Merge lp:~azzar1/unity/properly-handle-copy-dialog into lp:unity
Proposed by
Andrea Azzarone
on 2016-07-06
| Status: | Merged |
|---|---|
| Approved by: | Marco Trevisan (Treviño) on 2016-11-07 |
| Approved revision: | 4199 |
| Merged at revision: | 4202 |
| Proposed branch: | lp:~azzar1/unity/properly-handle-copy-dialog |
| Merge into: | lp:unity |
| Prerequisite: | lp:~azzar1/unity/fix-blinking-fm-icon |
| Diff against target: |
351 lines (+248/-12) 5 files modified
launcher/FileManagerLauncherIcon.cpp (+30/-0) launcher/FileManagerLauncherIcon.h (+8/-0) launcher/StorageLauncherIcon.cpp (+7/-12) tests/CMakeLists.txt (+1/-0) tests/test_file_manager_launcher_icon.cpp (+202/-0) |
| To merge this branch: | bzr merge lp:~azzar1/unity/properly-handle-copy-dialog |
| Related bugs: |
| Reviewer | Review Type | Date Requested | Status |
|---|---|---|---|
| Marco Trevisan (Treviño) | 2016-07-06 | Approve on 2016-11-07 | |
| PS Jenkins bot | continuous-integration | Pending | |
|
Review via email:
|
|||
Commit Message
Properly handle the file manager copy dialog in FileManagerLaun
To post a comment you must log in.
| Marco Trevisan (Treviño) (3v1n0) wrote : | # |
Ouch, there are merging issues with trunk... Please fix this.
review:
Needs Fixing
lp:~azzar1/unity/properly-handle-copy-dialog
updated
on 2016-11-07
- 4199. By Andrea Azzarone on 2016-11-07
-
Merge trunk and resolve conflicts.
| Andrea Azzarone (azzar1) wrote : | # |
> Ouch, there are merging issues with trunk... Please fix this.
Done.
| Amr Ibrahim (amribrahim1987) wrote : | # |
The related bugs were reported against Xenial but there were not fixed there. Please push this fix to Xenial. Users are still affected in 16.04. Have a look at bug #1399077 and its duplicates.


Sorry for being late, but... Yeah, although I'd like to get rid of that WindowManager: :Default( ).IsWindowMappe d(app_win- >window_ id()) check, I know that there are multiple races involved there, so we can't probably avoid it.
Just wondering if it could happen that the mapping would happen afterwards and we'd miss a window because there's no other signal catching that (and compiz might not signal us anything)...
But things work ok with this, so let's put it in production.