Created by Brandon Schaefer on 2013-05-07 and last modified on 2017-03-23
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Brandon Schaefer

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31. By Brandon Schaefer on 2017-03-23

* If mir is not around lets skip it!

30. By Brandon Schaefer on 2017-03-22

* We need to make sure we use the MIN size for a window incase one is smaller then the other
  This can happen in unity8 when the window size is resized then mir gives back a smaller region
  to render to. This just simplifies having to resize anything in SDL it self and just clip it.

29. By Brandon Schaefer on 2017-03-18

* Need to make sure the mir we pull in is the correct version

28. By Brandon Schaefer on 2017-03-15

* Fix some memory leaks

27. By Brandon Schaefer on 2017-03-12

* Fix headers

26. By Brandon Schaefer on 2017-03-12

* Dont need that anymore, workaround was removed

25. By Brandon Schaefer on 2017-03-12

* Remove un-needed complicated code to find a correct mode for a fullscreen window.
  We shouldnt try to *change* the outputs mode to attempt to make the window fit.
  We dont have a great recovery if we dont, and if something happens can leave
  things in a bad state. So lets just avoid that.

24. By Brandon Schaefer on 2017-03-12

* More deprecation changes. Clean ups

23. By Brandon Schaefer on 2017-03-10

* No longer a bug and the workaround causes issues now!

22. By Brandon Schaefer on 2016-01-21

* Fix button state when mouse up happens

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