lp:~ci-train-bot/unity8/unity8-ubuntu-zesty-2555

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Owner:
CI Train Bot Account
Project:
Unity 8
Status:
Development

Recent revisions

2890. By CI Train Bot Account

Releasing 8.15+17.04.20170321-0ubuntu1

2889. By Albert Astals Cid

Fix real world submenus (e.g. kate) not getting their first item selected on open

MenuBar.qml: remove unused function
MenuPopup.qml: Select first item when one arrives if there's no currentItem instead of on completion
unitymenumodel.cpp: trick rowCount() to simulate "real world late" menus
tst_MenuPopup.qml: adapt to unitymenumodel.cpp changes (and make the Up test actually press Up and not Down) (LP: #1666859)

Approved by: Lukáš Tinkl, Unity8 CI Bot

2888. By Albert Astals Cid

Improve Launcher ←→ touch menu interaction

Needs to move the label from PanelItemRow to Panel because how clipping works in those items (and fixes some other problems too)

If launcher is locked visible:
     * Touch menus show shifted to the right to not overlap
     * Showing the app drawer closes the touch menus
     * Showing the touch menus closes the app drawer

If launcher is not locked visible:
     * Showing the launcher closes the touch menus
     * Showing the touch menus closes the launcher (LP: #1667620, #1671069)

Approved by: Lukáš Tinkl, Unity8 CI Bot

2887. By Albert Astals Cid

Support Panel top level items to be disabled

I needed to change the way MenuContent changes its position
from using the highlight to simply setting the contentX directly
since otherwise in some reset cases the position was wrong (LP: #1670694)

Approved by: Lukáš Tinkl, Unity8 CI Bot

2886. By Albert Astals Cid

Signal aboutToShow (LP: #1664578)

Approved by: Lukáš Tinkl, Unity8 CI Bot

2885. By Michael Zanetti

unfocus the drawer's textfield when it is moved (LP: #1669839)

Approved by: Albert Astals Cid, Unity8 CI Bot

2884. By Michael Zanetti

fix the focus moving correctly between launcher and drawer (LP: #1669880)

Approved by: Albert Astals Cid, Unity8 CI Bot

2883. By Michael Zanetti

properly reset the drawer state when cancelling a horizontal drag (LP: #1669536)

Approved by: Lukáš Tinkl, Unity8 CI Bot

2882. By Lukáš Tinkl

Disable altDrag feature outside windowed mode

Approved by: Albert Astals Cid, Unity8 CI Bot

2881. By Daniel d'Andrada

TopLevelWindowModel: don't put hidden windows in the model

From the UI point of view, it's as if they didn't exist. (LP: #1665286)

Approved by: Albert Astals Cid

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