lp:~amacleod/game/functional-test-convenience

Created by Allister MacLeod and last modified
Get this branch:
bzr branch lp:~amacleod/game/functional-test-convenience
Only Allister MacLeod can upload to this branch. If you are Allister MacLeod please log in for upload directions.

Branch merges

Related bugs

Related blueprints

Branch information

Owner:
Allister MacLeod
Project:
Game
Status:
Development

Recent revisions

45. By Allister MacLeod

Implemented a convenient test reporting controller that allows
single keystrokes to indicate success or failure of functional
tests.

44. By Jean-Paul Calderone

Merge the movement control and FoV improvements.

43. By Jean-Paul Calderone

Make sure that the voxel used to scale up storage doesn't actually contribute any terrain data.

42. By Jean-Paul Calderone

When loading terrain from a Surface, handle a zero pixel value (if not optimally, at least without error).

41. By Jean-Paul Calderone

Merge test improvements

40. By Jean-Paul Calderone

Have the client request chunks of terrain it does not know about and have the server serve them up in bite sized pieces.

39. By Jean-Paul Calderone

Add an explicit terrain type for "unknown" data - data which we have not yet actually gotten from the server.

38. By Jean-Paul Calderone

Ignore key up events for keys which did not appear to be down.

Fixes lp#115897

37. By Jean-Paul Calderone

Use OpenGL VBOs to render terrain, rather than a long, slow series of glVertex3f calls.

36. By Jean-Paul Calderone

Use a more efficient terrain representation over the network.

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
lp:game
This branch contains Public information 
Everyone can see this information.

Subscribers