lp:~compiz-team/compiz-core/oneiric.gles2_support
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Recent revisions
- 2865. By Travis Watkins
-
finish up per-plugin shader framework
Move hooks to glDrawTexture instead of glDraw, add additional debug
output to GLProgram, and replace template variables with per-plugin
functions and function calls. - 2863. By Travis Watkins
-
first pass of new shader framework
Add new framework for handling per-plugin shaders. Plugins hook
GLWindow::glDraw and add their shader functions to the list. The opengl
plugin then adds its functions and tries to get a GLProgram from the cache.
If the cache does not currently have a program with that set of plugins enabled
a new GLProgram will be created and added to the cache. The cache is a LRU with
a configurable max capacity.Also moved opengl plugin shaders to shaders.h instead of separate files that
get loaded at runtime. - 2857. By Travis Watkins
-
add build flag for GLESv2
Instead of automatically building for GLESv2 when the headers are found use a
build flag.
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- lp:compiz-core/0.9.5