Merge lp:~aacid/unity-2d/use_gconnector_in_application into lp:unity-2d
Proposed by
Albert Astals Cid
Status: | Merged |
---|---|
Approved by: | Gerry Boland |
Approved revision: | 977 |
Merged at revision: | 978 |
Proposed branch: | lp:~aacid/unity-2d/use_gconnector_in_application |
Merge into: | lp:unity-2d |
Diff against target: |
90 lines (+6/-33) 2 files modified
libunity-2d-private/src/application.cpp (+4/-32) libunity-2d-private/src/application.h (+2/-1) |
To merge this branch: | bzr merge lp:~aacid/unity-2d/use_gconnector_in_application |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Gerry Boland | Pending | ||
Review via email: mp+97012@code.launchpad.net |
Description of the change
Use GConnector in Application instead of calling g_signal_connect
This makes sure we correctly disconnect all the signals we connected
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