Created by Benjamin Kehlet and last modified
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Benjamin Kehlet

Recent revisions

192. By Benjamin Kehlet

Remove inclusion of osg header file.

191. By Benjamin Kehlet

Remove the annoying enable button on the MeshfunctionsToolbar.

190. By Benjamin Kehlet

Add FindGLEW.cmake

189. By Benjamin Kehlet

Use QGLViewer to save snapshots in 3D. Let QGLViewer choose file name, as some bug (possibly in Qt or the graphics driver) kicks in when a dialog box is opened.

188. By Benjamin Kehlet

Minor cleanup. Creation of boundary mesh is only relevant in 3D.

187. By Benjamin Kehlet

Fix the initialization of the intersection operator. The AABB tree is now computed when the mesh is loaded (in 3D only).

186. By Benjamin Kehlet

Fix marking of entities in 2D.
DolfinObject will no longer create a "boundary mesh" in 2D, but operate directly on the original mesh.

185. By Benjamin Kehlet

Try to compute the line width and vertex in a clever way in 2D.

184. By Benjamin Kehlet

Some fixes to the Viewer_2D. No need to create a surface mesh object in 2d.

183. By Benjamin Kehlet

Compute vertex size and edge thickness based on the diameter of the mesh and how fine/coarse it is.

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