lp:synthesis

Created by Calle Lejdfors and last modified
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Owner:
Calle Lejdfors
Project:
Synthesis engine
Status:
Development

Recent revisions

85. By Calle Lejdfors <calle@mothership>

Added a Intel Threading Building blocks test. It is not really threaded yet,
but the idea is that it will serve as a non-trivial computationally demanding
application for testing out differe threading and assembler stuff.

84. By Calle Lejdfors <email address hidden>

Implemented an instancing demo, and a new lower-resolution dragon model.

83. By Calle Lejdfors <email address hidden>

need to implement instanced rendering

82. By Calle Lejdfors <email address hidden>

implemented a vertexstreamout caching demo. Will implement instancing in said demo as well.

81. By Calle Lejdfors <calle@mothership>

Wrote a simple job-manager threading test app (in scratch), wrote a nondeferreddemo to use for timing against the deferred demo.

80. By Calle Lejdfors <email address hidden>

Implemented render states again, now with te new rendering interface.

79. By Calle Lejdfors <email address hidden>

added a prel. findemo.cpp

78. By Calle Lejdfors <email address hidden>

Fixed dragons0 example to work under the new renderer (hence, PLYMesh now works)

77. By Calle Lejdfors <email address hidden>

The GPU skinning is still broken, don't know why though :-(

76. By Calle Lejdfors <email address hidden>

Implemented a very simple motion blurring demo that uses the geometry shader

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