lp:pybik

Created by B. Clausius on 2009-08-02 and last modified on 2017-05-06
Get this branch:
bzr branch lp:pybik
Only B. Clausius can upload to this branch. If you are B. Clausius please log in for upload directions.

Branch merges

Related bugs

Related blueprints

Branch information

Owner:
B. Clausius
Project:
Pybik
Status:
Development

Recent revisions

4178. By B. Clausius on 2017-05-06

* Update shaders for OpenGL and OpenGL ES
* use #version 120 for OpenGL
* use #version 100 for OpenGL ES

4177. By B. Clausius on 2017-05-05

Without variant specified, use QtWidget and autodetect OpenGL in module qtui

4176. By B. Clausius on 2017-05-04

Renamed some file to fix previous commit

4175. By B. Clausius on 2017-05-02

Renamed variants gl->ogl and gles2->es2, both 3 chars long

4174. By B. Clausius on 2017-05-02

Hardcode the libGL filename

4173. By B. Clausius on 2017-04-29

Added workaround to compile on xenial

4172. By B. Clausius on 2017-04-29

minor

4171. By B. Clausius on 2017-04-29

minor

4170. By B. Clausius on 2017-04-29

Load current game after the qt mainloop started to decrease time to show the window

4169. By B. Clausius on 2017-04-28

filesystemwatcher handler fires only once

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
This branch contains Public information 
Everyone can see this information.

Subscribers