lp:~afrantzis/unity-system-compositor/sync-with-0.1.3
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- 253. By Alexandros Frantzis
-
Fix deadlock by ensuring our alarm handlers acquire locks in the correct order. Fixes: https:/
/bugs.launchpad .net/bugs/ 1491566. Approved by Andreas Pokorny, PS Jenkins bot.
- 252. By Andreas Pokorny
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Adds com.Canonical.
Unity.Input to unity-system- compositor A dbus interface to configure mouse and touchpad (and maybe other device types later). The dbus interface is modelled after the gsettings schema for the upcoming desktop. With this change the settings are just exposed but not yet forwarded to the mirserver or even the input platform.
Approved by PS Jenkins bot, Chris Halse Rogers, Alan Griffiths.
- 251. By Andreas Pokorny
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Move DBusConnection DBusEventLoop and the thread creation to a dedicated structure
This should allow handling more than one interface from the same thread.
Approved by PS Jenkins bot, Alan Griffiths.
- 250. By Alan Griffiths
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Add conf option: --display-config arg (=sidebyside) [{clone,
sidebyside, single} ]. Approved by PS Jenkins bot, Gerry Boland, Alexandros Frantzis.
- 249. By Alan Griffiths
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report the reason for a connection failure. (It may be of interest.).
Approved by PS Jenkins bot, Andreas Pokorny.
- 247. By Alberto Aguirre
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Also allow proximity to turn screen on, after an inactivity event turned it off.
Approved by Kevin DuBois, PS Jenkins bot.
- 246. By Alberto Aguirre
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Allow proximity to turn on screen.
Allow proximity events to turn on screen only if the power key has not turned off the screen. A user may be on a call that is longer that the screen timeout but at the end of the call a far proximity event should still be able to turn the screen on. Fixes: https:/
/bugs.launchpad .net/bugs/ 1483127. Approved by Alexandros Frantzis, PS Jenkins bot.
- 245. By Alexandros Frantzis
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spinner: Don't specify EGL_COLOR_
BUFFER_ TYPE EGL attribute Specifying EGL_COLOR_
BUFFER_ TYPE seems to confuse the ubuntu-touch
emulator EGL implementation, causing it to not find any matching
EGLConfigs. This seems like a bug in the EGL implementation.In any case, setting this attribute to EGL_RGB_BUFFER is not actually
needed since that's the default value.Approved by Alberto Aguirre, PS Jenkins bot.
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