Also I'm still concerned by the use of the heap on every single event:
void PrivateScreen::processEvents () { std::vector <XEvent> events;
The solution I had in mind for this bug didn't require that. Maybe I'll prototype it to see if it works.
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Also I'm still concerned by the use of the heap on every single event:
void :processEvents ()
PrivateScreen:
{
std::vector <XEvent> events;
The solution I had in mind for this bug didn't require that. Maybe I'll prototype it to see if it works.