lp:~afrantzis/unity8/power-state-change-reason-snap-decision

Created by Alexandros Frantzis and last modified
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Owner:
Alexandros Frantzis
Project:
Unity 8
Status:
Merged

Recent revisions

1989. By Alexandros Frantzis

Add power state change reason "CallDone" for enum completeness

1988. By Alexandros Frantzis

Use power state change reason SnapDecision to turn screen on when a SnapDecision arrives

1987. By CI Train Bot Account

Releasing 8.11+15.10.20150925-0ubuntu1

1986. By Michael Zanetti

further development on the Desktop Spread

* Refactor bits to keep the spread separate from the regular states
* Add blurring to background
* make the workspace preview work as per spec
* Improve animations
* fix bugs Fixes: #1488147
Approved by: Lukáš Tinkl

1985. By Michał Sawicz

Skip bluetooth check under wily, use expectFailure to notice when it's back
Approved by: Albert Astals Cid

1984. By Daniel d'Andrada

PhoneStage: ensure you're left in a consistent state after being reset Fixes: #1476757
Approved by: Michael Zanetti

1983. By Richard Somlói

Fix translator comments in time formatter
Approved by: Nick Dedekind

1982. By Lukáš Tinkl

Using InputInfo, determine if we need swipe or click to dismiss the notifications (e.g. incoming phone call)
Approved by: Michael Zanetti

1981. By Lukáš Tinkl

Improve the appearance and functionality of datetime and session indicators in Unity8 desktop.
Approved by: Nick Dedekind

1980. By Albert Astals Cid

Improvements from running clazy over the code

* Use QStringLiterals for literals
* Use QHash on pointers instead of QMap (since the ordering there can't matter)
* Add some QLatin1Strings
* Add some reserve() calls
* Change a QList to QVector since QList is not optimal on big items
* Add some const &

clazy: https://quickgit.kde.org/?p=scratch%2Fsmartins%2Fclazy.git
Ignored tests folder
Approved by: Michael Zanetti

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