mari0-community-edition:enemy-overhaul

Last commit made on 2018-09-05
Get this branch:
git clone -b enemy-overhaul https://git.launchpad.net/mari0-community-edition

Branch merges

Branch information

Name:
enemy-overhaul
Repository:
lp:mari0-community-edition

Recent commits

dc2cb5b... by QwertymanO07 <email address hidden>

Converted trigger "lifetime"

e6ba517... by QwertymanO07 <email address hidden>

Update enemy.lua

- Added properties "tilelocked": [x,y] (booleans), "tilelockedscalex", "tilelockedoffsetx", "tilelockedscaley", "tilelockedoffsety", all numbers in blocks. Rounds enemies' position to nearest valid position, defaulting to full-block positions.
- Made transforms use a table, format: "transforms": [["trigger1","target1"],["trigger2","target2"]...] . Enemies made using the old method will still work, but the old properties will not work if "transforms" is an array. (Does not yet work with all triggers)
- Added transform triggers "funnel", "laser", "emancipated"/"fizzled", "portaled", "falling", "fireball", "star"

8916b70... by QwertymanO07 <email address hidden>

Update game.lua

Added "rendercolor": [r,g,b,a] for enemies.

aa649ec... by William Watson

Another fix for stomped Paratroopas

fb575d7... by William Watson

Fixes an issue where sometimes stomping Paratroopas would kill Mario

99339b0... by William Watson

Improved onscreen detection for enemies

85afbd0... by William Watson

Fixes #41

d2a0aa0... by William Watson

Fixes #95
Fixes getclosestplayer(), which was returning the *farthest* player

2318e8e... by HugoBDesigner <email address hidden>

Merge pull request #72 from HugoBDesigner/love2d-11.1

Löve2D 11.1 Support

e81ad90... by William Watson

Fixes multiplayer crash in certain instances