Merge lp:~aacid/unity-2d/unity-2d-shell_strutmanager_improvements into lp:~unity-2d-team/unity-2d/unity-2d-shell
Proposed by
Albert Astals Cid
Status: | Merged |
---|---|
Approved by: | Florian Boucault |
Approved revision: | 985 |
Merged at revision: | 995 |
Proposed branch: | lp:~aacid/unity-2d/unity-2d-shell_strutmanager_improvements |
Merge into: | lp:~unity-2d-team/unity-2d/unity-2d-shell |
Diff against target: |
171 lines (+54/-19) 4 files modified
libunity-2d-private/src/strutmanager.cpp (+39/-7) libunity-2d-private/src/strutmanager.h (+14/-6) libunity-2d-private/src/unity2dpanel.cpp (+0/-1) shell/Shell.qml (+1/-5) |
To merge this branch: | bzr merge lp:~aacid/unity-2d/unity-2d-shell_strutmanager_improvements |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Florian Boucault | Pending | ||
Review via email: mp+92226@code.launchpad.net |
Description of the change
Improvements to the StrutManager
More signals, less need to tell it to update itself
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In Shell.qml, you removed:
- height: declarativeView .screen. availableGeomet ry.height + (strutManager. enabled ? strutManager.height : 0)
It looks like an unrelated change.
I know that the height of the strutManager is 0 today but if it changes in the future (when we add the panel to the shell), we will forget to put it back.