lp:~compiz-linaro-team/compiz/gles2

Created by Daniel van Vugt on 2012-05-17 and last modified on 2012-08-31
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Branch information

Owner:
Compiz Linaro Team
Project:
Compiz
Status:
Merged

Recent revisions

3378. By Daniel van Vugt on 2012-08-22

Merged latest lp:compiz

3377. By Daniel van Vugt on 2012-08-22

Ported rectangle resize mode. It was non-functional, with:
  - No blending
  - Incorrect colouring
  - Flickering (due to no damage)
(LP: #1039880)

3376. By Daniel van Vugt on 2012-08-22

Fix simple build failure, due to massive incompatible changes being merged
in from lp:compiz.
(LP: #1039876)

3375. By Daniel van Vugt on 2012-08-22

Merge latest lp:compiz

3374. By Daniel van Vugt on 2012-08-22

Merge latest lp:compiz

3373. By Sam Spilsbury on 2012-08-22

Merge trunk

3372. By Daniel van Vugt on 2012-08-21

Allow user-provided values for CMAKE_MODULE_PATH. For example, this is
required to find FindOpenGLES2.cmake when building Unity with
-DBUILD_GLES=ON
(LP: #1039448)

3371. By Sam Spilsbury on 2012-08-21

Fix build failure on USE_GLES

3370. By Daniel van Vugt on 2012-08-17

Comment out a nasty SGX/ARM/GLES workaround, which was telling windows they
are allowed to paint beyond the damage region. We should never do that
because then we lose track of what has been drawn and what needs redrawing.
(LP: #1036520)

This might fix some of the shadow overdraw bugs too.

3369. By Daniel van Vugt on 2012-08-16

Improved fix for scale rendering artefacts, caused by buffer swapping combined
with shadows redrawing outside of the damage region.
(LP: #1037489) (LP: #1026986)

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