Created by Allister MacLeod and last modified
Get this branch:
bzr branch lp:~amacleod/game/functional-test-convenience
Only Allister MacLeod can upload to this branch. If you are Allister MacLeod please log in for upload directions.

Branch merges

Related bugs

Related blueprints

Branch information

Allister MacLeod

Recent revisions

45. By Allister MacLeod

Implemented a convenient test reporting controller that allows
single keystrokes to indicate success or failure of functional

44. By Jean-Paul Calderone

Merge the movement control and FoV improvements.

43. By Jean-Paul Calderone

Make sure that the voxel used to scale up storage doesn't actually contribute any terrain data.

42. By Jean-Paul Calderone

When loading terrain from a Surface, handle a zero pixel value (if not optimally, at least without error).

41. By Jean-Paul Calderone

Merge test improvements

40. By Jean-Paul Calderone

Have the client request chunks of terrain it does not know about and have the server serve them up in bite sized pieces.

39. By Jean-Paul Calderone

Add an explicit terrain type for "unknown" data - data which we have not yet actually gotten from the server.

38. By Jean-Paul Calderone

Ignore key up events for keys which did not appear to be down.

Fixes lp#115897

37. By Jean-Paul Calderone

Use OpenGL VBOs to render terrain, rather than a long, slow series of glVertex3f calls.

36. By Jean-Paul Calderone

Use a more efficient terrain representation over the network.

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
This branch contains Public information 
Everyone can see this information.