lp:~azzar1/unity/damage-screen-when-animating

Created by Andrea Azzarone and last modified
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Owner:
Andrea Azzarone
Project:
Unity
Status:
Merged

Recent revisions

2766. By Andrea Azzarone on 2012-09-28

Make sure we call damageScreen when we have running animations.

2765. By Andrea Azzarone on 2012-09-28

Avoid code duplication.

2764. By Andrea Azzarone on 2012-09-28

Fix typo.

2763. By Andrea Azzarone on 2012-09-28

big_tick_ should be a member variable.

2762. By Andrea Azzarone on 2012-09-28

Use compiz tick-source.

2761. By Omer Akram on 2012-09-27

dummy merge so that there is a new version of unity in the staging future ppa. Fixes: . Approved by Omer Akram.

2760. By Daniel van Vugt on 2012-09-27

Don't keep re-blurring parts of the shell we've already painted, because
that will creep in and look like a shadow on the edge of the blur region.
(LP: #1043260)

This happens when the same texture (the FBO texture) is both the source and
the destination for the three blur operations (launcher, panel, then dash).
My quick fix is to take a copy of the FBO texture at the start of the frame
(before any shell is painted), rather than reading from the same texture
(FBO) that we're writing to.

This also fixes LP: #1039999, because we are no longer assuming the backbuffer
is an FBO. Instead we let Nux decide and take the right steps to read the
real backbuffer, whatever that is.. Fixes: https://bugs.launchpad.net/bugs/1039999, https://bugs.launchpad.net/bugs/1043260. Approved by Andrea Azzarone.

2759. By Andrea Azzarone on 2012-09-26

Fix horizontal alignment of search box and views below. Fixes: https://bugs.launchpad.net/bugs/1055544. Approved by Brandon Schaefer.

2758. By Michal Hruby on 2012-09-26

Update gwibber icon. Fixes: https://bugs.launchpad.net/bugs/1056191. Approved by Pawel Stolowski.

2757. By Brandon Schaefer on 2012-09-26

Manual test for the alt+tab focus fixes in trunk.. Fixes: . Approved by Marco Trevisan (Treviño).

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