lp:~behda/wine/csmt

Created by Paulius Vitkus and last modified
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Owner:
Paulius Vitkus
Project:
Wine
Status:
Development

Import details

Import Status: Reviewed

This branch is an import of the HEAD branch of the Git repository at git://github.com/stefand/wine.git.

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Last successful import was .

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Recent revisions

112531. By Stefan Dösinger

wined3d: Assign a read buffer when discarding a new texture.

Otherwise we'll try to call glDeleteBuffers(1, NULL). Alternatively I
could check for NULL in wined3d_texture_changed, but I prefer to keep
buffer and map_buffer consistent instead.

112530. By Stefan Dösinger

wined3d: Create initial DCs through the CS.

112529. By Stefan Dösinger

wined3d: Remove the device_reset CS sync fixme.

112528. By Stefan Dösinger

wined3d: Do the sampler GL init through the CS.

This extra parameter is barf-inducing.

112527. By Stefan Dösinger

wined3d: Update the swap interval through the CS in reset.

112526. By Stefan Dösinger <email address hidden>

wined3d: Delete GL contexts through the CS in uninit_3d.

112525. By Stefan Dösinger <email address hidden>

wined3d: Delete GL contexts through the CS in reset.

Let's see if this fixes the remaining fglrx crashes...

112524. By Stefan Dösinger

wined3d: Call create_default_sampler from create_dummy_textures.

I should really rename it, don't feel like it now.

112523. By Stefan Dösinger <email address hidden>

wined3d: Recreate ctx and dummy textures through the CS after resets.

112522. By Stefan Dösinger <email address hidden>

wined3d: Create the initial context through the CS.

Very hacky.

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