OK.
Let's go with a variant of this scheme.
Can we avoid the dubious release semantics of SemaphoreUnlockIfUnwinding by using move capture? (Thereby proving it was right to change to C++14!)
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OK.
Let's go with a variant of this scheme.
Can we avoid the dubious release semantics of SemaphoreUnlock IfUnwinding by using move capture? (Thereby proving it was right to change to C++14!)