lp:~aacid/qtubuntu/remove_unused_signal

Created by Albert Astals Cid on 2017-03-27 and last modified on 2017-03-27
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Owner:
Albert Astals Cid
Project:
qtubuntu
Status:
Merged

Recent revisions

385. By Albert Astals Cid on 2017-03-27

Remove signal noone uses

384. By CI Train Bot Account on 2017-03-20

Releasing 0.64+17.04.20170320-0ubuntu1

383. By Albert Astals Cid on 2017-03-20

Build with clang

The std::move removal is because of this error
  moving a local object in a return statement prevents copy elision

Approved by: Lukáš Tinkl, Unity8 CI Bot

382. By Albert Astals Cid on 2017-03-20

fix image conversion to Format_ARGB32

Approved by: Lukáš Tinkl, Unity8 CI Bot

381. By Gerry Boland on 2017-03-20

Use correct parented/parentless dialog and utility window types from Mir

Fixes crash found in Qt's QWindow tests, where creating a parentless dialog caused an abort as we were trying to create a parented mir (modal) dialog with a null parent.

Approved by: Daniel d'Andrada, Unity8 CI Bot

380. By Albert Astals Cid on 2017-03-20

Set enabled state for menus in the submenu-enabled property since GMenuModel doesn't support that concept (LP: #1670694)

Approved by: Lukáš Tinkl, Unity8 CI Bot

379. By Albert Astals Cid on 2017-03-20

Set qtubuntu-tag and handle aboutToShow calls (LP: #1664578)

Approved by: Charles Kerr, Unity8 CI Bot

378. By CI Train Bot Account on 2017-03-08

Releasing 0.64+17.04.20170308-0ubuntu1

377. By Albert Astals Cid on 2017-03-08

Initialize m_tag

It's most probably not needed but it's proper to do.

On what to initialize half of the QPA do 0 and half do this, i went for this

Approved by: Lukáš Tinkl, Unity8 CI Bot

376. By Albert Astals Cid on 2017-03-08

Make sure mMimeData doesn't point to already deleted memory

QMirClientClipboard::mimeData(QClipboard::Mode mode) calls updateMimeData() and then returns mMimeData

Given that updateMimeData() can end up deleting the data in mMimeData but not always resetting the pointer we may end up returning a pointer that points to garbage

Approved by: Daniel d'Andrada, Unity8 CI Bot

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