Created by LOVER$BOY and last modified

This is the coding worked with the interest of an individual group known as "Alpha Project"!

This group includes Foster McLane (fman23), LOVER$BOY, and Nelg. Their desire is to expand on the current technology of tronning wise.

The details about the branch and it's features are found here at https://git.armanelgtron.tk/w/armagetronad-styctap/
(old/redirection link: armanelgtron.tk/styctap)

Get this branch:
bzr branch lp:~armagetronad-ap/armagetronad/0.2.9-armagetronad-sty+ct+ap
Members of Armagetron Advanced Alpha Project can upload to this branch. Log in for directions.

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Armagetron Advanced Alpha Project
Armagetron Advanced

Recent revisions

1309. By Armanelgtron

laggy spectators should no longer excessively delay round starts

1308. By Armanelgtron


* workaround option 2 occasionally pushing players through rim / out of grid
* add option 3, which is just option 2 but flipping the cycle around to the other direction

1307. By Armanelgtron

common cycle handling for both types of balls

With the potential future possibility for other types of zones to also interact with cycles like balls

1306. By Armanelgtron


1305. By Armanelgtron

workaround the server-side verify color strict implementation bugs

along with adding more invalid color code handling functions

1304. By dukevin

implemented player leaving spectator ladderlog event

1303. By dukevin

implement PLAYER_JOINS_SPECTATORS ladderlog event

1302. By Armanelgtron

seperate SPEAK_AS_ADMIN and SAY commands more for the client

1301. By Armanelgtron

don't bother transmitting non-dangerous (dead) walls

workaround for excessive lag when entering a server with auto respawn where the round has gone on for a long time

1300. By Armanelgtron

better check for whether an object can be spawned

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Bazaar repository format 2a (needs bzr 1.16 or later)
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