Code review comment for lp:~compiz-team/compiz/compiz.fix_1016364

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Sam Spilsbury (smspillaz) wrote :

That's suprising, it works fine here (nouveau + nvidia).

I don't think intel ever supported mipmapping on tfp textures. You can check by reading the value of config->mipmap in GLTexture::bindPixmapToTexture.

What might be different is that it maybe doesn't fall back to bilinear filtering when mipmaps are not available. Can you check that in GLTexture::enable ? (I don't have any intel hardware to test on, and won't for another month)

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