lp:~agateau/unity-2d/desktop-dash-bg
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- bzr branch lp:~agateau/unity-2d/desktop-dash-bg
Branch merges
- Florian Boucault (community): Needs Fixing (code)
-
Diff: 124 lines (+36/-23)3 files modifiedplaces/app/dashdeclarativeview.cpp (+1/-1)
places/app/dashdeclarativeview.h (+2/-1)
places/dash.qml (+33/-21)
Branch information
Recent revisions
- 407. By Ugo Riboni
-
[launcher] Make the first 10 items in the launcher able to be activated via Super+n, and show the launcher when Super is pressed if hidden.
- 406. By Florian Boucault
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[launcher] 4 fingers drag reveal/hide the launcher. If the drag is continued, the launcher is locked in place.
Infrastructure changes:
* New PropertyBinder helper class useful to keep properties' values synchronized
* Unity2dPanel:
- added 'manualSliding' property
- added 'useStrut' property synchronized with a boolean GConf key: /desktop/unity-2d/ launcher/ use_strut
* HideModeController:
- renamed method 'updateFromGConf' into 'update'
- renamed enum value AutoHideMode.NeverHide into AutoHideMode. ManualHide
- do not use any hide controller if panel.useStrut or panel.manualSliding is true
* AutohideController and IntellihideController do not manage panel's useStrut property any longer - 405. By Florian Boucault
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[dash] New dash user interface layout.
The following user interface elements were updated for the new design:
- search bar
- scrollbar
- result groups and headers
- new refine search pane that replaces the section selector
- home page shortcuts have been modified to be more intuitive and their visual appearance updated
- home page 'shortcuts' button gets an iconA few QML effects were made available under the "Effects" QML plugin:
- QGraphicsBlurEffect
- QGraphicsColorizeEffect
- QGraphicsDropShadowEffect - 404. By Aurélien Gâteau
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[dash] New desktop mode dash activated for higher screen resolutions. In that mode the dash does not occupy the entire screen by default. Instead it shows the search bar only when no results are visible and grows in height to show search results.
- 403. By Florian Boucault
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[launcher] Fixed cases where panel hiding was breaking:
- not slide in/out if delta was manually set to a value different from the start value of the animation
- not slide in/out immediately if a slide out/in was already in progressThese are solved by changes in Unity2dPanel:
- split up m_slideAnimation into 2 different animations, one for sliding in, one for sliding out.
- clamp delta to be between 0 and minus its size.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:unity-2d/3.0