lp:~cando/unity/fix_dodge_active_window
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Branch merges
- Omer Akram (community): Disapprove
- Neil J. Patel: Pending requested
-
Diff: 37 lines (+24/-3)1 file modifiedsrc/Launcher.cpp (+24/-3)
Related bugs
Bug #718185: Dodge active window - launcher should not show when modal dialog is opened | Undecided | Fix Released |
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Related blueprints
Branch information
Recent revisions
- 874. By Stefano Candori
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Fix LP:#718185 .
Don't show the launcher when a modal dialog is opened.
Let's also show the launcher when the active window is the desktop. - 873. By Didier Roche-Tolomelli
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Try to get a better animation when hovering the launcher (LP: #721125)
Basically, the fade animation goes from 25% of opacity to 75%. The slide goes
from 0% to 45%
Then, when we are "locking" it, the position based animation goes to a time
based one to not make the final animation too bumpy (there is only 4/5 frames
for few ms in the fade animation, but it's just better that just pushing to
100% of opacity).
This enabled to clean a little bit the logic as well.
There is also a dead locking zone of 2x2 - 872. By Didier Roche-Tolomelli
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- Add the super shortcuts logic (LP: #721264)
- Cleanup a little bit the Keypress function - 869. By Gord Allott
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Adds nicer hilights to unity and a texture caching system of additional speedups
- 868. By Rodrigo Moya
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Remove all empty private structures to avoid warnings when calling g_type_
class_add_ private - 866. By Mirco Müller
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modified:
src/PanelMenuView.cpp Merged Matthew Rasmus' branch (fix-718886) after review and approval.
Thanks a lot for the fix Matthew! This catches windows opening maximized
and trying to "dodge" getting undecorated. Fixes LP: #718886
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