Merge lp:~azzar1/unity/damage-screen-when-animating into lp:unity
Proposed by
Andrea Azzarone
Status: | Merged | ||||
---|---|---|---|---|---|
Approved by: | Didier Roche-Tolomelli | ||||
Approved revision: | no longer in the source branch. | ||||
Merged at revision: | 2766 | ||||
Proposed branch: | lp:~azzar1/unity/damage-screen-when-animating | ||||
Merge into: | lp:unity | ||||
Diff against target: |
12 lines (+1/-1) 1 file modified
plugins/unityshell/src/unityshell.cpp (+1/-1) |
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To merge this branch: | bzr merge lp:~azzar1/unity/damage-screen-when-animating | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Marco Trevisan (Treviño) | Approve | ||
Review via email: mp+126978@code.launchpad.net |
Commit message
Make sure we call damageScreen when we have running animations.
Description of the change
Rev 2765 removed code duplication but with using a fullscreen dash + high resolution display preview fade out animation can hangs occasionally.
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The Jenkins job https:/ /jenkins. qa.ubuntu. com/job/ automerge- unity/1405/ console reported an error when processing this lp:~andyrock/unity/damage-screen-when-animating branch.
Not merging it.