Created by Alexandros Frantzis on 2010-09-20 and last modified on 2010-09-20
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Alexandros Frantzis

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274. By Alexandros Frantzis on 2010-09-20

Remove attempts to glEnable GL_TEXTURE_2D, that are invalid in OpenGL ES 2.0.

273. By Alexandros Frantzis on 2010-09-20

Explicitly include GL(ES) headers.

272. By Alexandros Frantzis on 2010-09-20

Fix test for gles in configure.ac.

271. By Jammy Zhou on 2010-09-20

workaround for continuous actor painting
- do not call cogl_flush() after paint_func(actor)
- do not call ctk_effect_set_invalidate_effect_cache()
  after render to cached texture

270. By Jammy Zhou on 2010-09-16

Fix assertion error in on_stage_destroyed

269. By Jammy Zhou on 2010-09-16

with the fix in clutter, the cogl_flush workaround can be removed
fix GL_INVALID_OPERATION error for glTexImage2D
fix crash for /Menu/MenuItem test suite

268. By Jammy Zhou on 2010-09-14

initiliaze priv->cached_effect_texture for render to cached texture
update vertex postions in opengl_blur_pass
fix render target resize for ctk_copy_render_target_to_cached_texture

267. By Jammy Zhou on 2010-09-10


266. By Jammy Zhou on 2010-09-09

- cogl_flush() should not be called just before gles2 rendering
- enable default frame buffer after ctk_render_target_resize

265. By Jammy Zhou on 2010-09-09

normalize vertext positions for gles2 vertex shader
use GL_TRIANGLE_STRIP for glDrawArrays

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