lp:projectescape
- Get this branch:
- bzr branch lp:projectescape
Branch information
Recent revisions
- 28. By David Barker
-
Added images for the lantern and shotgun (shotgun is just a test image at the moment), fixed a stupid bug in the inventory display and added the concept of death to enemies.
- 27. By David Barker
-
Fixed a glitch in the jar. Also, sorry about the typo in the previous commit - 'damave' should ready 'damage'.
- 26. By David Barker
-
Added an image for zombies (currently being used by chasers as well), made zombies face the direction they're running in, and added a red damave overlay which becomes more opaque as the player dies.
- 23. By David Barker
-
Added the general framework for giving the player upgrades, and implemented the Lantern upgrade.
- 22. By David Barker
-
Added a new type of message, InterruptingMes
sage, which pauses the game until the user presses space. Made this the type of message which appears when you get an item and when things explain why they're locked. - 21. By David Barker
-
Added the concept of ammo to weapons - this starts at a base value specified in Constants.java, and when it reaches zero the weapon will no longer fire. Also made infinite ammo possible with a value of -1.
- 20. By David Barker
-
Finished off the LineEffect class and made it show when the player fires a weapon.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)