lp:~aacid/unity8/stray_menus
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Branch merges
- Lukáš Tinkl (community): Approve on 2017-03-24
- Unity8 CI Bot: Approve (continuous-integration) on 2017-03-24
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Diff: 89 lines (+42/-1)3 files modifiedqml/ApplicationMenus/MenuBar.qml (+7/-0)
qml/ApplicationMenus/MenuPopup.qml (+10/-1)
tests/qmltests/ApplicationMenus/tst_MenuBar.qml (+25/-0)
Related bugs
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Branch information
Recent revisions
- 2868. By Albert Astals Cid on 2017-03-14
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Make sure we destroy the popups when the item goes away
Another way of doing this would be changing the parent in the createObject calls
but if we change that we have to change the x,y logic and since that's quite
delicate i decided to go the easy route to not cause regressions - 2866. By Nick Dedekind on 2017-03-08
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Split up Shell::
test_spreadDisa bled to ensure initial state for each test. - 2865. By Michael Zanetti on 2017-03-08
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change the default setting for the launcher autohiding (LP: #1670655)
Approved by: Michał Sawicz, Unity8 CI Bot
- 2864. By Albert Astals Cid on 2017-03-08
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Add tool to browse menus of a running app
Approved by: Lukáš Tinkl, Unity8 CI Bot
- 2863. By Lukáš Tinkl on 2017-03-08
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Fix being unable to use window control buttons or menus with touch (LP: #1667604, #1668387)
Approved by: Albert Astals Cid, Unity8 CI Bot
- 2862. By Albert Astals Cid on 2017-03-08
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Move menus Component {} out of the repeater
They are not very expensive to create but since it is easy to not create that many, better move them out of the repeater
Approved by: Michael Zanetti, Unity8 CI Bot
- 2861. By Albert Astals Cid on 2017-03-08
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Add warning if registerService fails
Coverity argues we do that in the rest of calls so be consistent
Approved by: Lukáš Tinkl, Unity8 CI Bot
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- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:unity8
