Merge lp:~aacid/unity8/fix_gsv_infite_loop into lp:unity8
Status: | Merged | ||||
---|---|---|---|---|---|
Approved by: | Michał Sawicz | ||||
Approved revision: | 2697 | ||||
Merged at revision: | 2701 | ||||
Proposed branch: | lp:~aacid/unity8/fix_gsv_infite_loop | ||||
Merge into: | lp:unity8 | ||||
Diff against target: |
12 lines (+1/-1) 1 file modified
qml/Dash/GenericScopeView.qml (+1/-1) |
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To merge this branch: | bzr merge lp:~aacid/unity8/fix_gsv_infite_loop | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Unity8 CI Bot | continuous-integration | Approve | |
Michał Sawicz | Approve | ||
Review via email: mp+310973@code.launchpad.net |
Commit message
[Hopefully] Fix infinite loop in some of the GSV tests
Potentially this could happen in real life too
Given rounding issues sometimes we ended up in a loop of showing the floatingSeeLess,
this makes the ScopeListView shorter which ends up in recalculation of whether floatingSeeLess
should be visible which then meant no and loop forever.
With this change i've run the test for 24 hours without it being stuck when previously it got stuck each 2 hours aprox
Description of the change
* Are there any related MPs required for this MP to build/function as expected?
No
* Did you perform an exploratory manual test run of your code change and any related functionality?
Yes
* If you changed the packaging (debian), did you subscribe the ubuntu-unity team to this MP?
N/A
* If you changed the UI, has there been a design review?
N/A
* Did you perform an exploratory manual test run of the code change and any related functionality?
Time will tell.
* Did CI run pass? If not, please explain why.
Waiting.