeeper/gamekeeper_releaseout.blend 2010-04-03 18:34:14 +0000 differ |
831 | === modified file 'graphics/tribes/barbarians/workers/gamekeeper/gamekeeper_walk.blend' |
832 | Binary files graphics/tribes/barbarians/workers/gamekeeper/gamekeeper_walk.blend 2008-03-15 20:49:46 +0000 and graphics/tribes/barbarians/workers/gamekeeper/gamekeeper_walk.blend 2010-04-03 18:34:14 +0000 differ |
833 | === modified file 'graphics/tribes/barbarians/workers/geologist/geologist_hacking.blend' |
834 | Binary files graphics/tribes/barbarians/workers/geologist/geologist_hacking.blend 2008-03-12 19:22:47 +0000 and graphics/tribes/barbarians/workers/geologist/geologist_hacking.blend 2010-04-03 18:34:14 +0000 differ |
835 | === modified file 'graphics/tribes/barbarians/workers/geologist/geologist_idle.blend' |
836 | Binary files graphics/tribes/barbarians/workers/geologist/geologist_idle.blend 2008-03-12 19:22:47 +0000 and graphics/tribes/barbarians/workers/geologist/geologist_idle.blend 2010-04-03 18:34:14 +0000 differ |
837 | === modified file 'graphics/tribes/barbarians/workers/geologist/geologist_walk.blend' |
838 | Binary files graphics/tribes/barbarians/workers/geologist/geologist_walk.blend 2008-03-12 19:22:47 +0000 and graphics/tribes/barbarians/workers/geologist/geologist_walk.blend 2010-04-03 18:34:14 +0000 differ |
839 | === modified file 'graphics/tribes/barbarians/workers/lumberjack/lumberjack_hacking.blend' |
840 | Binary files graphics/tribes/barbarians/workers/lumberjack/lumberjack_hacking.blend 2008-03-12 19:57:43 +0000 and graphics/tribes/barbarians/workers/lumberjack/lumberjack_hacking.blend 2010-04-03 18:34:14 +0000 differ |
841 | === modified file 'graphics/tribes/barbarians/workers/lumberjack/lumberjack_idle.blend' |
842 | Binary files graphics/tribes/barbarians/workers/lumberjack/lumberjack_idle.blend 2008-03-12 19:57:43 +0000 and graphics/tribes/barbarians/workers/lumberjack/lumberjack_idle.blend 2010-04-03 18:34:14 +0000 differ |
843 | === modified file 'graphics/tribes/barbarians/workers/lumberjack/lumberjack_walk.blend' |
844 | Binary files graphics/tribes/barbarians/workers/lumberjack/lumberjack_walk.blend 2008-03-12 19:57:43 +0000 and graphics/tribes/barbarians/workers/lumberjack/lumberjack_walk.blend 2010-04-03 18:34:14 +0000 differ |
845 | === modified file 'graphics/tribes/barbarians/workers/lumberjack/lumberjack_walkload.blend' |
846 | Binary files graphics/tribes/barbarians/workers/lumberjack/lumberjack_walkload.blend 2008-03-12 19:57:43 +0000 and graphics/tribes/barbarians/workers/lumberjack/lumberjack_walkload.blend 2010-04-03 18:34:14 +0000 differ |
847 | === modified file 'graphics/tribes/barbarians/workers/ranger/ranger_idle.blend' |
848 | Binary files graphics/tribes/barbarians/workers/ranger/ranger_idle.blend 2008-03-14 22:21:47 +0000 and graphics/tribes/barbarians/workers/ranger/ranger_idle.blend 2010-04-03 18:34:14 +0000 differ |
849 | === modified file 'graphics/tribes/barbarians/workers/ranger/ranger_plant.blend' |
850 | Binary files graphics/tribes/barbarians/workers/ranger/ranger_plant.blend 2008-03-16 11:07:21 +0000 and graphics/tribes/barbarians/workers/ranger/ranger_plant.blend 2010-04-03 18:34:14 +0000 differ |
851 | === modified file 'graphics/tribes/barbarians/workers/ranger/ranger_walk.blend' |
852 | Binary files graphics/tribes/barbarians/workers/ranger/ranger_walk.blend 2008-03-14 22:21:47 +0000 and graphics/tribes/barbarians/workers/ranger/ranger_walk.blend 2010-04-03 18:34:14 +0000 differ |
853 | === modified file 'graphics/tribes/barbarians/workers/ranger/ranger_water.blend' |
854 | Binary files graphics/tribes/barbarians/workers/ranger/ranger_water.blend 2008-03-14 22:21:47 +0000 and graphics/tribes/barbarians/workers/ranger/ranger_water.blend 2010-04-03 18:34:14 +0000 differ |
855 | === modified file 'graphics/tribes/barbarians/workers/stonemason/stonemason_hacking.blend' |
856 | Binary files graphics/tribes/barbarians/workers/stonemason/stonemason_hacking.blend 2008-03-13 21:59:36 +0000 and graphics/tribes/barbarians/workers/stonemason/stonemason_hacking.blend 2010-04-03 18:34:14 +0000 differ |
857 | === modified file 'graphics/tribes/barbarians/workers/stonemason/stonemason_idle.blend' |
858 | Binary files graphics/tribes/barbarians/workers/stonemason/stonemason_idle.blend 2008-03-13 21:59:36 +0000 and graphics/tribes/barbarians/workers/stonemason/stonemason_idle.blend 2010-04-03 18:34:14 +0000 differ |
859 | === modified file 'graphics/tribes/barbarians/workers/stonemason/stonemason_walk.blend' |
860 | Binary files graphics/tribes/barbarians/workers/stonemason/stonemason_walk.blend 2008-03-13 21:59:36 +0000 and graphics/tribes/barbarians/workers/stonemason/stonemason_walk.blend 2010-04-03 18:34:14 +0000 differ |
861 | === modified file 'graphics/tribes/barbarians/workers/stonemason/stonemason_walkload.blend' |
862 | Binary files graphics/tribes/barbarians/workers/stonemason/stonemason_walkload.blend 2008-03-13 21:59:36 +0000 and graphics/tribes/barbarians/workers/stonemason/stonemason_walkload.blend 2010-04-03 18:34:14 +0000 differ |
863 | === modified file 'graphics/tribes/empire/pics/flag.blend' |
864 | Binary files graphics/tribes/empire/pics/flag.blend 2010-03-29 18:26:08 +0000 and graphics/tribes/empire/pics/flag.blend 2010-04-03 18:34:14 +0000 differ |
865 | === modified file 'graphics/tribes/empire/workers/carrier/carrier_walkload.blend' |
866 | Binary files graphics/tribes/empire/workers/carrier/carrier_walkload.blend 2008-03-11 01:12:13 +0000 and graphics/tribes/empire/workers/carrier/carrier_walkload.blend 2010-04-03 18:34:14 +0000 differ |
867 | === modified file 'graphics/tribes/empire/workers/carrier/emp_carrier.blend' |
868 | Binary files graphics/tribes/empire/workers/carrier/emp_carrier.blend 2008-03-11 01:12:13 +0000 and graphics/tribes/empire/workers/carrier/emp_carrier.blend 2010-04-03 18:34:14 +0000 differ |
869 | === modified file 'graphics/tribes/empire/workers/carrier/emp_carrier_idle.blend' |
870 | Binary files graphics/tribes/empire/workers/carrier/emp_carrier_idle.blend 2008-03-11 01:12:13 +0000 and graphics/tribes/empire/workers/carrier/emp_carrier_idle.blend 2010-04-03 18:34:14 +0000 differ |
871 | === modified file 'graphics/tribes/empire/workers/geologist/geologist_hacking.blend' |
872 | Binary files graphics/tribes/empire/workers/geologist/geologist_hacking.blend 2008-03-11 01:12:13 +0000 and graphics/tribes/empire/workers/geologist/geologist_hacking.blend 2010-04-03 18:34:14 +0000 differ |
873 | === modified file 'graphics/tribes/empire/workers/geologist/geologist_idle.blend' |
874 | Binary files graphics/tribes/empire/workers/geologist/geologist_idle.blend 2008-03-11 01:12:13 +0000 and graphics/tribes/empire/workers/geologist/geologist_idle.blend 2010-04-03 18:34:14 +0000 differ |
875 | === modified file 'graphics/tribes/empire/workers/geologist/geologist_walk.blend' |
876 | Binary files graphics/tribes/empire/workers/geologist/geologist_walk.blend 2008-03-11 01:12:13 +0000 and graphics/tribes/empire/workers/geologist/geologist_walk.blend 2010-04-03 18:34:14 +0000 differ |
877 | === modified file 'graphics/tribes/empire/workers/templates/man_athletic_trousers.blend' |
878 | Binary files graphics/tribes/empire/workers/templates/man_athletic_trousers.blend 2008-03-08 11:44:35 +0000 and graphics/tribes/empire/workers/templates/man_athletic_trousers.blend 2010-04-03 18:34:14 +0000 differ |
879 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/badger/badger_idle.blend' |
880 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/badger/badger_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/badger/badger_idle.blend 2010-04-03 18:34:14 +0000 differ |
881 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/badger/badger_walk.blend' |
882 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/badger/badger_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/badger/badger_walk.blend 2010-04-03 18:34:14 +0000 differ |
883 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/brownbear/brownbear_idle.blend' |
884 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/brownbear/brownbear_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/brownbear/brownbear_idle.blend 2010-04-03 18:34:14 +0000 differ |
885 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/brownbear/brownbear_walk.blend' |
886 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/brownbear/brownbear_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/brownbear/brownbear_walk.blend 2010-04-03 18:34:14 +0000 differ |
887 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/cattle/cattle_idle.blend' |
888 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/cattle/cattle_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/cattle/cattle_idle.blend 2010-04-03 18:34:14 +0000 differ |
889 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/cattle/cattle_walk.blend' |
890 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/cattle/cattle_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/cattle/cattle_walk.blend 2010-04-03 18:34:14 +0000 differ |
891 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/chamois/chamois_idle.blend' |
892 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/chamois/chamois_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/chamois/chamois_idle.blend 2010-04-03 18:34:14 +0000 differ |
893 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/chamois/chamois_walk.blend' |
894 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/chamois/chamois_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/chamois/chamois_walk.blend 2010-04-03 18:34:14 +0000 differ |
895 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/donkey/donkey_idle.blend' |
896 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/donkey/donkey_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/donkey/donkey_idle.blend 2010-04-03 18:34:14 +0000 differ |
897 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/donkey/donkey_walk.blend' |
898 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/donkey/donkey_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/donkey/donkey_walk.blend 2010-04-03 18:34:14 +0000 differ |
899 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/elk/elk_idle.blend' |
900 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/elk/elk_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/elk/elk_idle.blend 2010-04-03 18:34:14 +0000 differ |
901 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/elk/elk_walk.blend' |
902 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/elk/elk_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/elk/elk_walk.blend 2010-04-03 18:34:14 +0000 differ |
903 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/fallowdeer/fallowdeer_idle.blend' |
904 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/fallowdeer/fallowdeer_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/fallowdeer/fallowdeer_idle.blend 2010-04-03 18:34:14 +0000 differ |
905 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/fallowdeer/fallowdeer_walk.blend' |
906 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/fallowdeer/fallowdeer_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/fallowdeer/fallowdeer_walk.blend 2010-04-03 18:34:14 +0000 differ |
907 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/fox/fox_idle.blend' |
908 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/fox/fox_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/fox/fox_idle.blend 2010-04-03 18:34:14 +0000 differ |
909 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/fox/fox_walk.blend' |
910 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/fox/fox_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/fox/fox_walk.blend 2010-04-03 18:34:14 +0000 differ |
911 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/goat/goat_idle.blend' |
912 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/goat/goat_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/goat/goat_idle.blend 2010-04-03 18:34:14 +0000 differ |
913 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/goat/goat_walk.blend' |
914 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/goat/goat_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/goat/goat_walk.blend 2010-04-03 18:34:14 +0000 differ |
915 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/lynx/lynx_idle.blend' |
916 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/lynx/lynx_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/lynx/lynx_idle.blend 2010-04-03 18:34:14 +0000 differ |
917 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/lynx/lynx_walk.blend' |
918 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/lynx/lynx_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/lynx/lynx_walk.blend 2010-04-03 18:34:14 +0000 differ |
919 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/marten/marten_idle.blend' |
920 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/marten/marten_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/marten/marten_idle.blend 2010-04-03 18:34:14 +0000 differ |
921 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/marten/marten_walk.blend' |
922 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/marten/marten_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/marten/marten_walk.blend 2010-04-03 18:34:14 +0000 differ |
923 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/pig/pig_idle.blend' |
924 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/pig/pig_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/pig/pig_idle.blend 2010-04-03 18:34:14 +0000 differ |
925 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/pig/pig_walk.blend' |
926 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/pig/pig_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/pig/pig_walk.blend 2010-04-03 18:34:14 +0000 differ |
927 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/reddeer/reddeer_idle.blend' |
928 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/reddeer/reddeer_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/reddeer/reddeer_idle.blend 2010-04-03 18:34:14 +0000 differ |
929 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/reddeer/reddeer_walk.blend' |
930 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/reddeer/reddeer_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/reddeer/reddeer_walk.blend 2010-04-03 18:34:14 +0000 differ |
931 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/reindeer/reindeer_idle.blend' |
932 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/reindeer/reindeer_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/reindeer/reindeer_idle.blend 2010-04-03 18:34:14 +0000 differ |
933 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/reindeer/reindeer_walk.blend' |
934 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/reindeer/reindeer_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/reindeer/reindeer_walk.blend 2010-04-03 18:34:14 +0000 differ |
935 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/sheep/sheep_idle.blend' |
936 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/sheep/sheep_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/sheep/sheep_idle.blend 2010-04-03 18:34:14 +0000 differ |
937 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/sheep/sheep_walk.blend' |
938 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/sheep/sheep_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/sheep/sheep_walk.blend 2010-04-03 18:34:14 +0000 differ |
939 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/wildboar/wildboar_idle.blend' |
940 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/wildboar/wildboar_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/wildboar/wildboar_idle.blend 2010-04-03 18:34:14 +0000 differ |
941 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/wildboar/wildboar_walk.blend' |
942 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/wildboar/wildboar_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/wildboar/wildboar_walk.blend 2010-04-03 18:34:14 +0000 differ |
943 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/wildhorse/wildhorse_idle.blend' |
944 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/wildhorse/wildhorse_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/wildhorse/wildhorse_idle.blend 2010-04-03 18:34:14 +0000 differ |
945 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/wildhorse/wildhorse_walk.blend' |
946 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/wildhorse/wildhorse_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/wildhorse/wildhorse_walk.blend 2010-04-03 18:34:14 +0000 differ |
947 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/wisent/wisent_idle.blend' |
948 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/wisent/wisent_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/wisent/wisent_idle.blend 2010-04-03 18:34:14 +0000 differ |
949 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/wisent/wisent_walk.blend' |
950 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/wisent/wisent_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/wisent/wisent_walk.blend 2010-04-03 18:34:14 +0000 differ |
951 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/wolf/wolf_idle.blend' |
952 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/wolf/wolf_idle.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/wolf/wolf_idle.blend 2010-04-03 18:34:14 +0000 differ |
953 | === modified file 'graphics/worlds/any_world/bobs/europ_animal_blends/wolf/wolf_walk.blend' |
954 | Binary files graphics/worlds/any_world/bobs/europ_animal_blends/wolf/wolf_walk.blend 2007-08-06 00:45:37 +0000 and graphics/worlds/any_world/bobs/europ_animal_blends/wolf/wolf_walk.blend 2010-04-03 18:34:14 +0000 differ |
Push it yourself to media. Merging loses all the intermediate commits and I'd rather keep them.