lp:~agateau/unity-2d/edge-reveal
Created by
Aurélien Gâteau
and last modified
- Get this branch:
- bzr branch lp:~agateau/unity-2d/edge-reveal
Only
Aurélien Gâteau
can upload to this branch. If you are
Aurélien Gâteau
please log in for upload directions.
Branch merges
Propose for merging
No branches
dependent on this one.
- Ugo Riboni (community): Approve
- Florian Boucault (community): Needs Fixing (functional)
-
Diff: 318 lines (+168/-5)7 files modifiedlauncher/app/CMakeLists.txt (+2/-0)
launcher/app/autohidebehavior.cpp (+26/-3)
launcher/app/autohidebehavior.h (+8/-0)
launcher/app/edgehitdetector.cpp (+57/-0)
launcher/app/edgehitdetector.h (+44/-0)
launcher/app/intellihidebehavior.cpp (+25/-2)
launcher/app/intellihidebehavior.h (+6/-0)
Related bugs
Related blueprints
Branch information
Recent revisions
- 553. By Aurélien Gâteau
-
Cursor must stay on edge for 500ms to cause launcher to reveal
Same timeout as unity-3d
- 545. By Ugo Riboni
-
[spread] Make sure the geometry of the windows and background in spread is exactly the same as the real ones so that intro and outro animations are correct
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:unity-2d/3.0