Created by Kip Warner on 2010-11-14 and last modified on 2016-10-23

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Recent revisions

555. By Adam on 2016-10-23

Expanded on unit relocation in workforce_representation. added macro_economics.tex. minor edits through various documents.

554. By Launchpad Translations on behalf of avaneya on 2016-06-26

Launchpad automatic translations update.

553. By Adam on 2016-06-24

Handbook: Game Mechanics. Worked on starvation mode and examples in Workforce_Attributes.tex. Started on workforce unit savings in micro_economics.tex.

552. By Adam on 2016-06-18

Handbook: Game Mechanics. Expanding content on workforce unit starvation mode. Edits to Workforce_Attributes.tex and micro_economics.tex regarding this. Established formula for starvation variable used to open special unit actions when in starvation mode.

551. By Launchpad Translations on behalf of avaneya on 2016-06-17

Launchpad automatic translations update.

550. By Adam on 2016-06-11

Handbook: Game Mechanics. Work on micro_economics.tex and Workforce_Attributes.tex for section on unit and family actions to meet needs. Minor edit to Workforce_Change.tex to support this.

549. By Adam on 2016-06-10

Handbook: Game mechanics. Micro_economics.tex - worked on unit cost utility ratios and expanded this to include unit needs and future purchasing for within pay periods. Started work on unit's purchasing for families. Minor edits to Workforce_Attributes.tex and Workforce_Interaction.tex to support micro_economics.tex changes.

548. By Launchpad Translations on behalf of avaneya on 2016-06-06

Launchpad automatic translations update.

547. By Adam on 2016-05-30

Handbook: edits to micro_economics.tex expanding on workforce decisions to meet needs. Edits to Workforce_Attributes.tex, and Workforce_Change.tex assisting with this process.

546. By Launchpad Translations on behalf of avaneya on 2016-04-18

Launchpad automatic translations update.

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