That's suprising, it works fine here (nouveau + nvidia).
I don't think intel ever supported mipmapping on tfp textures. You can check by reading the value of config->mipmap in GLTexture::bindPixmapToTexture.
What might be different is that it maybe doesn't fall back to bilinear filtering when mipmaps are not available. Can you check that in GLTexture::enable ? (I don't have any intel hardware to test on, and won't for another month)
That's suprising, it works fine here (nouveau + nvidia).
I don't think intel ever supported mipmapping on tfp textures. You can check by reading the value of config->mipmap in GLTexture: :bindPixmapToTe xture.
What might be different is that it maybe doesn't fall back to bilinear filtering when mipmaps are not available. Can you check that in GLTexture::enable ? (I don't have any intel hardware to test on, and won't for another month)