lp:~aacid/unity-2d/more_24_bit_stuff
Created by
Albert Astals Cid
and last modified
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Diff: 142 lines (+52/-28)3 files modifiedlibunity-2d-private/src/gimageutils.cpp (+28/-28)
libunity-2d-private/tests/CMakeLists.txt (+2/-0)
libunity-2d-private/tests/gimageutilstest.cpp (+22/-0)
Related bugs
Bug #977262: Unity 2D doesn't load 24 bit icons | Medium | Fix Committed |
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Branch information
Recent revisions
- 1099. By Albert Astals Cid
-
[test] Need to call g_type_init() before using any GObject functions. This should fix gimageutilstest failing on Jenkins.
- 1096. By Albert Astals Cid
-
[lib] Support 24 bit pixbuf to QImage conversion (e.g. for kmag icon in Launcher). Fixes: https:/
/bugs.launchpad .net/bugs/ 977262. Approved by Gerry Boland. - 1095. By Albert Astals Cid
-
[debian] Update the .pot each time we build. Fixes: https:/
/bugs.launchpad .net/bugs/ 933468. Approved by . - 1094. By Albert Astals Cid
-
[panel] Remove unused signal reference 'titleBarDblCli
cked'. Fixes: . Approved by . - 1093. By Albert Astals Cid
-
Add some Q_EMIT they are not needed but help when reading the code. Fixes: . Approved by .
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:unity-2d