lp:~azzar1/unity/fix-677594-workspaces

Created by Andrea Azzarone and last modified
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Owner:
Andrea Azzarone
Project:
Unity
Status:
Merged

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683. By Andrea Azzarone <email address hidden>

Maybe:
_num_workspaces = _screen->vpSize ().width () * _screen->vpSize ().height ();

is better than:
_num_workspaces = _screen->vpSize ().width ();

What happens in fact if we have a 4x1 viewport? The icon will not be shown and it is not good.

682. By Ruben Verweij

Conflicts resolved, remaining changes: modified:
      src/LauncherController.cpp
      src/LauncherController.h
        - Add a function that displays/hides the workspace launcher when the number
          of workspaces changes
      src/unity.cpp
      src/unity.h
       - Add a function that calls the function in the LauncherController if the
         number of workspaces has changed

681. By Ruben Verweij

modified:
  src/LauncherController.cpp
  src/LauncherController.h
    - Add a function that displays/hides the workspace launcher when the number
      of workspaces changes
  src/unity.cpp
  src/unity.h
   - Add a function that calls the function in the LauncherController if the
     number of workspaces has changed

680. By Ruben Verweij

modified:
  src/LauncherController.cpp
  src/LauncherController.h
    - Fix bug 677594 by checking how many workspaces Compiz has via GConf

679. By Jason Smith

missed the active arrow coloring

678. By Jason Smith

lighten up arrows via design request.
Make all present animations use 50% urgency

677. By Jason Smith

use roundf instead of (int) as casting acts like a floor function

676. By Jason Smith

fix build

675. By Alex Launi

Bring back set trash icon depending on whether there are files in the trash or not

674. By Alex Launi

Change LauncherIcon introspection key to LauncherIcon and put tooltip text into a property

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