lp:~afrantzis/glmark2/update-mir
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Branch merges
- Jesse Barker: Approve
-
Diff: 236 lines (+129/-38)2 files modifiedsrc/native-state-mir.cpp (+128/-37)
src/native-state-mir.h (+1/-1)
Branch information
Recent revisions
- 283. By Rafal Mielniczuk
-
NativeStateWayland: make wayland window opaque
We need to make window opaque in order to prevent redrawing background
behind it in some of the benchmarks, eg. jellyfish. - 282. By Rafal Mielniczuk
-
NativeStateWayland: use wl_display_
roundtrip in flip method As noticed by Axel Davy we need to use wl_display_
roundtrip in
NativeStateWayland::flip to prevent blocking when eglSwapInterval(0) is
set. - 281. By Jesse Barker
-
SceneShading: Adds a new 'cel' (or 'toon') shading model.
Merge of lp:~glmark2-dev/glmark2/cel-shading
- 280. By Jesse Barker
-
Fix for bug 1208996. Merged from lp:~jbkonno/+junk/glmark2/revision/279.
Add stub methods for new Wayland output events.
- 277. By Rafal Mielniczuk
-
NativeStateWayland: improve destructor
We must check if objects have been allocated before deleting them. This
prevents crashes when invoking client with eg. --list or --help flags.
This patch also cleanup some unused method declarations from header
file. - 276. By Jesse Barker
-
Scene{Shadow,
Refract} : When testing on Nexus 10, it was discovered that the
default texture allocation for these scenes can blow out the max texture size
for an implementation (canvas size on that platform is 2560 x 1504, which
makes us try to allocate textures at 5120 x 3008). So, clamp the texture
dimensions while maintaining proper aspect ratio.
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- Branch format:
- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:glmark2/2011.11