lp:~clime7/armagetronad/trunk-armagetronad-improvedGlancing

Created by Michal Novotny and last modified
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Owner:
Michal Novotny
Project:
Armagetron Advanced
Status:
Development

Recent revisions

1015. By Michal Novotny on 2011-07-06

camera_glance_return added as game setting. values <= 0 give the old 0.3 glancing. Positive values give the improved glancing.

1014. By Michal Novotny on 2011-07-04

Returning from an arbitrary glance is done by forward glance. Glancing is relative to cycle direction and not camera direction as before.

1013. By dlh on 2011-05-26

Fix crash in game with only 1 team. Fixes bug #730188.

1012. By dlh on 2011-04-25

Simplify match for “/vote shuffle” autocompletions.

1011. By nemostultae on 2011-03-06

Merging branch 0.2.8 from revision 9514 to 9528:
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 r9528 | bazaaarmagetron | 2011-03-04 20:16:01 -0500 (Fri, 04 Mar 2011) | 1 line

 Daniel Lee Harple: Oh right. An empty string actually has Len() => 1.
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 r9527 | bazaaarmagetron | 2011-03-04 20:14:29 -0500 (Fri, 04 Mar 2011) | 1 line

 Daniel Lee Harple: GAME_END, NEW_MATCH, and NEW_ROUND ladderlog events include date and time. Is a feature of sty+ct, but additionally includes the timezone.
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 r9526 | bazaaarmagetron | 2011-03-04 20:11:58 -0500 (Fri, 04 Mar 2011) | 2 lines

 Daniel Lee Harple: Remove duplicated sg_GetCurrentTime() and use st_GetCurrentTime(). This function was originally implemented as sg_GetCurrentTime() in svn r548, but copied to tString.h in svn r8453.

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 r9525 | bazaaarmagetron | 2011-03-02 21:00:49 -0500 (Wed, 02 Mar 2011) | 2 lines

 Daniel Lee Harple: Use spectator status as a tiebreaker for sorting ePlayerNetIDs. Cleans up the score table by moving spectators with 0 points to the bottom.

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 r9524 | bazaaarmagetron | 2011-03-02 16:18:22 -0500 (Wed, 02 Mar 2011) | 2 lines

 Daniel Lee Harple: Fix annoyance with score table display on client. After switching from a single player game (with greater than 1 player per team) to a multiplayer game (with 1 player per team), the Team scores would be displayed for one round. This included the no longer existing AI Team's score.

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 r9523 | bazaaarmagetron | 2011-02-23 16:07:46 -0500 (Wed, 23 Feb 2011) | 1 line

 Daniel Lee Harple: Disable POSITIONS ladderlog event by default.
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 r9522 | bazaaarmagetron | 2011-02-23 15:29:49 -0500 (Wed, 23 Feb 2011) | 2 lines

 Daniel Lee Harple: Correctly handle all events.

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 r9521 | bazaaarmagetron | 2011-02-23 15:29:15 -0500 (Wed, 23 Feb 2011) | 2 lines

 Daniel Lee Harple: Allow Mac OS X to handle Hide and Minimize events. Fixes bug #510174.

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 r9520 | bazaaarmagetron | 2011-02-23 15:28:41 -0500 (Wed, 23 Feb 2011) | 1 line

 Daniel Lee Harple: const
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 r9518 | bazaaarmagetron | 2011-02-16 14:00:32 -0500 (Wed, 16 Feb 2011) | 2 lines

 Daniel Lee Harple: Merging --input command-line option branch.

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1010. By Yann Kaiser on 2011-02-17

Added LIMIT_ADVANCE to end the match when a team got a large score advantage.

1009. By dlh on 2011-02-15

Fix blank screenshots. Fixes bug #714302.

1008. By dlh on 2010-10-21

Undo commit 997 "set DEBUG for debug builds".

1007. By z-man on 2011-02-01

Merging branch 0.2.8 from revision 9508 to 9514:
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 r9514 | bazaaarmagetron | 2011-02-01 21:33:07 +0100 (Tue, 01 Feb 2011) | 2 lines

 Manuel Moos: Removing timebot detecion code stats for the client even in debug mode.

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 r9513 | bazaaarmagetron | 2011-02-01 21:32:21 +0100 (Tue, 01 Feb 2011) | 2 lines

 Manuel Moos: Fixed unsigned score calculation bug in fortress conquest. Titanoboa discovered negative FORTRESS_CONQUERED_SCORE has a comical effect.

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1006. By Manuel Moos on 2011-01-31

Re-implementing signed score fix in 2.0 fortress code before I forget about it during the merge.

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