Merge lp:~canonical-dx-team/unity/unity.launcher-action-items into lp:unity

Proposed by Jason Smith
Status: Merged
Merged at revision: 664
Proposed branch: lp:~canonical-dx-team/unity/unity.launcher-action-items
Merge into: lp:unity
Diff against target: 1911 lines (+695/-555)
8 files modified
src/BamfLauncherIcon.cpp (+113/-45)
src/BamfLauncherIcon.h (+2/-0)
src/Launcher.cpp (+289/-272)
src/Launcher.h (+22/-17)
src/LauncherModel.cpp (+55/-16)
src/LauncherModel.h (+9/-1)
src/unity.cpp (+203/-203)
src/unity.h (+2/-1)
To merge this branch: bzr merge lp:~canonical-dx-team/unity/unity.launcher-action-items
Reviewer Review Type Date Requested Status
Neil J. Patel (community) Approve
Review via email: mp+42730@code.launchpad.net
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Revision history for this message
Neil J. Patel (njpatel) wrote :

Works as expected, code looks good. Approved.

review: Approve

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1=== modified file 'resources/focused_indicator.png'
2Binary files resources/focused_indicator.png 2010-11-02 23:27:40 +0000 and resources/focused_indicator.png 2010-12-04 21:47:02 +0000 differ
3=== modified file 'resources/running_indicator.png'
4Binary files resources/running_indicator.png 2010-11-02 23:27:40 +0000 and resources/running_indicator.png 2010-12-04 21:47:02 +0000 differ
5=== modified file 'src/BamfLauncherIcon.cpp'
6--- src/BamfLauncherIcon.cpp 2010-12-03 00:01:41 +0000
7+++ src/BamfLauncherIcon.cpp 2010-12-04 21:47:02 +0000
8@@ -129,64 +129,124 @@
9 }
10
11 void
12+BamfLauncherIcon::Focus ()
13+{
14+ GList *children, *l;
15+ BamfView *view;
16+
17+ children = bamf_view_get_children (BAMF_VIEW (m_App));
18+
19+ CompWindowList windows;
20+
21+ /* get the list of windows */
22+ for (l = children; l; l = l->next)
23+ {
24+ view = (BamfView *) l->data;
25+
26+ if (BAMF_IS_WINDOW (view))
27+ {
28+ guint32 xid = bamf_window_get_xid (BAMF_WINDOW (view));
29+
30+ CompWindow *window = m_Screen->findWindow ((Window) xid);
31+
32+ if (window)
33+ windows.push_back (window);
34+ }
35+ }
36+
37+ if (windows.empty ())
38+ return;
39+
40+ /* sort the list */
41+ CompWindowList tmp;
42+ CompWindowList::iterator it;
43+ for (it = m_Screen->windows ().begin (); it != m_Screen->windows ().end (); it++)
44+ {
45+ if (std::find (windows.begin (), windows.end (), *it) != windows.end ())
46+ tmp.push_back (*it);
47+ }
48+ windows = tmp;
49+
50+
51+ /* filter based on workspace */
52+ bool any_on_current = false;
53+
54+ for (it = windows.begin (); it != windows.end (); it++)
55+ {
56+ if ((*it)->defaultViewport () == m_Screen->vp ())
57+ {
58+ any_on_current = true;
59+ break;
60+ }
61+ }
62+
63+ /* activate our windows */
64+
65+ if (any_on_current)
66+ {
67+ for (it = windows.begin (); it != windows.end (); it++)
68+ {
69+ if ((*it)->defaultViewport () == m_Screen->vp ())
70+ {
71+ (*it)->activate ();
72+ }
73+ }
74+ }
75+ else
76+ {
77+ (*(windows.rbegin ()))->activate ();
78+ }
79+
80+ g_list_free (children);
81+}
82+
83+void
84+BamfLauncherIcon::Spread ()
85+{
86+ BamfView *view;
87+ GList *children, *l;
88+ children = bamf_view_get_children (BAMF_VIEW (m_App));
89+
90+ std::list<Window> windowList;
91+ for (l = children; l; l = l->next)
92+ {
93+ view = (BamfView *) l->data;
94+
95+ if (BAMF_IS_WINDOW (view))
96+ {
97+ guint32 xid = bamf_window_get_xid (BAMF_WINDOW (view));
98+
99+ windowList.push_back ((Window) xid);
100+ }
101+ }
102+
103+ if (windowList.size () > 1)
104+ {
105+ std::string *match = PluginAdapter::Default ()->MatchStringForXids (&windowList);
106+ PluginAdapter::Default ()->InitiateScale (match);
107+ delete match;
108+ }
109+
110+ g_list_free (children);
111+}
112+
113+void
114 BamfLauncherIcon::OnMouseClick (int button)
115 {
116 if (button != 1)
117 return;
118
119- BamfView *view;
120- GList *children, *l;
121 bool active, running;
122
123- children = bamf_view_get_children (BAMF_VIEW (m_App));
124 active = bamf_view_is_active (BAMF_VIEW (m_App));
125 running = bamf_view_is_running (BAMF_VIEW (m_App));
126
127 if (!running)
128- {
129 OpenInstance ();
130- return;
131- }
132-
133- if (active)
134- {
135- std::list<Window> windowList;
136- for (l = children; l; l = l->next)
137- {
138- view = (BamfView *) l->data;
139-
140- if (BAMF_IS_WINDOW (view))
141- {
142- guint32 xid = bamf_window_get_xid (BAMF_WINDOW (view));
143-
144- windowList.push_back ((Window) xid);
145- }
146- }
147-
148- if (windowList.size () > 1)
149- {
150- std::string *match = PluginAdapter::Default ()->MatchStringForXids (&windowList);
151- PluginAdapter::Default ()->InitiateScale (match);
152- delete match;
153- }
154- }
155+ else if (active)
156+ Spread ();
157 else
158- {
159- for (l = children; l; l = l->next)
160- {
161- view = (BamfView *) l->data;
162-
163- if (BAMF_IS_WINDOW (view))
164- {
165- guint32 xid = bamf_window_get_xid (BAMF_WINDOW (view));
166-
167- CompWindow *window = m_Screen->findWindow ((Window) xid);
168-
169- if (window)
170- window->activate ();
171- }
172- }
173- }
174+ Focus ();
175 }
176
177 void
178@@ -248,6 +308,8 @@
179 }
180
181 SetRelatedWindows (count);
182+
183+ g_list_free (children);
184 }
185
186 void
187@@ -287,6 +349,8 @@
188 DbusmenuClient *client = dbusmenu_client_new (bamf_indicator_get_remote_address (indicator), path.c_str ());
189 _menu_clients[path] = client;
190 }
191+
192+ g_list_free (children);
193 }
194
195 void
196@@ -316,6 +380,8 @@
197 window->close (self->m_Screen->getCurrentTime ());
198 }
199 }
200+
201+ g_list_free (children);
202 }
203
204 void
205@@ -461,6 +527,8 @@
206 (unsigned char *) data, 4);
207 }
208 }
209+
210+ g_list_free (children);
211 }
212
213 void
214
215=== modified file 'src/BamfLauncherIcon.h'
216--- src/BamfLauncherIcon.h 2010-12-02 16:01:38 +0000
217+++ src/BamfLauncherIcon.h 2010-12-04 21:47:02 +0000
218@@ -61,6 +61,8 @@
219 void UpdateMenus ();
220
221 void OpenInstance ();
222+ void Focus ();
223+ void Spread ();
224
225 void EnsureMenuItemsReady ();
226
227
228=== modified file 'src/Launcher.cpp'
229--- src/Launcher.cpp 2010-12-03 16:27:48 +0000
230+++ src/Launcher.cpp 2010-12-04 21:47:02 +0000
231@@ -49,7 +49,7 @@
232 #define BACKLIGHT_STRENGTH 0.9f
233
234 int
235-TimeDelta (struct timespec *x, struct timespec *y)
236+TimeDelta (struct timespec const *x, struct timespec const *y)
237 {
238 return ((x->tv_sec - y->tv_sec) * 1000) + ((x->tv_nsec - y->tv_nsec) / 1000000);
239 }
240@@ -279,9 +279,12 @@
241 void
242 Launcher::AddProperties (GVariantBuilder *builder)
243 {
244- g_variant_builder_add (builder, "{sv}", "hover-progress", g_variant_new_double ((double) GetHoverProgress ()));
245- g_variant_builder_add (builder, "{sv}", "dnd-exit-progress", g_variant_new_double ((double) DnDExitProgress ()));
246- g_variant_builder_add (builder, "{sv}", "autohide-progress", g_variant_new_double ((double) AutohideProgress ()));
247+ struct timespec current;
248+ clock_gettime (CLOCK_MONOTONIC, &current);
249+
250+ g_variant_builder_add (builder, "{sv}", "hover-progress", g_variant_new_double ((double) GetHoverProgress (current)));
251+ g_variant_builder_add (builder, "{sv}", "dnd-exit-progress", g_variant_new_double ((double) DnDExitProgress (current)));
252+ g_variant_builder_add (builder, "{sv}", "autohide-progress", g_variant_new_double ((double) AutohideProgress (current)));
253
254 g_variant_builder_add (builder, "{sv}", "dnd-delta", g_variant_new_int32 (_dnd_delta));
255 g_variant_builder_add (builder, "{sv}", "floating", g_variant_new_boolean (_floating));
256@@ -294,33 +297,24 @@
257
258 /* Render Layout Logic */
259
260-float Launcher::GetHoverProgress ()
261+float Launcher::GetHoverProgress (struct timespec const &current)
262 {
263- struct timespec current;
264- clock_gettime (CLOCK_MONOTONIC, &current);
265-
266 if (_hovered)
267 return CLAMP ((float) (TimeDelta (&current, &_enter_time)) / (float) ANIM_DURATION, 0.0f, 1.0f);
268 else
269 return 1.0f - CLAMP ((float) (TimeDelta (&current, &_exit_time)) / (float) ANIM_DURATION, 0.0f, 1.0f);
270 }
271
272-float Launcher::DnDExitProgress ()
273+float Launcher::DnDExitProgress (struct timespec const &current)
274 {
275- struct timespec current;
276- clock_gettime (CLOCK_MONOTONIC, &current);
277-
278 return 1.0f - CLAMP ((float) (TimeDelta (&current, &_drag_end_time)) / (float) ANIM_DURATION_LONG, 0.0f, 1.0f);
279 }
280
281-float Launcher::AutohideProgress ()
282+float Launcher::AutohideProgress (struct timespec const &current)
283 {
284 if (!_autohide)
285 return 0.0f;
286
287- struct timespec current;
288- clock_gettime (CLOCK_MONOTONIC, &current);
289-
290 if (_hidden)
291 return CLAMP ((float) (TimeDelta (&current, &_autohide_time)) / (float) ANIM_DURATION_SHORT, 0.0f, 1.0f);
292 else
293@@ -352,7 +346,7 @@
294 _anim_handle = g_timeout_add (1000 / 60 - 1, &Launcher::AnimationTimeout, this);
295 }
296
297-bool Launcher::IconNeedsAnimation (LauncherIcon *icon, struct timespec current)
298+bool Launcher::IconNeedsAnimation (LauncherIcon *icon, struct timespec const &current)
299 {
300 struct timespec time = icon->GetQuirkTime (LAUNCHER_ICON_QUIRK_VISIBLE);
301 if (TimeDelta (&current, &time) < ANIM_DURATION_SHORT)
302@@ -442,7 +436,7 @@
303 timer->tv_nsec = current.tv_nsec;
304 }
305
306-float IconVisibleProgress (LauncherIcon *icon, struct timespec current)
307+float IconVisibleProgress (LauncherIcon *icon, struct timespec const &current)
308 {
309 if (icon->GetQuirk (LAUNCHER_ICON_QUIRK_VISIBLE))
310 {
311@@ -458,7 +452,7 @@
312 }
313 }
314
315-void Launcher::SetDndDelta (float x, float y, nux::Geometry geo, struct timespec current)
316+void Launcher::SetDndDelta (float x, float y, nux::Geometry geo, struct timespec const &current)
317 {
318 LauncherIcon *anchor = 0;
319 LauncherModel::iterator it;
320@@ -484,7 +478,7 @@
321 }
322 }
323
324-float Launcher::IconPresentProgress (LauncherIcon *icon, struct timespec current)
325+float Launcher::IconPresentProgress (LauncherIcon *icon, struct timespec const &current)
326 {
327 struct timespec icon_present_time = icon->GetQuirkTime (LAUNCHER_ICON_QUIRK_PRESENTED);
328 int ms = TimeDelta (&current, &icon_present_time);
329@@ -496,7 +490,7 @@
330 return 1.0f - result;
331 }
332
333-float Launcher::IconUrgentProgress (LauncherIcon *icon, struct timespec current)
334+float Launcher::IconUrgentProgress (LauncherIcon *icon, struct timespec const &current)
335 {
336 struct timespec urgent_time = icon->GetQuirkTime (LAUNCHER_ICON_QUIRK_URGENT);
337 int urgent_ms = TimeDelta (&current, &urgent_time);
338@@ -508,14 +502,14 @@
339 return 1.0f - result;
340 }
341
342-float Launcher::IconShimmerProgress (LauncherIcon *icon, struct timespec current)
343+float Launcher::IconShimmerProgress (LauncherIcon *icon, struct timespec const &current)
344 {
345 struct timespec shimmer_time = icon->GetQuirkTime (LAUNCHER_ICON_QUIRK_SHIMMER);
346 int shimmer_ms = TimeDelta (&current, &shimmer_time);
347 return CLAMP ((float) shimmer_ms / (float) ANIM_DURATION_LONG, 0.0f, 1.0f);
348 }
349
350-float Launcher::IconUrgentPulseValue (LauncherIcon *icon, struct timespec current)
351+float Launcher::IconUrgentPulseValue (LauncherIcon *icon, struct timespec const &current)
352 {
353 if (!icon->GetQuirk (LAUNCHER_ICON_QUIRK_URGENT))
354 return 1.0f; // we are full on in a normal condition
355@@ -524,7 +518,7 @@
356 return 0.5f + (float) (std::cos (M_PI * (float) (URGENT_BLINKS * 2) * urgent_progress)) * 0.5f;
357 }
358
359-float Launcher::IconStartingPulseValue (LauncherIcon *icon, struct timespec current)
360+float Launcher::IconStartingPulseValue (LauncherIcon *icon, struct timespec const &current)
361 {
362 struct timespec starting_time = icon->GetQuirkTime (LAUNCHER_ICON_QUIRK_STARTING);
363 int starting_ms = TimeDelta (&current, &starting_time);
364@@ -533,7 +527,7 @@
365 return 1.0f - (0.5f + (float) (std::cos (M_PI * (float) (MAX_STARTING_BLINKS * 2) * starting_progress)) * 0.5f);
366 }
367
368-float Launcher::IconBackgroundIntensity (LauncherIcon *icon, struct timespec current)
369+float Launcher::IconBackgroundIntensity (LauncherIcon *icon, struct timespec const &current)
370 {
371 float result = 0.0f;
372 struct timespec running_time = icon->GetQuirkTime (LAUNCHER_ICON_QUIRK_RUNNING);
373@@ -564,20 +558,23 @@
374 return result;
375 }
376
377-void Launcher::SetupRenderArg (LauncherIcon *icon, struct timespec current, RenderArg &arg)
378+void Launcher::SetupRenderArg (LauncherIcon *icon, struct timespec const &current, RenderArg &arg)
379 {
380- arg.icon = icon;
381- arg.alpha = 1.0f;
382- arg.running_arrow = false;
383- arg.active_arrow = icon->GetQuirk (LAUNCHER_ICON_QUIRK_ACTIVE);
384- arg.folding_rads = 0.0f;
385- arg.skip = false;
386+ arg.icon = icon;
387+ arg.alpha = 1.0f;
388+ arg.running_arrow = icon->GetQuirk (LAUNCHER_ICON_QUIRK_RUNNING);
389+ arg.active_arrow = icon->GetQuirk (LAUNCHER_ICON_QUIRK_ACTIVE);
390+ arg.running_colored = icon->GetQuirk (LAUNCHER_ICON_QUIRK_URGENT);
391+ arg.active_colored = false;
392+ arg.folding_rads = 0.0f;
393+ arg.skip = false;
394
395- arg.window_indicators = MIN (4, icon->RelatedWindows ());
396
397 // we dont need to show strays
398- if (arg.window_indicators == 1 || !icon->GetQuirk (LAUNCHER_ICON_QUIRK_RUNNING))
399+ if (!icon->GetQuirk (LAUNCHER_ICON_QUIRK_RUNNING))
400 arg.window_indicators = 0;
401+ else
402+ arg.window_indicators = MIN (4, icon->RelatedWindows ());
403
404 arg.backlight_intensity = IconBackgroundIntensity (icon, current);
405 arg.shimmer_progress = IconShimmerProgress (icon, current);
406@@ -597,18 +594,18 @@
407 }
408
409 void Launcher::RenderArgs (std::list<Launcher::RenderArg> &launcher_args,
410- std::list<Launcher::RenderArg> &shelf_args,
411- nux::Geometry &box_geo, nux::Geometry &shelf_geo)
412+ nux::Geometry &box_geo)
413 {
414 nux::Geometry geo = GetGeometry ();
415 LauncherModel::iterator it;
416 nux::Point3 center;
417- float hover_progress = GetHoverProgress ();
418+ struct timespec current;
419+ clock_gettime (CLOCK_MONOTONIC, &current);
420+
421+ float hover_progress = GetHoverProgress (current);
422 float folded_z_distance = _folded_z_distance * (1.0f - hover_progress);
423 float animation_neg_rads = _neg_folded_angle * (1.0f - hover_progress);
424 int vertical_offset = _parent->GetGeometry ().y;
425- struct timespec current;
426- clock_gettime (CLOCK_MONOTONIC, &current);
427
428 float folding_constant = 0.25f;
429 float folding_not_constant = folding_constant + ((1.0f - folding_constant) * hover_progress);
430@@ -620,19 +617,7 @@
431 center.y = _space_between_icons;
432 center.z = 0;
433
434- // compute required height of shelf
435- float shelf_sum = 0.0f;
436- for (it = _model->shelf_begin (); it != _model->shelf_end (); it++)
437- {
438- float height = (_icon_size + _space_between_icons) * IconVisibleProgress (*it, current);
439- shelf_sum += height;
440- }
441-
442- // add bottom padding
443- if (shelf_sum > 0.0f)
444- shelf_sum += _space_between_icons;
445-
446- int launcher_height = geo.height - shelf_sum;
447+ int launcher_height = geo.height;
448
449 // compute required height of launcher AND folding threshold
450 float sum = 0.0f + center.y;
451@@ -648,10 +633,10 @@
452 float present_progress = IconPresentProgress (*it, current);
453 folding_threshold -= CLAMP (sum - launcher_height, 0.0f, height * magic_constant) * (folding_constant + (1.0f - folding_constant) * present_progress);
454 }
455-
456+
457 // this happens on hover, basically its a flag and a value in one, we translate this into a dnd offset
458 if (_enter_y != 0 && _enter_y + _icon_size / 2 > folding_threshold)
459- SetDndDelta (center.x, center.y, nux::Geometry (geo.x, geo.y, geo.width, geo.height - shelf_sum), current);
460+ SetDndDelta (center.x, center.y, nux::Geometry (geo.x, geo.y, geo.width, geo.height), current);
461
462 _enter_y = 0;
463
464@@ -671,7 +656,7 @@
465
466 if (_launcher_action_state != ACTION_DRAG_LAUNCHER)
467 {
468- float dnd_progress = DnDExitProgress ();
469+ float dnd_progress = DnDExitProgress (current);
470
471 if (_dnd_delta > max)
472 delta_y = max + (delta_y - max) * dnd_progress;
473@@ -690,7 +675,7 @@
474 _dnd_delta = 0;
475 }
476
477- float autohide_progress = AutohideProgress ();
478+ float autohide_progress = AutohideProgress (current);
479 float autohide_offset = 0.0f;
480 if (_autohide && autohide_progress > 0.0f)
481 {
482@@ -700,108 +685,136 @@
483 // Inform the painter where to paint the box
484 box_geo = geo;
485
486- if (_floating)
487- box_geo.height = sum + shelf_sum + _space_between_icons;
488-
489 if (_autohide)
490 box_geo.x += autohide_offset;
491
492- shelf_geo = nux::Geometry (box_geo.x, box_geo.height - shelf_sum, box_geo.width, shelf_sum);
493-
494 // The functional position we wish to represent for these icons is not smooth. Rather than introducing
495 // special casing to represent this, we use MIN/MAX functions. This helps ensure that even though our
496 // function is not smooth it is continuous, which is more important for our visual representation (icons
497 // wont start jumping around). As a general rule ANY if () statements that modify center.y should be seen
498 // as bugs.
499- for (it = _model->begin (); it != _model->end (); it++)
500- {
501- RenderArg arg;
502- LauncherIcon *icon = *it;
503-
504- SetupRenderArg (icon, current, arg);
505-
506- // reset z
507- center.z = 0;
508-
509- float size_modifier = IconVisibleProgress (icon, current);
510- if (size_modifier < 1.0f)
511- {
512- arg.alpha = size_modifier;
513- center.z = 300.0f * (1.0f - size_modifier);
514- }
515-
516- if (size_modifier <= 0.0f)
517- {
518- arg.skip = true;
519- continue;
520- }
521-
522- // goes for 0.0f when fully unfolded, to 1.0f folded
523- float folding_progress = CLAMP ((center.y + _icon_size - folding_threshold) / (float) _icon_size, 0.0f, 1.0f);
524- float present_progress = IconPresentProgress (icon, current);
525-
526- folding_progress *= 1.0f - present_progress;
527-
528- float half_size = (folded_size / 2.0f) + (_icon_size / 2.0f - folded_size / 2.0f) * (1.0f - folding_progress);
529-
530- float icon_hide_offset = autohide_offset;
531-
532- if (icon->PresentUrgency () == 1)
533- icon_hide_offset *= 0.5f + 0.5f * (1.0f - present_progress);
534- else if (icon->PresentUrgency () >= 2)
535- icon_hide_offset *= 1.0f - present_progress;
536-
537- // icon is crossing threshold, start folding
538- center.z += folded_z_distance * folding_progress;
539- arg.folding_rads = animation_neg_rads * folding_progress;
540-
541- center.y += half_size * size_modifier; // move to center
542- arg.center = nux::Point3 (center.x + icon_hide_offset, center.y, center.z); // copy center
543- icon->SetCenter (nux::Point3 (center.x, center.y + vertical_offset, center.z));
544- center.y += half_size * size_modifier; // move to end
545-
546- float spacing_overlap = CLAMP ((float) (center.y + (_space_between_icons * size_modifier) - folding_threshold) / (float) _icon_size, 0.0f, 1.0f);
547- //add spacing
548- center.y += (_space_between_icons * (1.0f - spacing_overlap) + folded_spacing * spacing_overlap) * size_modifier;
549-
550- launcher_args.push_back (arg);
551- }
552-
553- center.y = (box_geo.y + box_geo.height) - shelf_sum + _space_between_icons;
554-
555- // Place shelf icons
556- for (it = _model->shelf_begin (); it != _model->shelf_end (); it++)
557- {
558- RenderArg arg;
559- LauncherIcon *icon = *it;
560-
561- SetupRenderArg (icon, current, arg);
562-
563- // reset z
564- center.z = 0;
565-
566- float size_modifier = IconVisibleProgress (icon, current);
567- if (size_modifier < 1.0f)
568- {
569- arg.alpha = size_modifier;
570- center.z = 300.0f * (1.0f - size_modifier);
571- }
572-
573- if (size_modifier <= 0.0f)
574- {
575- arg.skip = true;
576- continue;
577- }
578-
579- float half_size = _icon_size / 2.0f;
580-
581- center.y += half_size * size_modifier; // move to center
582- arg.center = nux::Point3 (center.x + autohide_offset, center.y, center.z); // copy center
583- icon->SetCenter (nux::Point3 (center.x, center.y + vertical_offset, center.z));
584- center.y += half_size * size_modifier; // move to end
585- center.y += _space_between_icons * size_modifier;
586-
587- shelf_args.push_back (arg);
588+ for (it = _model->main_begin (); it != _model->main_end (); it++)
589+ {
590+ RenderArg arg;
591+ LauncherIcon *icon = *it;
592+
593+ SetupRenderArg (icon, current, arg);
594+
595+ // reset z
596+ center.z = 0;
597+
598+ float size_modifier = IconVisibleProgress (icon, current);
599+ if (size_modifier < 1.0f)
600+ {
601+ arg.alpha = size_modifier;
602+ center.z = 300.0f * (1.0f - size_modifier);
603+ }
604+
605+ if (size_modifier <= 0.0f)
606+ {
607+ arg.skip = true;
608+ continue;
609+ }
610+
611+ // goes for 0.0f when fully unfolded, to 1.0f folded
612+ float folding_progress = CLAMP ((center.y + _icon_size - folding_threshold) / (float) _icon_size, 0.0f, 1.0f);
613+ float present_progress = IconPresentProgress (icon, current);
614+
615+ folding_progress *= 1.0f - present_progress;
616+
617+ float half_size = (folded_size / 2.0f) + (_icon_size / 2.0f - folded_size / 2.0f) * (1.0f - folding_progress);
618+
619+ float icon_hide_offset = autohide_offset;
620+
621+ if (icon->PresentUrgency () == 1)
622+ icon_hide_offset *= 0.5f + 0.5f * (1.0f - present_progress);
623+ else if (icon->PresentUrgency () >= 2)
624+ icon_hide_offset *= 1.0f - present_progress;
625+
626+ // icon is crossing threshold, start folding
627+ center.z += folded_z_distance * folding_progress;
628+ arg.folding_rads = animation_neg_rads * folding_progress;
629+
630+ center.y += half_size * size_modifier; // move to center
631+ arg.center = nux::Point3 (center.x + icon_hide_offset, center.y, center.z); // copy center
632+ icon->SetCenter (nux::Point3 (center.x, center.y + vertical_offset, center.z));
633+ center.y += half_size * size_modifier; // move to end
634+
635+ float spacing_overlap = CLAMP ((float) (center.y + (_space_between_icons * size_modifier) - folding_threshold) / (float) _icon_size, 0.0f, 1.0f);
636+ //add spacing
637+ center.y += (_space_between_icons * (1.0f - spacing_overlap) + folded_spacing * spacing_overlap) * size_modifier;
638+
639+ launcher_args.push_back (arg);
640+ }
641+
642+ // compute maximum height of shelf
643+ float shelf_sum = 0.0f;
644+ for (it = _model->shelf_begin (); it != _model->shelf_end (); it++)
645+ {
646+ float height = (_icon_size + _space_between_icons) * IconVisibleProgress (*it, current);
647+ shelf_sum += height;
648+ }
649+
650+ // add bottom padding
651+ if (shelf_sum > 0.0f)
652+ shelf_sum += _space_between_icons;
653+
654+ float shelf_delta = MAX (((launcher_height - shelf_sum) + _space_between_icons) - center.y, 0.0f);
655+ folding_threshold += shelf_delta;
656+ center.y += shelf_delta;
657+
658+ for (it = _model->shelf_begin (); it != _model->shelf_end (); it++)
659+ {
660+ RenderArg arg;
661+ LauncherIcon *icon = *it;
662+
663+ SetupRenderArg (icon, current, arg);
664+
665+ // reset z
666+ center.z = 0;
667+
668+ float size_modifier = IconVisibleProgress (icon, current);
669+ if (size_modifier < 1.0f)
670+ {
671+ arg.alpha = size_modifier;
672+ center.z = 300.0f * (1.0f - size_modifier);
673+ }
674+
675+ if (size_modifier <= 0.0f)
676+ {
677+ arg.skip = true;
678+ continue;
679+ }
680+
681+ // goes for 0.0f when fully unfolded, to 1.0f folded
682+ float folding_progress = CLAMP ((center.y + _icon_size - folding_threshold) / (float) _icon_size, 0.0f, 1.0f);
683+ float present_progress = IconPresentProgress (icon, current);
684+
685+ folding_progress *= 1.0f - present_progress;
686+
687+ float half_size = (folded_size / 2.0f) + (_icon_size / 2.0f - folded_size / 2.0f) * (1.0f - folding_progress);
688+
689+ float icon_hide_offset = autohide_offset;
690+
691+ if (icon->PresentUrgency () == 1)
692+ icon_hide_offset *= 0.5f + 0.5f * (1.0f - present_progress);
693+ else if (icon->PresentUrgency () >= 2)
694+ icon_hide_offset *= 1.0f - present_progress;
695+
696+ // icon is crossing threshold, start folding
697+ center.z += folded_z_distance * folding_progress;
698+ arg.folding_rads = animation_neg_rads * folding_progress;
699+
700+ center.y += half_size * size_modifier; // move to center
701+ arg.center = nux::Point3 (center.x + icon_hide_offset, center.y, center.z); // copy center
702+ icon->SetCenter (nux::Point3 (center.x, center.y + vertical_offset, center.z));
703+ center.y += half_size * size_modifier; // move to end
704+
705+ float spacing_overlap = CLAMP ((float) (center.y + (_space_between_icons * size_modifier) - folding_threshold) / (float) _icon_size, 0.0f, 1.0f);
706+ //add spacing
707+ center.y += (_space_between_icons * (1.0f - spacing_overlap) + folded_spacing * spacing_overlap) * size_modifier;
708+
709+ launcher_args.push_back (arg);
710 }
711 }
712
713@@ -909,9 +922,6 @@
714
715 _enter_y = (int) _mouse_position.y;
716
717- if (_last_shelf_area.y - _enter_y < 5 && _last_shelf_area.y - _enter_y >= 0)
718- _enter_y = _last_shelf_area.y - 5;
719-
720 _hovered = true;
721 SetTimeStruct (&_enter_time, &_exit_time, ANIM_DURATION);
722 }
723@@ -969,7 +979,7 @@
724
725 void Launcher::OnOrderChanged ()
726 {
727-
728+ EnsureAnimation ();
729 }
730
731 void Launcher::SetModel (LauncherModel *model)
732@@ -997,14 +1007,88 @@
733
734 }
735
736+void Launcher::RenderIndicators (nux::GraphicsEngine& GfxContext,
737+ RenderArg arg,
738+ int running,
739+ int active,
740+ nux::Geometry geo)
741+{
742+ int markerCenter = (int) arg.center.y;
743+
744+ if (running > 0)
745+ {
746+ if (!m_RunningIndicator)
747+ {
748+ GdkPixbuf *pbuf = gdk_pixbuf_new_from_file (PKGDATADIR"/running_indicator.png", NULL);
749+ m_RunningIndicator = nux::CreateTextureFromPixbuf (pbuf);
750+ g_object_unref (pbuf);
751+ }
752+ nux::TexCoordXForm texxform;
753+
754+ nux::Color color = nux::Color::White;
755+
756+ if (arg.running_colored)
757+ color = nux::Color::SkyBlue;
758+
759+ std::vector<int> markers;
760+ if (running == 1)
761+ {
762+ markers.push_back (markerCenter);
763+ }
764+ else if (running == 2)
765+ {
766+ markers.push_back (markerCenter - 2);
767+ markers.push_back (markerCenter + 2);
768+ }
769+ else
770+ {
771+ markers.push_back (markerCenter - 4);
772+ markers.push_back (markerCenter);
773+ markers.push_back (markerCenter + 4);
774+ }
775+
776+ std::vector<int>::iterator it;
777+ for (it = markers.begin (); it != markers.end (); it++)
778+ {
779+ int center = *it;
780+ GfxContext.QRP_GLSL_1Tex (geo.x,
781+ center - (m_RunningIndicator->GetHeight () / 2),
782+ (float) m_RunningIndicator->GetWidth(),
783+ (float) m_RunningIndicator->GetHeight(),
784+ m_RunningIndicator->GetDeviceTexture(),
785+ texxform,
786+ color);
787+ }
788+ }
789+
790+ if (active > 0)
791+ {
792+ if (!m_ActiveIndicator)
793+ {
794+ GdkPixbuf *pbuf = gdk_pixbuf_new_from_file (PKGDATADIR"/focused_indicator.png", NULL);
795+ m_ActiveIndicator = nux::CreateTextureFromPixbuf (pbuf);
796+ g_object_unref (pbuf);
797+ }
798+ nux::TexCoordXForm texxform;
799+
800+ nux::Color color = nux::Color::White;
801+ GfxContext.QRP_GLSL_1Tex ((geo.x + geo.width) - m_ActiveIndicator->GetWidth (),
802+ markerCenter - (m_ActiveIndicator->GetHeight () / 2),
803+ (float) m_ActiveIndicator->GetWidth(),
804+ (float) m_ActiveIndicator->GetHeight(),
805+ m_ActiveIndicator->GetDeviceTexture(),
806+ texxform,
807+ color);
808+ }
809+}
810+
811 void Launcher::RenderIcon(nux::GraphicsEngine& GfxContext,
812 RenderArg arg,
813 nux::BaseTexture *icon,
814 nux::Color bkg_color,
815 float alpha,
816 nux::Vector4 xform_coords[],
817- nux::Geometry geo,
818- bool render_indicators)
819+ nux::Geometry geo)
820 {
821 nux::Matrix4 ObjectMatrix;
822 nux::Matrix4 ViewMatrix;
823@@ -1151,30 +1235,6 @@
824 {
825 _AsmShaderProg->End();
826 }
827-
828- int markerCenter = (v1.y + v0.y) / 2;
829-
830- if (arg.running_arrow && render_indicators)
831- {
832- if (!m_RunningIndicator)
833- {
834- GdkPixbuf *pbuf = gdk_pixbuf_new_from_file (PKGDATADIR"/running_indicator.png", NULL);
835- m_RunningIndicator = nux::CreateTextureFromPixbuf (pbuf);
836- g_object_unref (pbuf);
837- }
838- gPainter.Draw2DTexture (GfxContext, m_RunningIndicator, geo.x, markerCenter - (m_ActiveIndicator->GetHeight () / 2));
839- }
840-
841- if (arg.active_arrow && render_indicators)
842- {
843- if (!m_ActiveIndicator)
844- {
845- GdkPixbuf *pbuf = gdk_pixbuf_new_from_file (PKGDATADIR"/focused_indicator.png", NULL);
846- m_ActiveIndicator = nux::CreateTextureFromPixbuf (pbuf);
847- g_object_unref (pbuf);
848- }
849- gPainter.Draw2DTexture (GfxContext, m_ActiveIndicator, (geo.x + geo.width) - m_ActiveIndicator->GetWidth (), markerCenter - (m_ActiveIndicator->GetHeight () / 2));
850- }
851 }
852
853 void Launcher::DrawRenderArg (nux::GraphicsEngine& GfxContext, RenderArg arg, nux::Geometry geo)
854@@ -1195,8 +1255,7 @@
855 nux::Color(0xAAFFFFFF),
856 1.0f - arg.backlight_intensity,
857 arg.icon->_xform_coords["Tile"],
858- geo,
859- false);
860+ geo);
861 }
862
863 if (arg.backlight_intensity > 0.0f)
864@@ -1207,8 +1266,7 @@
865 arg.icon->BackgroundColor (),
866 arg.backlight_intensity,
867 arg.icon->_xform_coords["Tile"],
868- geo,
869- false);
870+ geo);
871 }
872
873 GfxContext.GetRenderStates ().SetSeparateBlend (true,
874@@ -1224,8 +1282,7 @@
875 nux::Color::White,
876 arg.alpha,
877 arg.icon->_xform_coords["Image"],
878- geo,
879- true);
880+ geo);
881
882 if (arg.backlight_intensity > 0.0f)
883 {
884@@ -1235,42 +1292,41 @@
885 nux::Color::White,
886 arg.backlight_intensity,
887 arg.icon->_xform_coords["Tile"],
888- geo,
889- false);
890+ geo);
891 }
892
893- switch (arg.window_indicators)
894+ if (false)
895 {
896- case 2:
897- RenderIcon(GfxContext,
898- arg,
899- _icon_2indicator,
900- nux::Color::White,
901- 1.0f,
902- arg.icon->_xform_coords["Tile"],
903- geo,
904- false);
905- break;
906- case 3:
907- RenderIcon(GfxContext,
908- arg,
909- _icon_3indicator,
910- nux::Color::White,
911- 1.0f,
912- arg.icon->_xform_coords["Tile"],
913- geo,
914- false);
915- break;
916- case 4:
917- RenderIcon(GfxContext,
918- arg,
919- _icon_4indicator,
920- nux::Color::White,
921- 1.0f,
922- arg.icon->_xform_coords["Tile"],
923- geo,
924- false);
925- break;
926+ switch (arg.window_indicators)
927+ {
928+ case 2:
929+ RenderIcon(GfxContext,
930+ arg,
931+ _icon_2indicator,
932+ nux::Color::White,
933+ 1.0f,
934+ arg.icon->_xform_coords["Tile"],
935+ geo);
936+ break;
937+ case 3:
938+ RenderIcon(GfxContext,
939+ arg,
940+ _icon_3indicator,
941+ nux::Color::White,
942+ 1.0f,
943+ arg.icon->_xform_coords["Tile"],
944+ geo);
945+ break;
946+ case 4:
947+ RenderIcon(GfxContext,
948+ arg,
949+ _icon_4indicator,
950+ nux::Color::White,
951+ 1.0f,
952+ arg.icon->_xform_coords["Tile"],
953+ geo);
954+ break;
955+ }
956 }
957
958 if (arg.glow_intensity > 0.0f)
959@@ -1281,8 +1337,7 @@
960 arg.icon->GlowColor (),
961 arg.glow_intensity,
962 arg.icon->_xform_coords["Glow"],
963- geo,
964- false);
965+ geo);
966 }
967
968 if (arg.shimmer_progress > 0.0f && arg.shimmer_progress < 1.0f)
969@@ -1303,11 +1358,16 @@
970 arg.icon->GlowColor (),
971 fade_out,
972 arg.icon->_xform_coords["Glow"],
973- geo,
974- false);
975+ geo);
976
977 GfxContext.PopClippingRectangle();
978 }
979+
980+ RenderIndicators (GfxContext,
981+ arg,
982+ arg.running_arrow ? arg.window_indicators : 0,
983+ arg.active_arrow ? 1 : 0,
984+ geo);
985 }
986
987 void Launcher::DrawContent(nux::GraphicsEngine& GfxContext, bool force_draw)
988@@ -1315,17 +1375,16 @@
989 nux::Geometry base = GetGeometry();
990 GfxContext.PushClippingRectangle(base);
991 nux::Geometry bkg_box;
992- nux::Geometry shelf_box;
993 std::list<Launcher::RenderArg> args;
994- std::list<Launcher::RenderArg> shelf_args;
995+ std::list<Launcher::RenderArg>::reverse_iterator rev_it;
996+ std::list<Launcher::RenderArg>::iterator it;
997
998 nux::ROPConfig ROP;
999 ROP.Blend = false;
1000 ROP.SrcBlend = GL_SRC_ALPHA;
1001 ROP.DstBlend = GL_ONE_MINUS_SRC_ALPHA;
1002
1003- RenderArgs (args, shelf_args, bkg_box, shelf_box);
1004- _last_shelf_area = shelf_box;
1005+ RenderArgs (args, bkg_box);
1006
1007 // clear region
1008 gPainter.PushDrawColorLayer(GfxContext, base, nux::Color(0x00000000), true, ROP);
1009@@ -1341,11 +1400,9 @@
1010 gPainter.Paint2DQuadColor (GfxContext, bkg_box, nux::Color(0xAA000000));
1011
1012 UpdateIconXForm (args);
1013- UpdateIconXForm (shelf_args);
1014 EventLogic ();
1015-
1016- /* drag launcher */
1017- std::list<Launcher::RenderArg>::reverse_iterator rev_it;
1018+
1019+ /* draw launcher */
1020 for (rev_it = args.rbegin (); rev_it != args.rend (); rev_it++)
1021 {
1022 if ((*rev_it).folding_rads >= 0.0f || (*rev_it).skip)
1023@@ -1354,7 +1411,6 @@
1024 DrawRenderArg (GfxContext, *rev_it, bkg_box);
1025 }
1026
1027- std::list<Launcher::RenderArg>::iterator it;
1028 for (it = args.begin(); it != args.end(); it++)
1029 {
1030 if ((*it).folding_rads < 0.0f || (*it).skip)
1031@@ -1363,22 +1419,6 @@
1032 DrawRenderArg (GfxContext, *it, bkg_box);
1033 }
1034
1035- /* draw shelf */
1036- nux::Color shelf_color = nux::Color (0xCC000000);
1037- nux::Color shelf_zero = nux::Color (0x00000000);
1038- int shelf_shadow_height = 35;
1039-
1040- nux::Geometry shelf_shadow = nux::Geometry (shelf_box.x, shelf_box.y - shelf_shadow_height, shelf_box.width, shelf_shadow_height);
1041- gPainter.Paint2DQuadColor (GfxContext, shelf_shadow, shelf_zero, shelf_color, shelf_color, shelf_zero);
1042- gPainter.Paint2DQuadColor (GfxContext, shelf_box, shelf_color);
1043-
1044- for (it = shelf_args.begin(); it != shelf_args.end(); it++)
1045- {
1046- if ((*it).skip)
1047- continue;
1048-
1049- DrawRenderArg (GfxContext, *it, bkg_box);
1050- }
1051
1052 gPainter.Paint2DQuadColor (GfxContext, nux::Geometry (bkg_box.x + bkg_box.width - 1, bkg_box.y, 1, bkg_box.height), nux::Color(0x60FFFFFF));
1053
1054@@ -1487,8 +1527,7 @@
1055 _mouse_position = nux::Point2 (x, y);
1056 _mouse_inside_launcher = true;
1057
1058- if (!_last_shelf_area.IsInside (nux::Point (x, y)))
1059- SetHover ();
1060+ SetHover ();
1061
1062 EventLogic ();
1063 EnsureAnimation ();
1064@@ -1510,13 +1549,7 @@
1065 {
1066 _mouse_position = nux::Point2 (x, y);
1067
1068- if (!_last_shelf_area.IsInside (nux::Point (x, y)))
1069- {
1070- SetHover ();
1071- EnsureAnimation ();
1072- }
1073 // Every time the mouse moves, we check if it is inside an icon...
1074-
1075 EventLogic ();
1076 }
1077
1078@@ -1595,22 +1628,6 @@
1079 nux::Point2 mouse_position(x, y);
1080 int inside = 0;
1081
1082- for (it = _model->shelf_begin(); it != _model->shelf_end (); it++)
1083- {
1084- if (!(*it)->GetQuirk (LAUNCHER_ICON_QUIRK_VISIBLE))
1085- continue;
1086-
1087- nux::Point2 screen_coord [4];
1088- for (int i = 0; i < 4; i++)
1089- {
1090- screen_coord [i].x = (*it)->_xform_coords["HitArea"] [i].x;
1091- screen_coord [i].y = (*it)->_xform_coords["HitArea"] [i].y;
1092- }
1093- inside = PointInside2DPolygon (screen_coord, 4, mouse_position, 1);
1094- if (inside)
1095- return (*it);
1096- }
1097-
1098 // Because of the way icons fold and stack on one another, we must proceed in 2 steps.
1099 for (rev_it = _model->rbegin (); rev_it != _model->rend (); rev_it++)
1100 {
1101
1102=== modified file 'src/Launcher.h'
1103--- src/Launcher.h 2010-12-02 15:56:08 +0000
1104+++ src/Launcher.h 2010-12-04 21:47:02 +0000
1105@@ -103,7 +103,9 @@
1106 float glow_intensity;
1107 float shimmer_progress;
1108 bool running_arrow;
1109+ bool running_colored;
1110 bool active_arrow;
1111+ bool active_colored;
1112 bool skip;
1113 int window_indicators;
1114 } RenderArg;
1115@@ -115,34 +117,33 @@
1116 void OnTriggerMouseEnter (int x, int y, unsigned long button_flags, unsigned long key_flags);
1117 void OnTriggerMouseLeave (int x, int y, unsigned long button_flags, unsigned long key_flags);
1118
1119- bool IconNeedsAnimation (LauncherIcon *icon, struct timespec current);
1120+ bool IconNeedsAnimation (LauncherIcon *icon, struct timespec const &current);
1121 bool AnimationInProgress ();
1122 void SetTimeStruct (struct timespec *timer, struct timespec *sister = 0, int sister_relation = 0);
1123
1124 void EnsureAnimation ();
1125 void SetupAutohideTimer ();
1126
1127- float DnDExitProgress ();
1128- float GetHoverProgress ();
1129- float AutohideProgress ();
1130- float IconPresentProgress (LauncherIcon *icon, struct timespec current);
1131- float IconUrgentProgress (LauncherIcon *icon, struct timespec current);
1132- float IconShimmerProgress (LauncherIcon *icon, struct timespec current);
1133- float IconUrgentPulseValue (LauncherIcon *icon, struct timespec current);
1134- float IconStartingPulseValue (LauncherIcon *icon, struct timespec current);
1135- float IconBackgroundIntensity (LauncherIcon *icon, struct timespec current);
1136+ float DnDExitProgress (struct timespec const &current);
1137+ float GetHoverProgress (struct timespec const &current);
1138+ float AutohideProgress (struct timespec const &current);
1139+ float IconPresentProgress (LauncherIcon *icon, struct timespec const &current);
1140+ float IconUrgentProgress (LauncherIcon *icon, struct timespec const &current);
1141+ float IconShimmerProgress (LauncherIcon *icon, struct timespec const &current);
1142+ float IconUrgentPulseValue (LauncherIcon *icon, struct timespec const &current);
1143+ float IconStartingPulseValue (LauncherIcon *icon, struct timespec const &current);
1144+ float IconBackgroundIntensity (LauncherIcon *icon, struct timespec const &current);
1145
1146 void SetHover ();
1147 void UnsetHover ();
1148 void SetHidden (bool hidden);
1149
1150- void SetDndDelta (float x, float y, nux::Geometry geo, struct timespec current);
1151+ void SetDndDelta (float x, float y, nux::Geometry geo, struct timespec const &current);
1152 int DragLimiter (int x);
1153
1154- void SetupRenderArg (LauncherIcon *icon, struct timespec current, RenderArg &arg);
1155+ void SetupRenderArg (LauncherIcon *icon, struct timespec const &current, RenderArg &arg);
1156 void RenderArgs (std::list<Launcher::RenderArg> &launcher_args,
1157- std::list<Launcher::RenderArg> &shelf_args,
1158- nux::Geometry &box_geo, nux::Geometry &shelf_geo);
1159+ nux::Geometry &box_geo);
1160
1161 void DrawRenderArg (nux::GraphicsEngine& GfxContext, RenderArg arg, nux::Geometry geo);
1162
1163@@ -152,14 +153,19 @@
1164
1165 void OnIconNeedsRedraw (void *icon);
1166
1167+ void RenderIndicators (nux::GraphicsEngine& GfxContext,
1168+ RenderArg arg,
1169+ int running,
1170+ int active,
1171+ nux::Geometry geo);
1172+
1173 void RenderIcon (nux::GraphicsEngine& GfxContext,
1174 RenderArg arg,
1175 nux::BaseTexture *icon,
1176 nux::Color bkg_color,
1177 float alpha,
1178 nux::Vector4 xform_coords[],
1179- nux::Geometry geo,
1180- bool render_indicators);
1181+ nux::Geometry geo);
1182
1183 void SetIconXForm (LauncherIcon *icon, nux::Matrix4 ViewProjectionMatrix, nux::Geometry geo,
1184 float x, float y, float w, float h, float z, std::string name);
1185@@ -231,7 +237,6 @@
1186 nux::AbstractPaintLayer* m_BackgroundLayer;
1187 nux::BaseWindow* _parent;
1188 nux::View* _autohide_trigger;
1189- nux::Geometry _last_shelf_area;
1190 LauncherModel* _model;
1191
1192 /* event times */
1193
1194=== modified file 'src/LauncherModel.cpp'
1195--- src/LauncherModel.cpp 2010-11-24 18:59:55 +0000
1196+++ src/LauncherModel.cpp 2010-12-04 21:47:02 +0000
1197@@ -39,6 +39,20 @@
1198 return icon->Type () == LAUNCHER_ICON_TYPE_TRASH;
1199 }
1200
1201+void
1202+LauncherModel::Populate ()
1203+{
1204+ _inner.clear ();
1205+
1206+ iterator it;
1207+
1208+ for (it = main_begin (); it != main_end (); it++)
1209+ _inner.push_back (*it);
1210+
1211+ for (it = shelf_begin (); it != shelf_end (); it++)
1212+ _inner.push_back (*it);
1213+}
1214+
1215 void
1216 LauncherModel::AddIcon (LauncherIcon *icon)
1217 {
1218@@ -47,8 +61,10 @@
1219 if (IconShouldShelf (icon))
1220 _inner_shelf.push_front (icon);
1221 else
1222- _inner_launcher.push_front (icon);
1223-
1224+ _inner_main.push_front (icon);
1225+
1226+ Populate ();
1227+
1228 icon_added.emit (icon);
1229 icon->remove.connect (sigc::mem_fun (this, &LauncherModel::OnIconRemove));
1230 }
1231@@ -58,16 +74,13 @@
1232 {
1233 size_t size;
1234
1235- size = _inner_shelf.size ();
1236 _inner_shelf.remove (icon);
1237-
1238- if (size != _inner_shelf.size ())
1239- icon_removed.emit (icon);
1240+ _inner_main.remove (icon);
1241
1242- size = _inner_launcher.size ();
1243- _inner_launcher.remove (icon);
1244+ size = _inner.size ();
1245+ _inner.remove (icon);
1246
1247- if (size != _inner_launcher.size ())
1248+ if (size != _inner.size ())
1249 icon_removed.emit (icon);
1250
1251 icon->UnReference ();
1252@@ -97,38 +110,64 @@
1253 void
1254 LauncherModel::Sort (SortFunc func)
1255 {
1256- _inner_launcher.sort (func);
1257- _inner_shelf.sort (func);
1258+ _inner.sort (func);
1259+ _inner_main.sort (func);
1260+
1261+ Populate ();
1262 }
1263
1264 int
1265 LauncherModel::Size ()
1266 {
1267- return _inner_shelf.size () + _inner_launcher.size ();
1268+ return _inner.size ();
1269 }
1270
1271 LauncherModel::iterator
1272 LauncherModel::begin ()
1273 {
1274- return _inner_launcher.begin ();
1275+ return _inner.begin ();
1276 }
1277
1278 LauncherModel::iterator
1279 LauncherModel::end ()
1280 {
1281- return _inner_launcher.end ();
1282+ return _inner.end ();
1283 }
1284
1285 LauncherModel::reverse_iterator
1286 LauncherModel::rbegin ()
1287 {
1288- return _inner_launcher.rbegin ();
1289+ return _inner.rbegin ();
1290 }
1291
1292 LauncherModel::reverse_iterator
1293 LauncherModel::rend ()
1294 {
1295- return _inner_launcher.rend ();
1296+ return _inner.rend ();
1297+}
1298+
1299+LauncherModel::iterator
1300+LauncherModel::main_begin ()
1301+{
1302+ return _inner_main.begin ();
1303+}
1304+
1305+LauncherModel::iterator
1306+LauncherModel::main_end ()
1307+{
1308+ return _inner_main.end ();
1309+}
1310+
1311+LauncherModel::reverse_iterator
1312+LauncherModel::main_rbegin ()
1313+{
1314+ return _inner_main.rbegin ();
1315+}
1316+
1317+LauncherModel::reverse_iterator
1318+LauncherModel::main_rend ()
1319+{
1320+ return _inner_main.rend ();
1321 }
1322
1323 LauncherModel::iterator
1324
1325=== modified file 'src/LauncherModel.h'
1326--- src/LauncherModel.h 2010-11-16 00:25:17 +0000
1327+++ src/LauncherModel.h 2010-12-04 21:47:02 +0000
1328@@ -47,6 +47,11 @@
1329 reverse_iterator rbegin ();
1330 reverse_iterator rend ();
1331
1332+ iterator main_begin ();
1333+ iterator main_end ();
1334+ reverse_iterator main_rbegin ();
1335+ reverse_iterator main_rend ();
1336+
1337 iterator shelf_begin ();
1338 iterator shelf_end ();
1339 reverse_iterator shelf_rbegin ();
1340@@ -57,8 +62,11 @@
1341 sigc::signal<void> order_changed;
1342
1343 private:
1344- Base _inner_launcher;
1345+ Base _inner;
1346 Base _inner_shelf;
1347+ Base _inner_main;
1348+
1349+ void Populate ();
1350
1351 bool IconShouldShelf (LauncherIcon *icon);
1352
1353
1354=== modified file 'src/unity.cpp'
1355--- src/unity.cpp 2010-11-26 09:11:52 +0000
1356+++ src/unity.cpp 2010-12-04 21:47:02 +0000
1357@@ -47,52 +47,52 @@
1358 void
1359 UnityScreen::nuxPrologue ()
1360 {
1361- /* reset matrices */
1362- glPushAttrib (GL_VIEWPORT_BIT | GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT);
1363-
1364- glMatrixMode (GL_PROJECTION);
1365- glPushMatrix ();
1366-
1367- glMatrixMode (GL_MODELVIEW);
1368- glPushMatrix ();
1369-
1370- glGetError();
1371+ /* reset matrices */
1372+ glPushAttrib (GL_VIEWPORT_BIT | GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT);
1373+
1374+ glMatrixMode (GL_PROJECTION);
1375+ glPushMatrix ();
1376+
1377+ glMatrixMode (GL_MODELVIEW);
1378+ glPushMatrix ();
1379+
1380+ glGetError();
1381 }
1382
1383 void
1384 UnityScreen::nuxEpilogue ()
1385 {
1386- (*GL::bindFramebuffer) (GL_FRAMEBUFFER_EXT, 0);
1387-
1388- glMatrixMode (GL_PROJECTION);
1389- glLoadIdentity ();
1390- glMatrixMode (GL_MODELVIEW);
1391- glLoadIdentity ();
1392- glDepthRange (0, 1);
1393- glViewport (-1, -1, 2, 2);
1394- glRasterPos2f (0, 0);
1395-
1396- gScreen->resetRasterPos ();
1397-
1398- glMatrixMode (GL_PROJECTION);
1399- glPopMatrix ();
1400- glMatrixMode (GL_MODELVIEW);
1401- glPopMatrix ();
1402-
1403- glDrawBuffer (GL_BACK);
1404- glReadBuffer (GL_BACK);
1405-
1406- glPopAttrib ();
1407+ (*GL::bindFramebuffer) (GL_FRAMEBUFFER_EXT, 0);
1408+
1409+ glMatrixMode (GL_PROJECTION);
1410+ glLoadIdentity ();
1411+ glMatrixMode (GL_MODELVIEW);
1412+ glLoadIdentity ();
1413+ glDepthRange (0, 1);
1414+ glViewport (-1, -1, 2, 2);
1415+ glRasterPos2f (0, 0);
1416+
1417+ gScreen->resetRasterPos ();
1418+
1419+ glMatrixMode (GL_PROJECTION);
1420+ glPopMatrix ();
1421+ glMatrixMode (GL_MODELVIEW);
1422+ glPopMatrix ();
1423+
1424+ glDrawBuffer (GL_BACK);
1425+ glReadBuffer (GL_BACK);
1426+
1427+ glPopAttrib ();
1428 }
1429
1430 void
1431 UnityScreen::paintDisplay (const CompRegion &region)
1432 {
1433- nuxPrologue ();
1434- wt->RenderInterfaceFromForeignCmd ();
1435- nuxEpilogue ();
1436+ nuxPrologue ();
1437+ wt->RenderInterfaceFromForeignCmd ();
1438+ nuxEpilogue ();
1439
1440- doShellRepaint = false;
1441+ doShellRepaint = false;
1442 }
1443
1444 /* called whenever we need to repaint parts of the screen */
1445@@ -103,18 +103,18 @@
1446 CompOutput *output,
1447 unsigned int mask)
1448 {
1449- bool ret;
1450-
1451- doShellRepaint = true;
1452- allowWindowPaint = true;
1453-
1454- /* glPaintOutput is part of the opengl plugin, so we need the GLScreen base class. */
1455- ret = gScreen->glPaintOutput (attrib, transform, region, output, mask);
1456-
1457- if (doShellRepaint)
1458- paintDisplay (region);
1459-
1460- return ret;
1461+ bool ret;
1462+
1463+ doShellRepaint = true;
1464+ allowWindowPaint = true;
1465+
1466+ /* glPaintOutput is part of the opengl plugin, so we need the GLScreen base class. */
1467+ ret = gScreen->glPaintOutput (attrib, transform, region, output, mask);
1468+
1469+ if (doShellRepaint)
1470+ paintDisplay (region);
1471+
1472+ return ret;
1473 }
1474
1475 /* called whenever a plugin needs to paint the entire scene
1476@@ -127,96 +127,96 @@
1477 CompOutput *output,
1478 unsigned int mask)
1479 {
1480- allowWindowPaint = false;
1481- gScreen->glPaintOutput (attrib, transform, region, output, mask);
1482+ allowWindowPaint = false;
1483+ gScreen->glPaintOutput (attrib, transform, region, output, mask);
1484 }
1485
1486 /* Grab changed nux regions and add damage rects for them */
1487 void
1488 UnityScreen::damageNuxRegions ()
1489 {
1490- CompRegion region;
1491- std::vector<nux::Geometry>::iterator it;
1492- std::vector<nux::Geometry> dirty = wt->GetDrawList ();
1493- nux::Geometry geo;
1494-
1495- for (it = dirty.begin (); it != dirty.end (); it++)
1496- {
1497- geo = *it;
1498- cScreen->damageRegion (CompRegion (geo.x, geo.y, geo.width, geo.height));
1499- }
1500-
1501- geo = wt->GetWindowCompositor ().GetTooltipMainWindowGeometry();
1502+ CompRegion region;
1503+ std::vector<nux::Geometry>::iterator it;
1504+ std::vector<nux::Geometry> dirty = wt->GetDrawList ();
1505+ nux::Geometry geo;
1506+
1507+ for (it = dirty.begin (); it != dirty.end (); it++)
1508+ {
1509+ geo = *it;
1510 cScreen->damageRegion (CompRegion (geo.x, geo.y, geo.width, geo.height));
1511- cScreen->damageRegion (CompRegion (lastTooltipArea.x, lastTooltipArea.y, lastTooltipArea.width, lastTooltipArea.height));
1512-
1513- lastTooltipArea = geo;
1514-
1515- wt->ClearDrawList ();
1516+ }
1517+
1518+ geo = wt->GetWindowCompositor ().GetTooltipMainWindowGeometry();
1519+ cScreen->damageRegion (CompRegion (geo.x, geo.y, geo.width, geo.height));
1520+ cScreen->damageRegion (CompRegion (lastTooltipArea.x, lastTooltipArea.y, lastTooltipArea.width, lastTooltipArea.height));
1521+
1522+ lastTooltipArea = geo;
1523+
1524+ wt->ClearDrawList ();
1525 }
1526
1527 /* handle X Events */
1528 void
1529 UnityScreen::handleEvent (XEvent *event)
1530 {
1531- screen->handleEvent (event);
1532+ screen->handleEvent (event);
1533
1534- if (screen->otherGrabExist ("deco", "move", NULL))
1535- {
1536- wt->ProcessForeignEvent (event, NULL);
1537- }
1538+ if (screen->otherGrabExist ("deco", "move", NULL))
1539+ {
1540+ wt->ProcessForeignEvent (event, NULL);
1541+ }
1542 }
1543
1544
1545 gboolean
1546 UnityScreen::initPluginActions (gpointer data)
1547 {
1548- CompPlugin *p;
1549-
1550- p = CompPlugin::find ("expo");
1551-
1552- if (p)
1553- {
1554- foreach (CompOption &option, p->vTable->getOptions ())
1555- {
1556- if (option.name () == "expo_key")
1557- {
1558- CompAction *action = &option.value ().action ();
1559- PluginAdapter::Default ()->SetExpoAction (action);
1560- break;
1561- }
1562- }
1563- }
1564-
1565- p = CompPlugin::find ("scale");
1566-
1567- if (p)
1568- {
1569- foreach (CompOption &option, p->vTable->getOptions ())
1570- {
1571- if (option.name () == "initiate_all_key")
1572- {
1573- CompAction *action = &option.value ().action ();
1574- PluginAdapter::Default ()->SetScaleAction (action);
1575- break;
1576- }
1577- }
1578- }
1579-
1580- return FALSE;
1581+ CompPlugin *p;
1582+
1583+ p = CompPlugin::find ("expo");
1584+
1585+ if (p)
1586+ {
1587+ foreach (CompOption &option, p->vTable->getOptions ())
1588+ {
1589+ if (option.name () == "expo_key")
1590+ {
1591+ CompAction *action = &option.value ().action ();
1592+ PluginAdapter::Default ()->SetExpoAction (action);
1593+ break;
1594+ }
1595+ }
1596+ }
1597+
1598+ p = CompPlugin::find ("scale");
1599+
1600+ if (p)
1601+ {
1602+ foreach (CompOption &option, p->vTable->getOptions ())
1603+ {
1604+ if (option.name () == "initiate_all_key")
1605+ {
1606+ CompAction *action = &option.value ().action ();
1607+ PluginAdapter::Default ()->SetScaleAction (action);
1608+ break;
1609+ }
1610+ }
1611+ }
1612+
1613+ return FALSE;
1614 }
1615
1616 /* Set up expo and scale actions on the launcher */
1617 bool
1618 UnityScreen::initPluginForScreen (CompPlugin *p)
1619 {
1620- if (p->vTable->name () == "expo" ||
1621- p->vTable->name () == "scale")
1622- {
1623- initPluginActions ((void *) this);
1624- }
1625+ if (p->vTable->name () == "expo" ||
1626+ p->vTable->name () == "scale")
1627+ {
1628+ initPluginActions ((void *) this);
1629+ }
1630
1631- return screen->initPluginForScreen (p);
1632+ return screen->initPluginForScreen (p);
1633 }
1634
1635 void
1636@@ -227,7 +227,7 @@
1637 const gchar*
1638 UnityScreen::GetName ()
1639 {
1640- return "Unity";
1641+ return "Unity";
1642 }
1643
1644 const CompWindowList &
1645@@ -264,57 +264,57 @@
1646 const CompRegion &region,
1647 unsigned int mask)
1648 {
1649- if (uScreen->doShellRepaint && uScreen->allowWindowPaint)
1650+ if (uScreen->doShellRepaint && uScreen->allowWindowPaint)
1651+ {
1652+ const std::list <Window> &xwns = nux::XInputWindow::NativeHandleList ();
1653+
1654+ for (CompWindow *w = window; w && uScreen->doShellRepaint; w = w->prev)
1655 {
1656- const std::list <Window> &xwns = nux::XInputWindow::NativeHandleList ();
1657-
1658- for (CompWindow *w = window; w && uScreen->doShellRepaint; w = w->prev)
1659- {
1660- if (std::find (xwns.begin (), xwns.end (), w->id ()) != xwns.end ())
1661- {
1662- uScreen->paintDisplay (region);
1663- }
1664- }
1665+ if (std::find (xwns.begin (), xwns.end (), w->id ()) != xwns.end ())
1666+ {
1667+ uScreen->paintDisplay (region);
1668+ }
1669 }
1670-
1671- bool ret = gWindow->glDraw (matrix, attrib, region, mask);
1672-
1673- return ret;
1674+ }
1675+
1676+ bool ret = gWindow->glDraw (matrix, attrib, region, mask);
1677+
1678+ return ret;
1679 }
1680
1681 /* Called whenever a window is mapped, unmapped, minimized etc */
1682 void
1683 UnityWindow::windowNotify (CompWindowNotify n)
1684 {
1685- if (n == CompWindowNotifyMinimize)
1686- uScreen->controller->PresentIconOwningWindow (window->id ());
1687+ if (n == CompWindowNotifyMinimize)
1688+ uScreen->controller->PresentIconOwningWindow (window->id ());
1689
1690- window->windowNotify (n);
1691+ window->windowNotify (n);
1692 }
1693
1694 /* Configure callback for the launcher window */
1695 void
1696 UnityScreen::launcherWindowConfigureCallback(int WindowWidth, int WindowHeight, nux::Geometry& geo, void *user_data)
1697 {
1698- int OurWindowHeight = WindowHeight - 24;
1699- geo = nux::Geometry(0, 24, geo.width, OurWindowHeight);
1700+ int OurWindowHeight = WindowHeight - 24;
1701+ geo = nux::Geometry(0, 24, geo.width, OurWindowHeight);
1702 }
1703
1704 /* Configure callback for the panel window */
1705 void
1706 UnityScreen::panelWindowConfigureCallback(int WindowWidth, int WindowHeight, nux::Geometry& geo, void *user_data)
1707 {
1708- geo = nux::Geometry(0, 0, WindowWidth, 24);
1709+ geo = nux::Geometry(0, 0, WindowWidth, 24);
1710 }
1711
1712 /* Start up nux after OpenGL is initialized */
1713 void
1714 UnityScreen::initUnity(nux::NThread* thread, void* InitData)
1715 {
1716- initLauncher(thread, InitData);
1717-
1718- nux::ColorLayer background(nux::Color(0x00000000));
1719- static_cast<nux::WindowThread*>(thread)->SetWindowBackgroundPaintLayer(&background);
1720+ initLauncher(thread, InitData);
1721+
1722+ nux::ColorLayer background(nux::Color(0x00000000));
1723+ static_cast<nux::WindowThread*>(thread)->SetWindowBackgroundPaintLayer(&background);
1724 }
1725
1726 void
1727@@ -328,18 +328,18 @@
1728 UnityScreen::optionChanged (CompOption *opt,
1729 UnityshellOptions::Options num)
1730 {
1731- switch (num)
1732- {
1733- case UnityshellOptions::LauncherAutohide:
1734- launcher->SetAutohide (optionGetLauncherAutohide (),
1735- (nux::View *) panelView->HomeButton ());
1736- break;
1737- case UnityshellOptions::LauncherFloat:
1738- launcher->SetFloating (optionGetLauncherFloat ());
1739- break;
1740- default:
1741- break;
1742- }
1743+ switch (num)
1744+ {
1745+ case UnityshellOptions::LauncherAutohide:
1746+ launcher->SetAutohide (optionGetLauncherAutohide (),
1747+ (nux::View *) panelView->HomeButton ());
1748+ break;
1749+ case UnityshellOptions::LauncherFloat:
1750+ launcher->SetFloating (optionGetLauncherFloat ());
1751+ break;
1752+ default:
1753+ break;
1754+ }
1755 }
1756
1757 UnityScreen::UnityScreen (CompScreen *screen) :
1758@@ -349,41 +349,41 @@
1759 gScreen (GLScreen::get (screen)),
1760 doShellRepaint (false)
1761 {
1762- int (*old_handler) (Display *, XErrorEvent *);
1763- old_handler = XSetErrorHandler (NULL);
1764-
1765- g_thread_init (NULL);
1766- dbus_g_thread_init ();
1767- gtk_init (NULL, NULL);
1768-
1769- XSetErrorHandler (old_handler);
1770-
1771- /* Wrap compiz interfaces */
1772- ScreenInterface::setHandler (screen);
1773- CompositeScreenInterface::setHandler (cScreen);
1774- GLScreenInterface::setHandler (gScreen);
1775-
1776- StartupNotifyService::Default ()->SetSnDisplay (screen->snDisplay (), screen->screenNum ());
1777-
1778- nux::NuxInitialize (0);
1779- wt = nux::CreateFromForeignWindow (cScreen->output (),
1780- glXGetCurrentContext (),
1781- &UnityScreen::initUnity,
1782- this);
1783-
1784- wt->RedrawRequested.connect (sigc::mem_fun (this, &UnityScreen::onRedrawRequested));
1785-
1786- wt->Run (NULL);
1787- uScreen = this;
1788-
1789- debugger = new IntrospectionDBusInterface (this);
1790-
1791- PluginAdapter::Initialize (screen);
1792-
1793- optionSetLauncherAutohideNotify (boost::bind (&UnityScreen::optionChanged, this, _1, _2));
1794- optionSetLauncherFloatNotify (boost::bind (&UnityScreen::optionChanged, this, _1, _2));
1795-
1796- g_timeout_add (0, &UnityScreen::initPluginActions, this);
1797+ int (*old_handler) (Display *, XErrorEvent *);
1798+ old_handler = XSetErrorHandler (NULL);
1799+
1800+ g_thread_init (NULL);
1801+ dbus_g_thread_init ();
1802+ gtk_init (NULL, NULL);
1803+
1804+ XSetErrorHandler (old_handler);
1805+
1806+ /* Wrap compiz interfaces */
1807+ ScreenInterface::setHandler (screen);
1808+ CompositeScreenInterface::setHandler (cScreen);
1809+ GLScreenInterface::setHandler (gScreen);
1810+
1811+ StartupNotifyService::Default ()->SetSnDisplay (screen->snDisplay (), screen->screenNum ());
1812+
1813+ nux::NuxInitialize (0);
1814+ wt = nux::CreateFromForeignWindow (cScreen->output (),
1815+ glXGetCurrentContext (),
1816+ &UnityScreen::initUnity,
1817+ this);
1818+
1819+ wt->RedrawRequested.connect (sigc::mem_fun (this, &UnityScreen::onRedrawRequested));
1820+
1821+ wt->Run (NULL);
1822+ uScreen = this;
1823+
1824+ debugger = new IntrospectionDBusInterface (this);
1825+
1826+ PluginAdapter::Initialize (screen);
1827+
1828+ optionSetLauncherAutohideNotify (boost::bind (&UnityScreen::optionChanged, this, _1, _2));
1829+ optionSetLauncherFloatNotify (boost::bind (&UnityScreen::optionChanged, this, _1, _2));
1830+
1831+ g_timeout_add (0, &UnityScreen::initPluginActions, this);
1832 }
1833
1834 UnityScreen::~UnityScreen ()
1835@@ -393,18 +393,18 @@
1836 /* Can't create windows until after we have initialized everything */
1837 gboolean UnityScreen::strutHackTimeout (gpointer data)
1838 {
1839- UnityScreen *self = (UnityScreen*) data;
1840-
1841- if (!self->launcher->AutohideEnabled ())
1842- {
1843- self->launcherWindow->InputWindowEnableStruts(false);
1844- self->launcherWindow->InputWindowEnableStruts(true);
1845- }
1846-
1847- self->panelWindow->InputWindowEnableStruts(false);
1848- self->panelWindow->InputWindowEnableStruts(true);
1849-
1850- return FALSE;
1851+ UnityScreen *self = (UnityScreen*) data;
1852+
1853+ if (!self->launcher->AutohideEnabled ())
1854+ {
1855+ self->launcherWindow->InputWindowEnableStruts(false);
1856+ self->launcherWindow->InputWindowEnableStruts(true);
1857+ }
1858+
1859+ self->panelWindow->InputWindowEnableStruts(false);
1860+ self->panelWindow->InputWindowEnableStruts(true);
1861+
1862+ return FALSE;
1863 }
1864
1865 /* Start up the launcher */
1866@@ -466,8 +466,8 @@
1867 window (window),
1868 gWindow (GLWindow::get (window))
1869 {
1870- WindowInterface::setHandler (window);
1871- GLWindowInterface::setHandler (gWindow);
1872+ WindowInterface::setHandler (window);
1873+ GLWindowInterface::setHandler (gWindow);
1874 }
1875
1876 UnityWindow::~UnityWindow ()
1877@@ -478,13 +478,13 @@
1878 bool
1879 UnityPluginVTable::init ()
1880 {
1881- if (!CompPlugin::checkPluginABI ("core", CORE_ABIVERSION))
1882- return false;
1883- if (!CompPlugin::checkPluginABI ("composite", COMPIZ_COMPOSITE_ABI))
1884- return false;
1885- if (!CompPlugin::checkPluginABI ("opengl", COMPIZ_OPENGL_ABI))
1886- return false;
1887+ if (!CompPlugin::checkPluginABI ("core", CORE_ABIVERSION))
1888+ return false;
1889+ if (!CompPlugin::checkPluginABI ("composite", COMPIZ_COMPOSITE_ABI))
1890+ return false;
1891+ if (!CompPlugin::checkPluginABI ("opengl", COMPIZ_OPENGL_ABI))
1892+ return false;
1893
1894- return true;
1895+ return true;
1896 }
1897
1898
1899=== modified file 'src/unity.h'
1900--- src/unity.h 2010-11-26 09:11:52 +0000
1901+++ src/unity.h 2010-12-04 21:47:02 +0000
1902@@ -140,7 +140,8 @@
1903
1904 /* handle paint order */
1905 bool doShellRepaint;
1906- bool allowWindowPaint;
1907+ bool allowWindowPaint;
1908+ bool damaged;
1909 CompWindowList _withRemovedNuxWindows;
1910
1911 friend class UnityWindow;