lp:~afrantzis/glmark2/update-mir

Created by Alexandros Frantzis and last modified
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Owner:
Alexandros Frantzis
Project:
glmark2
Status:
Merged

Recent revisions

285. By Alexandros Frantzis

NativeStateMir: Update for newest Mir client API

284. By Jesse Barker

CanvasGeneric: fix inverted checks for destroying renderbuffers.

283. By Rafal Mielniczuk

NativeStateWayland: make wayland window opaque

We need to make window opaque in order to prevent redrawing background
behind it in some of the benchmarks, eg. jellyfish.

https://bugs.launchpad.net/glmark2/+bug/1219764

282. By Rafal Mielniczuk

NativeStateWayland: use wl_display_roundtrip in flip method

As noticed by Axel Davy we need to use wl_display_roundtrip in
NativeStateWayland::flip to prevent blocking when eglSwapInterval(0) is
set.

More info:
https://bugs.launchpad.net/glmark2/+bug/1211076

281. By Jesse Barker

SceneShading: Adds a new 'cel' (or 'toon') shading model.

Merge of lp:~glmark2-dev/glmark2/cel-shading

280. By Jesse Barker

Fix for bug 1208996. Merged from lp:~jbkonno/+junk/glmark2/revision/279.

Add stub methods for new Wayland output events.

279. By Jesse Barker

Fix for bug 1209259. Make sure to include cstring for 'memcpy' declaration.

278. By Alexandros Frantzis

*: Clean up unused includes and functions

277. By Rafal Mielniczuk

NativeStateWayland: improve destructor

We must check if objects have been allocated before deleting them. This
prevents crashes when invoking client with eg. --list or --help flags.
This patch also cleanup some unused method declarations from header
file.

276. By Jesse Barker

Scene{Shadow,Refract}: When testing on Nexus 10, it was discovered that the
default texture allocation for these scenes can blow out the max texture size
for an implementation (canvas size on that platform is 2560 x 1504, which
makes us try to allocate textures at 5120 x 3008). So, clamp the texture
dimensions while maintaining proper aspect ratio.

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Stacked on:
lp:glmark2/2011.11
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