lp:~azzar1/unity/fix-crash-acc-controller

Created by Andrea Azzarone on 2016-07-21 and last modified on 2016-07-21
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Owner:
Andrea Azzarone
Project:
Unity
Status:
Merged

Recent revisions

4154. By Andrea Azzarone on 2016-07-21

Makesure initiate and terminate callbacks are not empty before calling them

4153. By CI Train Bot Account on 2016-07-15

Releasing 7.5.0+16.10.20160715-0ubuntu1

4152. By Eleni Maria Stea on 2016-07-15

Reverts fix for multimonitor because of problems in nvidia cards (see bug: #1602901) (LP: #1602901)

Approved by: Andrea Azzarone

4151. By CI Train Bot Account on 2016-07-14

Releasing 7.5.0+16.10.20160714-0ubuntu1

4150. By Marco Trevisan (Treviño) on 2016-07-14

SwitcherView: always disable animations when in lowgfx mode (LP: #1602784)

4149. By Marco Trevisan (Treviño) on 2016-07-14

Unity script: use result from unity_support_test to check the right COMPIZ_CONFIG_PROFILE to use (LP: #1602377)

4148. By Andrea Azzarone on 2016-07-14

[TrashLauncherIcon] Create GFileMonitor in an idle to avoid blocking calls. (LP: #1602720)

Approved by: Marco Trevisan (Treviño)

4147. By Andrea Azzarone on 2016-07-14

FileManagerLauncherIcon: Don't trust the Quirk::VISIBLE in the ctor.

Make sure a window is valid/mapped before considering it a manager storage window. (LP: #1599133)

Approved by: Marco Trevisan (Treviño)

4146. By CI Train Bot Account on 2016-07-05

Releasing 7.5.0+16.10.20160705.4-0ubuntu1

4145. By Eleni Maria Stea on 2016-07-05

UnityScreen: only redraw parts of the screen visible in each output

We draw only the parts of the screen that are visible in each output (monitor) because compiz draws things per output anyway. Speeds up the drawing by about N times, where N is the number of monitors because:

We used to draw all monitors' content when 1 monitor was rendered (=> we rendered N times the N monitors' content). Now, we draw only the current monitor's content (we render 1 time each of the N monitors' content). (LP: #1598770)

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